my player sometimes drasticly gets shorter for no reason when i'm in fpp mode, and some segments will NOT lightup/change brightness which is VERY UGLY!
ccccc Wrote:my player sometimes drasticly gets shorter for no reason when i'm in fpp mode, and some segments will NOT lightup/change brightness which is VERY UGLY!
Do you have a before and after screenshot?
[>] Brian
the fisrt problem has something to do with the eyeoffset and the solution to the second one is subdivision.
yes i know that, its still messed up though.
heres my great screenshot before,
![[Image: before.png]](http://www.freewebs.com/tmsrocks/before.png)
and heres my horrid one after:
![[Image: after.png]](http://www.freewebs.com/tmsrocks/after.png)
this happens when i load the map from the editor, jump in to qa pit of lava and die, then hit the spacebar to respawn.
and heres the HORRIBLE lighting problem, as you can see, that one section of the wall will NOT light up. (it looks worse in other places)
Woops, that isn't the mission for that level...
and NO, it is not cause my computer doesn't have enough space, i just got a C externle hard drive and my computer has 19.17 gigabytes

.
P.S. Brian, sent you the map with the messed up doors which is ALSO this map so if you wanna look at it its there.
Do you have some kind of script when it dies that changes any values? You'll need to reset them when you respawn, which is probably why it's getting shorter. I'll check out the door problem, also.
The lighting problem is more than likely subdivision related -- I'm going to add some things to editor to subdivide walls for you. The more complex the architecture, the better the lighting.
[>] Brian
not now though, now, the more complex the architecture the more segments stand out if they don't light up :D.
thanks!
Oh, BTW, check the other message, I know what the problem with your doors is, and I can fix it.
[>] Brian