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Full Version: Minor Editor Bugs/Features
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It's been a while since I've played with Dim3, but I've been keeping up with the progress. Over the last week I've started playing around with it again. So far I've been working with the editor and I've noticed a few small issues (I also have a few 2.1 feature requests):

Minor Issues:

- I've noticed that the vertical dimension in the info panel of the editor. Notice the following where the wall is 20x1, but the info displays it as 20x0:

[Image: dim3_error01.png]

- The wall clipping options are limited (and the icon doesn't always represent what you get).

For instance (perhaps I'm missing something here). The bottom curve doesn't give you a bowed out curve (as the icon shows), but the inverse of the top curve. In the same way, a slant curve doesn't actually create a uniform radius as the icon represents, but instead a skewed curve.

There is actually no way to get a true bottom curve (or more importantly the inverse of that). So you can only create overhead arches, not arches at the ground.

- There isn't any bounds checking on the duplicate command, and it commonly will place a duplicate of the item partially outside of the portal. Because it's outside of the portal I can't move it at all.

- The command key and click in the 3D view only works when the 3D pane stretches the width of the window. When you you have the window split side-by-side you can only rotate right. You also can't look up or down with this.

Feature Request:

You may be heading this way already with some of additional features of 2.1. It would be awesome if you could double click on a primitive and be able to edit its contents. This would certainly speed level design. It would be best if everything in the window grayed out except for your primitive, however anything is better than nothing (so even if I had to close my project and open the primitive, that would be okay).

I primitives lose their state when you add them to a new primitive (so a primitive isn't hierarchal). I don't think that this is a huge deal, however it would be VERY handy to be able to create a primitive stack. I can see primitives becoming vital building blocks if you can do this (i.e. a room has a staircase primitive, made of stair step primitives).

It would also be nice to have a "hide selected"/"un-hide all". Occasionally I have problems trying to select a particular item (and the existing hide/show doesn't help). Nothing fancy here, doesn't have to save to the file.
DrieStone Wrote:It's been a while since I've played with Dim3, but I've been keeping up with the progress. Over the last week I've started playing around with it again. So far I've been working with the editor and I've noticed a few small issues (I also have a few 2.1 feature requests):

Welcome back!  I'm working on Editor right now, so I'll look into all these.  A couple notes:

DrieStone Wrote:- The command key and click in the 3D view only works when the 3D pane stretches the width of the window. When you you have the window split side-by-side you can only rotate right. You also can't look up or down with this.

In the version on my machine, you now click and drag (like in Editor), so that problem won't exist any longer with the next beta.

That wall clipping thing, though, I can't believe I never noticed.  There will have to be 2 more options so you can get the inverses.

[>] Brian
While here, I might note a couple other fixes/additions.

* particles and sounds, in both Animator and Editor, are now combo boxes.  The editors scan the XML and gather all the names, you no longer have to type this in, and you no longer can get messed up by spelling errors or case-sensitivity

* scripts are also combo boxes (the scripts/objects directory is scaned for spots)

* holding down cmd and dragging in editor turns the view (just like animator.)  Still to 45 degree angles, though

* mouse wheel now moves foward/backwards when walk view is selected

* can zoom out further in editor

* fixed the flip x/z mesh problem in Animator

* (working on) adding more wall clips to fix the problems above: top curve, top arch (what is the bottom curve now), bottom curve, bottom arch, top curve-arch and bottom curve-arch

* (working on) display models for spots in editor

* (working on) hide/show segments in editors (to help you edit in tight spots or break up and edit primitives without interference.)

[>] Brian
Whoa, what a great list of fixes Brian! I can't wait!
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