Games like XIII have a "cartoon" rendering thing to make the environments look like they came straight out of a comic strip. How would I do this? I need it for the single secret level in DestructoBots.
(It's a side-scrolling arena level based on games like Pac-Man and Space Invaders complete with cartoonish graphics and beepy sounds!)
Actually, I thought there was a GLSL shader for that.
I think it's actually setting the game to few colors and high contrast. (not sure)
Macintosh HD Wrote:I think it's actually setting the game to few colors and high contrast. (not sure)
That's sort of what you will want to do. Basically, you'll want to make sure that diffuse lighting is on and that your normals are correct (check in animator, make sure all the normals are facing out.)
Then use high contrast colors (not busy textures) and you'll get that wind-waker effect.
[>] Brian
Then where do I get the shader? Do I have to code it myself?

No, you could probably google GLSL Toon Shader, or something like that.
ALL toon shaders do is just put a flat texture on your model and use diffuse lighting, you DO NOT need a shader for this effect.
Look at the scruffy screenshots, there are no textures on Scruffy that aren't flat primary colors, but he has a lot of depth. It's very toon-like.
[>] Brian
Ok, now I get it. Thanks.

However, you do need the toon shading for the flat shadows and the black outline.

K!
