2006.07.14, 01:56 AM
chinkeeyong
2006.07.14, 02:39 AM
Yeah, I have that too. My stickman won't move his leg. Or head, arms, body or other miscellanous appendages.
That... is... annoying. One more time and I'll rip his leg off in the modeller.
That... is... annoying. One more time and I'll rip his leg off in the modeller.
Durandalski
2006.07.14, 02:44 AM
Brian, this is a serios problem. It seems to be some problem with the new bone rotating system added in the 2.0 beta's. Maybe you could make a switch to change between bone rotating mode and bone movement mode. 

Sam Shiels
2006.07.14, 07:29 AM
Try using the x, y And z sliders
, but the only problem is that they don't move the bone very far
, but the only problem is that they don't move the bone very far
Durandalski
2006.07.14, 08:20 AM
Sam Shiels Wrote:Try using the x, y And z sliders, but the only problem is that they don't move the bone very far
I tried. They don't seem to move the bones at all.
ggadwa
2006.07.14, 09:36 AM
Durandalski Wrote:Sam Shiels Wrote:Try using the x, y And z sliders, but the only problem is that they don't move the bone very far
I tried. They don't seem to move the bones at all.
Send me the model, I need to look at this. Send me the stickman one, too, this might be a bug or might be something that requires a little more documentation, or might be a bone setup issue.
ggadwa -at- charter.net
[>] Brian
Durandalski
2006.07.14, 11:05 AM
Easier said than done. None of my models can do it. I'll send you one that i especially would like to drag bones on.
2006.07.20, 08:05 PM
I've noticed they must have a parent that is offset from them on the x,y,&z axis's and then they will move
2006.07.20, 08:53 PM
Here's what happens, I believe this will fix most of it.
You must have a bone be a child to another bone for it to move. Once this is done, it will move *almost* correctly. There is, however, a problem with moving at times. Sometimes it will have you manually input a value oflike 300 because the slider only moves it a small distance. And sometimes, I've only had it happen once with the X Axis, it won't move it all. These are some bugs, I believe, and I meant to ask Brian to fix them, but I keep forgetting.
You must have a bone be a child to another bone for it to move. Once this is done, it will move *almost* correctly. There is, however, a problem with moving at times. Sometimes it will have you manually input a value oflike 300 because the slider only moves it a small distance. And sometimes, I've only had it happen once with the X Axis, it won't move it all. These are some bugs, I believe, and I meant to ask Brian to fix them, but I keep forgetting.
