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(2008.10.04 07:11 PM)ccccc Wrote: [ -> ]Brian, fonts have a problem-I think you got the sizes wrong. There are dots under "S"s and "Q"s on the Papyrus font. I'm guessing that the dots are part of the letter stored below the S and Q.
[EDIT]
Zapfino
:|

Wow, that font seems to draw a lot bigger than all the ones I tested, I might have to give you an adjustment value to make sure they work right.

[>] Brian
In my project, Every map but Arena runs smoothly. Can you do anything about that?
(2008.10.04 01:32 PM)ccccc Wrote: [ -> ]Brian-hitting escape makes the game look like it was rendered with the lowest possible settings until you get back out of the menu.

Forgot to answer this -- I'm still working on this -- but that's what it's supposed to do. I captures the current screen at a fuzzy resolution and displays it. The point with this is before it was always redrawing the map in the background and this (in some places) would make the interface less responsive, which was bad.

[>] Brian
(2008.10.05 12:47 AM)ggadwa Wrote: [ -> ][...]captures the current screen at a fuzzy resolution and displays it.
[Image: picture4py7.png]
Like that? You sure?

Umm... I don't think it's really worth it if it has to look like that...
Capturing the screen and the bluring it would probably be best. Just a simple blur filter... maybe with less saturation. Something like that.
(2008.10.04 12:36 PM)Macintosh HD Wrote: [ -> ]Mine is CH3-CH2-OH

Arn't you a bit young to be an alcoholic :P
A couple more problems I've noticed in the new build (sorry if some of these are known issues):
- the chase camera can move through walls -- and the camera is pretty much useless if it's on the other side of a wall from the player.
- Particle systems get hidden as soon as the spawn point is out of view, even when there are particles that *should* be visible. The result is that particles suddenly disappear as you move/turn away from them. Maybe we need a setting for how far out of view a particle system has to get before it gets hidden?
- The alpha field in the map segment settings isn't working -- segments draw opaque regardless of the setting.
(2008.10.05 08:23 PM)frogboy820 Wrote: [ -> ]Sorry im really crap at all this scripting but dose this mean you can leave marks on objects now if you give the object the script?
What? You can't leave marks on objects, if that's what you mean.

(2008.10.05 08:23 PM)frogboy820 Wrote: [ -> ]also I have noticed that it rains inside buildings so is there a way to stop it?

thanks for the help
Actually--the new mesh format just made that easier to fix. Smile
Make indoor meshes send a message to the course telling it to turn off rain. You won't see rain inside buildings when you're outside of them as rain is only drawn in a small radius around the player, but you will have some problems with looking outside from a building.
[EDIT]If it's really important, you could spawn rain particles outside of windows whenever rain is turned off so that it looks right when your inside. If you need some help scripting the rain to work right, start a thread in the scripting section and I'll help you out.
(2008.10.05 08:23 PM)frogboy820 Wrote: [ -> ]Sorry im really crap at all this scripting but dose this mean you can leave marks on objects now if you give the object the script?

also I have noticed that it rains inside buildings so is there a way to stop it?

thanks for the help

1. No, nobody said anything about that.
2. No.
(2008.10.05 12:47 AM)ggadwa Wrote: [ -> ]
(2008.10.04 01:32 PM)ccccc Wrote: [ -> ]Brian-hitting escape makes the game look like it was rendered with the lowest possible settings until you get back out of the menu.

Forgot to answer this -- I'm still working on this -- but that's what it's supposed to do. I captures the current screen at a fuzzy resolution and displays it. The point with this is before it was always redrawing the map in the background and this (in some places) would make the interface less responsive, which was bad.

[>] Brian


Yeah, but could you instead make it so that it captures the screen at the user-set resolution (or at least half that resolution) so that it looks less crappy?
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