Let's remember that unlike most engines, I'm attempting to keep the system requirements as low as possible. There are some amazing engines out there, but there are also some incredibly high system requirements, and nobody has really gotten hands on with tech 5 yet. Engines are almost always specifically good at something, very free are jack of all trades. There's always a pay off

But this is off topic ...
I think when I finally finish with the all-mesh version, especially in the free non-professional category

-- I'll be pretty close to most of the ones out there.
[>] Brian
Next version!
Same Location:
http://homepage.mac.com/ggadwa/Misc/MeshOnlyTest.zip
Changes:
Code:
Editor
* map save now check for odd meshes and liquids and attempt to correct
* liquid tides have better boundaries
* liquid dialog used sliders on certain items
* added "no obscure" flag for maps (always show all meshes)
* obscure combine meshes into grouped obscure lists
* obscure calculations are better
Animator
* OBJ import no longer flips the X axis
* fixed bug where dim3 mesh insert would lose bone connections
* added code to change name of bones when importing two bones with same name
* dim3 mesh insert wouldn't properly update some tabs
* removed a number of items that dealt with "map units"
Engine
* engine no longer opens older version maps (use Editor to upgrade them)
* some more error checking for OpenGL memory problems
* engine skips unused textures when loading maps
* keyboard based turning now works in thrust input mode
IMPORTANT NOTES!
* editor is very slow, I know this, it's not high priority right now but I'll get to it
* obscuring works better now but it's not perfect. The better I make it, the slower it gets. Therefore, I'm probably going to make a map switch where you can do a "show all meshes always", "rough", or "complete" obscure calculations, to make map editing faster.
* if your map crashed before, you will NEED TO SAVE IT IN EDITOR FIRST. Editor now fixes problems that would crash maps in Engine
* Engine only runs current maps now, old maps need to be run through Editor before using them. There's too much new calculation that Editor needs to do
* I want to reduce memory requirements a bit for the next one
MAIN GOAL!
No crashing in Engine. I want to get that part solid.
Should be getting close with the editors, then I'm on to physics and networking fixes.
[>] Brian