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Mouse cursor input in the game......

Mouse cursor input in the game......

Mouse cursor input in the game......

Mouse cursor input in the game......

Mouse cursor input in the game......

Mouse cursor input in the game......

For example you could interact with gui elements with a cursor, you could click to select a bot with the cursor to target it, use a mouseclick on the map to move the player. The ability to swap in game between fps and cursor mode.
(2008.09.26 09:17 AM)O__o Wrote: [ -> ]Mouse cursor input in the game......

Mouse cursor input in the game......

Mouse cursor input in the game......

Mouse cursor input in the game......

Mouse cursor input in the game......

Mouse cursor input in the game......

For example you could interact with gui elements with a cursor, you could click to select a bot with the cursor to target it, use a mouseclick on the map to move the player. The ability to swap in game between fps and cursor mode.

I will be getting to this -- it's on my list -- I just don't know if it'll be right away as there are more pressing things I need to get solid first.

[>] Brian
Okay Brian I finally got the time to test the new Editor, Engine and Animator. The Editor imports my meshes just fine, but when I try to replace a mesh with a new one, it crashes. This is using the same mesh btw.
(2008.09.26 02:56 PM)Alexander Smith Wrote: [ -> ]Okay Brian I finally got the time to test the new Editor, Engine and Animator. The Editor imports my meshes just fine, but when I try to replace a mesh with a new one, it crashes. This is using the same mesh btw.

I'll check this tonight -- what did you think of my materials idea? Would that be useful for you?

Oh, and please send me the OBJ (unless this is the same one you sent me last time, I have that one.)

[>] Brian
I sent you the OBJ via email.

I like your material idea, but I don't think it would be very useful for me, my methods are a little different. But then, I don't entirely understand the idea, so maybe you could set me straight on what exactly it is.

EDIT: Another probable too, when I import the OBJ (not replacing) and I select them all and resize them. They resize all out of position from each other. We definitely need some way of resizing a bunch of meshes together as if they were one mesh.
Brian, would it be possible to get a setting where your animation models simply use their meshes instead of hitboxes for collisions? This would come of EXTREME use to me for the boss battles of my game, for climbing on massive bosses.

Also, is there some sort of a "climbing event" where I can set it so my player rotates to be perpendicular to the mesh he is climbing? This would make it look like he's running up buildings.
(2008.09.26 06:52 PM)Wander Wrote: [ -> ]Brian, would it be possible to get a setting where your animation models simply use their meshes instead of hitboxes for collisions? This would come of EXTREME use to me for the boss battles of my game, for climbing on massive bosses.

Also, is there some sort of a "climbing event" where I can set it so my player rotates to be perpendicular to the mesh he is climbing? This would make it look like he's running up buildings.

As far as i am aware the plan is to have a mesh based colision system. IE you can import a simplified mesh to use for collisions. The idea of using a 2k poly model for collision is a bit silly - but theoretically you could just import the textured mesh as the collision mesh.

PS Wander, have you though of changing the d in your name to a k? Wink
thought about it, but it just doesn't have the same ring, haha. But that's great, about the mesh based collision system Cool
Created a new map.
Picked a texture.
Created a polygon.
Resized it.
Placed a start spot.
Saved it.
Editor crashed.
Crashlog: http://dim3.pastebin.com/f36d54056

EDIT: It's the "complete" obscuring thing... rough works fine.
(2008.09.27 03:48 AM)Bink Wrote: [ -> ]Created a new map.
Picked a texture.
Created a polygon.
Resized it.
Placed a start spot.
Saved it.
Editor crashed.
Crashlog: http://dim3.pastebin.com/f36d54056

EDIT: It's the "complete" obscuring thing... rough works fine.

Why can't I ever recreate anything? Smile Can you send me the map (saved with rough) so I can test this?

[>] Brian
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