2008.07.21, 04:39 PM
I have been working on texturing a human head, and I have come across a very disturbing problem.
I compiled a texture for testing purposes, and I applied it to the head using cylinder mapping This was the result:
![[Image: rendercylinderqb0.th.png]](http://img243.imageshack.us/img243/2934/rendercylinderqb0.th.png)
Now, notice what happens when the mapping is changed to pinned:
![[Image: renderpinnedga6.th.png]](http://img353.imageshack.us/img353/6902/renderpinnedga6.th.png)
Creepy, isn't it? As far as I can tell, this should not be the case; I checked and rechecked dozens of times, always with the same results. The only thing thus far that seems even remotely effective in fixing this problem is to subdivide the model; problem is even that has been unable to fully correct the flaw, and it would require far more subdivisions than are feasible....
I cannot proceed any further with my project unless this can be solved. Any suggestions? (A possible workaround I am considering is texturing each side using planar textures, but I really don't want to have to do that; I would much rather texture my head with one texture instead of 5 or 6....)
Any assistance in this matter would be greatly appreciated!
I compiled a texture for testing purposes, and I applied it to the head using cylinder mapping This was the result:
![[Image: rendercylinderqb0.th.png]](http://img243.imageshack.us/img243/2934/rendercylinderqb0.th.png)
Now, notice what happens when the mapping is changed to pinned:
![[Image: renderpinnedga6.th.png]](http://img353.imageshack.us/img353/6902/renderpinnedga6.th.png)
Creepy, isn't it? As far as I can tell, this should not be the case; I checked and rechecked dozens of times, always with the same results. The only thing thus far that seems even remotely effective in fixing this problem is to subdivide the model; problem is even that has been unable to fully correct the flaw, and it would require far more subdivisions than are feasible....
I cannot proceed any further with my project unless this can be solved. Any suggestions? (A possible workaround I am considering is texturing each side using planar textures, but I really don't want to have to do that; I would much rather texture my head with one texture instead of 5 or 6....)
Any assistance in this matter would be greatly appreciated!