Not to bother you, brian, but could you compile a windows build of your next beta for 2.5? I'm looking at porting my game from 2.2 to 2.5, and I'm tired of waiting for a finished version.
*unleashes a monstrous dragon, which starts roaring about and eating people*
Did I hear someone say roar?
I really need a windows build too- before September 20th if possible. Otherwise, VIP will have to be released using 2.2.
You'll get one before september 20th, that's like months from now. :P
Snap meshes to closest vertex seems to be broken. The meshes fly all over the place... lol
Alright, all my various power outages and family emergencies seem to be over for now (knock on wood ...), so hopefully I can pick up some speed on the mesh-only conversion, then it's on to physics, and we should be getting a lot closer to a usable version.
[>] Brian
Editor 2.5 b9:
Mesh inside a portal, it's the only one. Move mesh to portal: 0 (where it already is in). Editor crash.
Also this video:
http://files.filefront.com/Editor2207200...einfo.html
Meshes snap around by moving it against one another. Bug or feature?
Also frustrating: I have a mesh inside a portal. I extend that portal to make room for a duplication of that mesh. I duplicate and try to move around that duplicate, but I can only move it upwards, downwards only slightly. Like there would be some invisible wall, while there is plenty of space inside the portal left.
ggadwa Wrote:Alright, all my various power outages and family emergencies seem to be over for now (knock on wood ...), so hopefully I can pick up some speed on the mesh-only conversion, then it's on to physics, and we should be getting a lot closer to a usable version.
[>] Brian
Great –– glad you're back. Did you enjoy the break?

Brian, is saving broken? It won't work for me. :|