It was caused by every map. Not just one.
However... it's gone. No idea why. Just stopped happening.
Brian--Animator won't import my model. It thinks it's 2 vertices, one at the top left and one at the top bottom. (importing it into blender works fine)
Do you want the model?
(2008.09.27 11:16 PM)ccccc Wrote: [ -> ]Brian--Animator won't import my model. It thinks it's 2 vertices, one at the top left and one at the top bottom. (importing it into blender works fine)
Do you want the model?
Yes, please, I'm trying to finish off whatever animator/editor bugs remain.
[>] Brian
I decided to see if anything worked on my computer and sure enough it does.... A bit.
The editor starts up and I can make a new map and add meshes. Crashes at adding images.
Animator and engine don't start.
Well that's it's for my 10.3.9 G3.
I can't wait to get a new one so that this finally works again.
Texture transparencies do not work for me in the most recent version, my grid texture is drawn @ 100% opacity.
Key turning now works in the new input mode, but how do I set the input speed?
What speed and turn and accel numbers are still relevant in that mode?
(2008.09.28 06:04 PM)Bradamante Wrote: [ -> ]Texture transparencies do not work for me in the most recent version, my grid texture is drawn @ 100% opacity.
Key turning now works in the new input mode, but how do I set the input speed?
What speed and turn and accel numbers are still relevant in that mode?
Most of them don't matter, just use:
Code:
obj.thrust.speed = per tick speed add for axis when thrusting
obj.thrust.maxSpeed = maximum speed on a single axis
obj.turnSpeed.key = turn speed for keyboard turning
I'll check out the texture problem. What's the name of the texture (I have your old data) that's the problem one?
[>] Brian
Progress Update:
I'm looking into a couple more Editor/Animator bugs, finishing up some additions, and looking into a couple Engine bugs, and maybe a couple more optimizations. After the next release, I'm thinking I'll be able to dedicate most of my work to physics in Engine.
[>] Brian
Space15, the grid texture is grid_256_greytransp3.png
![[Image: 7ctvc69n.jpg]](http://s2.directupload.net/images/080929/temp/7ctvc69n.jpg)
Now I know we've been over this before, but I can't find it. Many weapon models get cut off because they get too close to the screen, how do I fix this? I know I've done it before, I just don't remember how.
Code:
camera.plane.near = value; //set value to something small like 100. i think the default is 1000.