Editor is working exactly as it should for me now.
In Engine, I'm having the same random crashing issue I reported a few pages back, and also a new problem where jumping causes the player to fall through the floor (oddly, landing from a fall works just fine)
(2008.09.07 11:52 PM)Kieranator Wrote: [ -> ]Bug Reporting Time!
The latest version seems to have a rather annoying problem. On all of my maps, with the exception of Kastle, which doesn't get past the loading screen at all, The map loads...and after a while you spawn...to this. Not only is the console filled with those errors, the HUD bitmaps are completely fucked up. Additionally, as soon as you spawn the computer becomes completely unresponsive- nothing lets me get control of the computer short of manually shutting it down (unplugging the cord & removing the battery) and rebooting.
[EDIT] One of my maps does spawn successfully. However any action, be it movement, firing a weapon, or even bringing up the console causes the engine to crash.
Did you open and save them in Editor first? This is really weird, I'm not sure what I changed that could do this. I'll check the maps you sent me again.
[>] Brian
Brian, what do I edit to change the values for the player sliding down slanted surfaces? I want the player to be able to walk normally over everything without sliding backwards when stopped, but when he gets to a surface that is too steep, he can't climb it at all.
Oh, and the liquid things work fine, but I need a Lock-UV option for liquid that's stretched, like a waterfall.
(2008.09.08 08:40 AM)Alexander Smith Wrote: [ -> ]Brian, what do I edit to change the values for the player sliding down slanted surfaces? I want the player to be able to walk normally over everything without sliding backwards when stopped, but when he gets to a surface that is too steep, he can't climb it at all.
Oh, and the liquid things work fine, but I need a Lock-UV option for liquid that's stretched, like a waterfall.
Code:
obj.setting.slopeGravity=false;
I'll work on the UV lock.
[>] Brian
(2008.09.08 12:42 AM)ggadwa Wrote: [ -> ] (2008.09.07 11:52 PM)Kieranator Wrote: [ -> ]Bug Reporting Time!
The latest version seems to have a rather annoying problem. On all of my maps, with the exception of Kastle, which doesn't get past the loading screen at all, The map loads...and after a while you spawn...to this. Not only is the console filled with those errors, the HUD bitmaps are completely fucked up. Additionally, as soon as you spawn the computer becomes completely unresponsive- nothing lets me get control of the computer short of manually shutting it down (unplugging the cord & removing the battery) and rebooting.
[EDIT] One of my maps does spawn successfully. However any action, be it movement, firing a weapon, or even bringing up the console causes the engine to crash.
Did you open and save them in Editor first? This is really weird, I'm not sure what I changed that could do this. I'll check the maps you sent me again.
[>] Brian
Yeah, I opened and saved every one of them in the editor before running them. Only my "lobby" map, which is *very* simple, runs flawlessly in the Meshtest engine. But considering that it isn't one of the 5 main maps, I don't consider that much of a plus.
My grid texture is not transparent anymore, it's 100% opacity.
The progress bar is not rendered at the bottom anymore, but in left mid-air, outside the white border.
When I take a spaceship and fly it a little away from the center, all objects disappear, only the background globe tex is still there. Very similar to when you run to an invisible border wall and the third person cam knocks beyond it. Just like this is far from the system border. The objects are still there, like you can still fire weapons and hear them hit.
Maybe I will make a demo video later.
Brian, I'm still having those UV problems with my map. I've even tried to split the polygons away from the rest of the map, and also UV map it in Blender first, but it doesn't work, it's always warped.
Animator is working perfectly though, with the extra bone limit, so I'm happy about that.

(2008.09.08 01:49 PM)Bradamante Wrote: [ -> ]My grid texture is not transparent anymore, it's 100% opacity.
The progress bar is not rendered at the bottom anymore, but in left mid-air, outside the white border.
When I take a spaceship and fly it a little away from the center, all objects disappear, only the background globe tex is still there. Very similar to when you run to an invisible border wall and the third person cam knocks beyond it. Just like this is far from the system border. The objects are still there, like you can still fire weapons and hear them hit.
Maybe I will make a demo video later.
The obscuring isn't right yet, this is why things disappear. I'm working on that. My goal right now was to get both Editor and Animator, then move on to more work in Engine.
[>] Brian
(2008.09.08 02:21 PM)Alexander Smith Wrote: [ -> ]Brian, I'm still having those UV problems with my map. I've even tried to split the polygons away from the rest of the map, and also UV map it in Blender first, but it doesn't work, it's always warped.
Animator is working perfectly though, with the extra bone limit, so I'm happy about that. 
I thought I had most of them -- send me some email with pictures where it's messed up. I don't know if I can ever make this perfect as I have to project planes onto polygons that might not necessary all be in the right place, but I'll see how close I can get.
[>] Brian
(2008.09.08 09:33 AM)Kieranator Wrote: [ -> ] (2008.09.08 12:42 AM)ggadwa Wrote: [ -> ] (2008.09.07 11:52 PM)Kieranator Wrote: [ -> ]Bug Reporting Time!
The latest version seems to have a rather annoying problem. On all of my maps, with the exception of Kastle, which doesn't get past the loading screen at all, The map loads...and after a while you spawn...to this. Not only is the console filled with those errors, the HUD bitmaps are completely fucked up. Additionally, as soon as you spawn the computer becomes completely unresponsive- nothing lets me get control of the computer short of manually shutting it down (unplugging the cord & removing the battery) and rebooting.
[EDIT] One of my maps does spawn successfully. However any action, be it movement, firing a weapon, or even bringing up the console causes the engine to crash.
Did you open and save them in Editor first? This is really weird, I'm not sure what I changed that could do this. I'll check the maps you sent me again.
[>] Brian
Yeah, I opened and saved every one of them in the editor before running them. Only my "lobby" map, which is *very* simple, runs flawlessly in the Meshtest engine. But considering that it isn't one of the 5 main maps, I don't consider that much of a plus.
Can I get your complete project? I can recreate right now, and it might be something in there that I don't have.
[>] Brian
Ugh, one more animator problem Brian. I hate to tell you this, but when Animator imports my LEFT hand into the RIGHT hand model, the bones and vertexes are imported just fine, but the bones aren't connected to the vertexes!

Oh yeah, Brian, are you ever gonna fix that thing where animator flips the imported models? It's really annoying. :P