I totally didn't realize this before, but importing obj. files totally destroys the rest of your map. Could you, for 2.1, make it so that importing an obj imports a primative, please, Brian? It would bevery helpful.
Thankx.
I agree. Of course sometimes importing an obj for a map could be nice, for creating terrain and such. But at least have a way to change between primitive and map.
why would you want t import an obj into the editor if its not the whole map? you probably have a good reason, i'm just wondering why.
Like if you want somthing that would be difficult to draw in the editor, but didn't want to start over or use a tree-like object
This might be related, but I noticed that if you have two portals that you can't drag objects from one portal to the next. If you build something, like a desk, is there any way to reproduce it and put it into other portals?
I'm building a school and there will be a lot of classrooms. I want to make desks that can be shoved around.
why wouldn't you want the tree like object?
and the classroom thing: duplicate the piece, then i can't remember which file bar it is, but one of the ones to the right has move piece to portal, i think its the segments menu.
David Starling Wrote:This might be related, but I noticed that if you have two portals that you can't drag objects from one portal to the next. If you build something, like a desk, is there any way to reproduce it and put it into other portals?
I'm building a school and there will be a lot of classrooms. I want to make desks that can be shoved around.
Group the desk into a primitive, duplicate it, then there's a "move to portal" menu item. You can name the portals if you want it easy to move between them, or just click on the portal and look at the bar on the bottom to get the # of it.
[>] Brian
On the subject on importing .OBJs. It still looses pieces (mostly triangles) when i import a very basic map.
The reason, as dimwit said, is because it's very hard to crate shapes in the editor currectly. Whenever I try to select a piece it will select what's behind i, next to it, etc, and when I try to grab a corner in the 2d view it selects the thing behind it, making it near-impossible to quickly make what I want without being able to import objs as primatives and place them anywhere in the map. (Brian, I suggest shift-click to select, escape to deselect, and clicking anywhere just resizes as if pussing a whole square side out on the side your mouse is and make the vertices on the pieces easier to drag.)
teh1ghool Wrote:The reason, as dimwit said, is because it's very hard to crate shapes in the editor currectly.
Well thats because we need inset, extrude and bridge commands in the editor, and maybe even a vertex connector
teh1ghool Wrote:Whenever I try to select a piece it will select what's behind i, next to it, etc, and when I try to grab a corner in the 2d view it selects the thing behind it, making it near-impossible to quickly make what I want without being able to import objs as primatives and place them anywhere in the map.
You can set an option in the toolbar that only shows the polygons on the same plane of the camera.
We should start saying
insert .obj files as primatives. It will save the confusion as import alread has a funtion in the editor - and the insert function is present in the animator already.