Brian, I have two questions to ask: I made a 3D tank, then I imported it into The Animator and it cam out with lines that stretched to one side of the tank and some others stretch to the other side of the tank, when I tryed to select them they did not come out as vertexes.
Two: when I choose a green texture (The Mine texture) it only comes out as green:annoyed:
You sure the tank is UV Mapped correctly? That would probably be the cause of the min texture not being right.
teh1ghool Wrote:You sure the tank is UV Mapped correctly? That would probably be the cause of the min texture not being right.
teh1ghool is probably right here, I think your UVs might be bad.
[>] Brian
OK, no wonder.
What about the wierd lines that don't come out as vertexes:mad:
Sam Shiels Wrote:OK, no wonder.
What about the wierd lines that don't come out as vertexes:mad:
I have no idea, it could either be some artifact from the modeler, or some unknown bug in Animator. What modeler are you using?
Send me the model (the OBJ) and I'll import it and take a look.
[>] Brian
My best guess is it's part of an illegal face(in wings?). Go into wings and make sure everything's gone that you don't need. If you go into obj selection mode and select/rightclick>>clean up, it will git rid of illegal faces.
They don't show up in Wings only in the animator

Still rightclick>>clean up.
Didn't Work

ggadwa Wrote:Sam Shiels Wrote:OK, no wonder.
What about the wierd lines that don't come out as vertexes:mad:
I have no idea, it could either be some artifact from the modeler, or some unknown bug in Animator. What modeler are you using?
Send me the model (the OBJ) and I'll import it and take a look.
[>] Brian
Brian, I was told your message was undeliverable
