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Full Version: Animator and Back Again
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teh1ghool

I'd like to come back into commenting about the Animator. Brian, I have a couple of requests for 2.0.


1.) It would be EXTREMELY useful if you could have a camera more-so like that of Inspire, wings3d, A:M, cinema3d, etc. When I say this I mean a camera that can zoom in really far without cutting off the model, and a camera that can actually truely rotate. If you look at wings, you press middleclick(you can set) and you can rotate in ANY direction, even below the model. And the rotate is more logical than Animator. It's faster and more responsive too.

2.) I'd like to be able to maybe select a vertice and press maybe command-T or something and the camera snaps to rotating around the selected vertice/vertices. Then when you deselect and press command-T again, it snapz back to the center of the axis.

3.) It would be EXTREMELY useful, again, if you could drag bones into position by hand.

4.) You really need to fix the crashing bug when you try and play an empty animation.

5.) It would be nice to be able to rotate the camera while also playing the animation instead of having it stop.

6.) It would be a little bit easier visually if you could have the look of bones like most programs where it's like a big diamond but 3d. The short end is attached to the parent and the long stretched is attached to the child. It would be so much easier.

7.) It would help a lot if one could drag the bone angle(and position) in poses with x/y/z handles and the center drags the whole thing.

8.) It would be realyl nice to be able to freely position the bone when adding it.


Thanks! Smile

ccccc

5.): he already is adding that to 2.0
i have a # nine: be able to rotate bones from start and end point. with low poly models, animation is OK, with high poly models, its impossible. i have to rotate the bone then move it, rotate the bone then move it, rotate the bone then move it over and over again and when i've spent an hour getting a persons finger around the gun it still looks horrible.

teh1ghool

Just move the bone to the exact right place and it will work. I tent to, on arm/leg joints, move the bone toward the inside of the spline. By spline I mean circle of vertices that is the joint.

ggadwa

teh1ghool, keep all this in mind. When I release the first beta for 2.0, I'm not sure which of these I will have, but Animator will have a number of ease-of-use fixes and more Inspire like interface, so take a look at how far I got and then hit me back with your list.

I'm just so buried right now that I'm trying to shore stuff up so I can get a beta, then go back to the lists.

[>] Brian
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