2006.09.26, 11:29 PM
Next beta (since I'm mostly in requested and/or needed fixes, I'm putting out a lot of betas) will have these changes:
* Believe it or not -- limited undo! It does pose bone changes
* New color scheme for meshes/bones. Bones are very easy to pick out instead of hidden in the mesh
* Bone handles now draw above the mesh, making them easy to click and drag
* Option (in toolbar) to make bone drag rotate or stretch/shrink
Not done yet, but an option to "stick" particles to a bone. This will create 3 options for particle launches from a bone:
(1) regular - particles stay where they are launched
(2) inherit motion - particles inherit the motion of whatever launched them. I setup the ray gun smoke to do this and it's fun because you can backup and then run through the smoke as it wizzes past you
(3) stick to bone - launch the particle, and it's position is always updated to the bone that launched it. Good for muzzle flashes and the like
Hopefully be more network UI stuff (setting chat/score positions) too.
[>] Brian
* Believe it or not -- limited undo! It does pose bone changes
* New color scheme for meshes/bones. Bones are very easy to pick out instead of hidden in the mesh
* Bone handles now draw above the mesh, making them easy to click and drag
* Option (in toolbar) to make bone drag rotate or stretch/shrink
Not done yet, but an option to "stick" particles to a bone. This will create 3 options for particle launches from a bone:
(1) regular - particles stay where they are launched
(2) inherit motion - particles inherit the motion of whatever launched them. I setup the ray gun smoke to do this and it's fun because you can backup and then run through the smoke as it wizzes past you
(3) stick to bone - launch the particle, and it's position is always updated to the bone that launched it. Good for muzzle flashes and the like
Hopefully be more network UI stuff (setting chat/score positions) too.
[>] Brian

!