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I have been working on texturing a human head, and I have come across a very disturbing problem.

I compiled a texture for testing purposes, and I applied it to the head using cylinder mapping This was the result:


[Image: rendercylinderqb0.th.png]


Now, notice what happens when the mapping is changed to pinned:


[Image: renderpinnedga6.th.png]


Creepy, isn't it? As far as I can tell, this should not be the case; I checked and rechecked dozens of times, always with the same results. The only thing thus far that seems even remotely effective in fixing this problem is to subdivide the model; problem is even that has been unable to fully correct the flaw, and it would require far more subdivisions than are feasible....

I cannot proceed any further with my project unless this can be solved. Any suggestions? (A possible workaround I am considering is texturing each side using planar textures, but I really don't want to have to do that; I would much rather texture my head with one texture instead of 5 or 6....)

Any assistance in this matter would be greatly appreciated!
What program?
You know... there's something called UV-Mapping. Do that instead.
The program is Meshwork; as for UV-Mapping, I am afraid I am not fully familiar with how to accomplish that.... (at least not yet)
Do NOT use Meshwork.
Use Wings or even Blender if you have to... but please don't use Meshwork. It's the worst.
Is it even capable of UV-Mapping? I'm not sure.
You WILL have to UV-Map the model, if you want to import in into Dim3.
Download Wings and check out this tutorial: http://dim3wiki.site88.net/wiki/index.ph..._beginners
I have had limited success with Meshwork in the past....admittedly that was with planar textures; I have never gotten any other type to work. As for if it can UV Map or not, somehow I think not....


Small wonder, this program appears to have become defunct quite some time ago.... It could be that this is an unfortunate bug in the program, in which case I cannot continue to use it.

I shall keep Wings in mind!
Yes, Meshwork can use the very basic of UV mapping, however, it is a HORRIBLE program. I used it when I first started off, but when I switched to wings, it was 80% better. Meshwork is also shareware, so your not supposed to use it for over 30 days anyways. It has horrible importing and exporting features, so when you transfer your objects, most of them come out with messed up vertexes, faces, and take days of repairing to fix. And when you are thinking that it has some defects and bugs, it does. Do exactly as Bink says. I would suggest to start using Wings immediately, then use it for a while, and switch to blender. (I haven't moved on to blender, and I'm not sure if I will or not.)
Nightblaze Wrote:(I haven't moved on to blender, and I'm not sure if I will or not.)

Don't do it. Blender is horrible. Save up some money and get Cinema 4D. It's great and absolutely worth it. Or just torrent it.
It is true that Cinema 4D is a lot better then Blender but Cinema 4D is $800+ while Blender is free. And Blender isn't horrible. Maybe compared to C4D but not to Wings and Meshwork (Uhg). Free is the developer's friend.
Bink: imo, blender is better than wings. Why don't you like it?
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