2006.07.21, 11:42 AM
Guys (and gals ...)
Right now, I have two main competitors, Unity and Torque. They've got me beat on PR (I'm trying to catch up), but I have a real chicken-and-egg problem that it's hard to get good PR without a released game but it's hard to draw people to me (who would make the games) without the PR!
For instance, Apple did a big article on Torque and Unity, but excluded dim3. They knew about me, but didn't include me because I didn't have a "shipping product." My line has always been that I concentrate on the engine, not a product. Unity and Torque got around this by releasing games THEMSELVES with the engine, even BEFORE it was marketted as an engine.
All you guys have done great work, but your projects are big and will take some time to be finished (especially you, Alex
). Luckily, I have Awnee: xRacing going for me, but that's not completed, either.
IMHO (no flame wars) I think dim3 is as good if not better than Unity or Torque (every engine has pieces that it does better than other engines, so a lot of times it's personal preference), and I want to attract as many people as I can to the project. I know I have a ton of downloads (over 10 gig a day since the 2.0 release), but we all know that completing a project as large as a 3D game is not something everybody can do. Probably only 1% -- if that -- of people that download any engine will actually do something with it (so, congratulations to you guys!)
So, I had an idea that I'd like to bounce of you ...
I start a pretty cliched first person shooter that will be given away as a game. I rough out a bunch of maps, use the dim3 demo weapons. Anybody that wants can include other maps or fix up mine, or include some of their weapons or models from their projects. Being cliche might be silly, but those kind of games sell like hot cakes.
Benefits? You get me to write the scripts for your monsters
and we see how easy it is to split up work, and better than that, find the correct way to work together but at the same time seperately (it will be very independant, anybody can say "I want to work on this" and then just own it.)
This would be, of course, completely by choice. Nobody gets any points for trying or not trying, it's all something you'd want to do because it would be fun and help bring some more people to dim3.
Thoughts? I have a thick skin so if I'm way off base, be sure to tell me.
[>] Brian
Right now, I have two main competitors, Unity and Torque. They've got me beat on PR (I'm trying to catch up), but I have a real chicken-and-egg problem that it's hard to get good PR without a released game but it's hard to draw people to me (who would make the games) without the PR!
For instance, Apple did a big article on Torque and Unity, but excluded dim3. They knew about me, but didn't include me because I didn't have a "shipping product." My line has always been that I concentrate on the engine, not a product. Unity and Torque got around this by releasing games THEMSELVES with the engine, even BEFORE it was marketted as an engine.
All you guys have done great work, but your projects are big and will take some time to be finished (especially you, Alex
). Luckily, I have Awnee: xRacing going for me, but that's not completed, either.IMHO (no flame wars) I think dim3 is as good if not better than Unity or Torque (every engine has pieces that it does better than other engines, so a lot of times it's personal preference), and I want to attract as many people as I can to the project. I know I have a ton of downloads (over 10 gig a day since the 2.0 release), but we all know that completing a project as large as a 3D game is not something everybody can do. Probably only 1% -- if that -- of people that download any engine will actually do something with it (so, congratulations to you guys!)
So, I had an idea that I'd like to bounce of you ...
I start a pretty cliched first person shooter that will be given away as a game. I rough out a bunch of maps, use the dim3 demo weapons. Anybody that wants can include other maps or fix up mine, or include some of their weapons or models from their projects. Being cliche might be silly, but those kind of games sell like hot cakes.
Benefits? You get me to write the scripts for your monsters
and we see how easy it is to split up work, and better than that, find the correct way to work together but at the same time seperately (it will be very independant, anybody can say "I want to work on this" and then just own it.)This would be, of course, completely by choice. Nobody gets any points for trying or not trying, it's all something you'd want to do because it would be fun and help bring some more people to dim3.
Thoughts? I have a thick skin so if I'm way off base, be sure to tell me.

[>] Brian