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Full Version: Gangsta Clash, a dim3 project
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Durandalski

I paused my development of my big project to create this much smaller and simpler game. I realised that i needed to learn the in's and out's of Dim3 before i tried to do a big project. I also wanted to use some models that i made to practice UV mapping. So i slapped some quick textures on three simple weapons that i'd done and got started.

Its called Gangsta Clash, and it's anything but serios. It's really just for me to use to practice scripting, modeling, and animating. So far i've set up the weapons scripts the way i like them, added new sounds for all three weapons, created a multiplayable map and modified the AudiTT's color. I've also created a new main menu backround and modified the in-game interface.

The weapons lack hands to carry them, but those are coming soon. I'm also working on a generic Character model that i can modify to become any character i like. For this game that will be a respectable looking gangsta in a cheap suit.

The one map has an inovation of my own. I took the tree script and replaced the model with the AudiTT model. Then i used it to create parked cars all around the map. Two of them are the drivable version. I'm afraid i'll have to replace the audi with my own car later since i can't use the dim3 artwork.

Here's the first public release, Alpha 0.5 Smile

Gangsta Clash-alpha 0.5

The latest version of Dim3 (2.0 beta-2) is included along with the latest audi script. Everything needed to run dim3 is included. The new map replaces the network map, use the chooser to get there.

I probably won't take this past beta unless some people really like it, so give me your opinions. Bug reports and suggestions are welcome.

ccccc

great!!!! i LOVE :love: the level with the paring garage!!!!!

Useless Bob

I would suggest changing the scripts to make it start on that map.  In game.js (or maybe it was game.xml, who cares.)
Also, I couldn't get in the audi and there was no point of the game. Well made, though.

dimwit

COOL!
I hardly recognized the audi
whats that green square mean?

ccccc

i think that thats an error, it appeared on my game before but somehow went away.

Durandalski

dimwit Wrote:whats that green square mean?

It means i messed up. Wink

I deleted three of the weapons in the script and moved the remaining weapons down a digit. Does anybody know why it does this?

Useless Bob Wrote:Also, I couldn't get in the audi and there was no point of the game.

Its an online multiplayer game. The point is to set up a server and invite a friend or two. I don't suggest doing that just yet though. Like i said, the player model isn't done yet and the audi is still invincible. Any problems you may be having with the audi are probably due to the fact that the script is still buggy. See the 2.0-2 thread in Engine.

ccccc Wrote:great!!!! i LOVE the level with the parking garage!!!!!

I love the parking garage too. The only downside is that the rooms above it are dark too because lights go through walls.

dimwit

Quote:I love the parking garage too. The only downside is that the rooms above it are dark too because lights go through walls.

couldn't you use lights, but use a dark texture for the walls floor and roof of the parking garage? unless you've already reached the texture limit (it doesn't look like you have)

Durandalski

dimwit Wrote:couldn't you use lights, but use a dark texture for the walls floor and roof of the parking garage? unless you've already reached the texture limit (it doesn't look like you have)

I suppose so, but i kind of like the building being dark. It has a few lights, if i manage those better i can get a pretty cool effect.
This has been updated. The drivable vehicles have been removed due to the fact that they were impractical for Multiplayer. The Engine has been updated to Dim3 v_2_0 and the menu interface fleshed out with new buttons. I'm considering putting out another Alpha, but i'd like to finnish the weapons first.

My biggest problem with both of my in-progress projects right now is player models. I'm not very good at creating organic shapes. I also am having trouble UV mapping curved surfaces. I can't get the UV map to lay flat, which results in some interesting patterns. :P
Any help with these things would be eppriciated.
By the way, i found out about the green square.

In Interface.xml theres a map of all the Interface bitmaps. If you delete the weapons and bitmaps thmselves you get that color flicker. I got rid of it by simply deleting the removed bitmaps from Interface.xml.
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