2008.07.24, 07:55 AM
Hey everyone.
Please excuse my noobishness as this is the first thread I have started. I'm trying to figure out if I have simply missed something or stumbled onto a legitimate bug with using non-default player script files.
From what I can tell, the executed player script is defined in the map file under the spot id like this:
<Spot id="0" c3="50,209,50" name="Start" type="Player" script="**scriptName**" display_model="" params="" angle="0" />
However changing **scriptName** to any other script name still seems to load the default. In fact, changing the name to an invalid / non existent filename doesn't seem to crash the game either.
Is there another reference to the default script I have to change, or is this something which is a known issue? Any help on this matter would be greatly appreciated!
Please excuse my noobishness as this is the first thread I have started. I'm trying to figure out if I have simply missed something or stumbled onto a legitimate bug with using non-default player script files.
From what I can tell, the executed player script is defined in the map file under the spot id like this:
<Spot id="0" c3="50,209,50" name="Start" type="Player" script="**scriptName**" display_model="" params="" angle="0" />
However changing **scriptName** to any other script name still seems to load the default. In fact, changing the name to an invalid / non existent filename doesn't seem to crash the game either.
Is there another reference to the default script I have to change, or is this something which is a known issue? Any help on this matter would be greatly appreciated!
