hey, how do you put in multiple meshes in animator?
c'mon answer this

Mesh>add mesh

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i know, that just adds the box that surrounds the model, it doesnt add the actual model.
sorry, i meant mesh>insertmesh :D.
You have to import a model -- not an obj, but jsut a previously existing model. From there it puts it into the new mesh. (Not my favorite sytem, you should be able to click a button to transfer selected vertices to a new mesh.
1) Add Mesh
2) Make sure the new mesh is selected
3) Import the mesh
There's no transfer one mesh to another (right now.)
[>] Brian
so its impossible to say import a mesh to another mesh in animator and the mesh you imported wont have any of the bones or anything it had before?
KingAlfonso Wrote:so its impossible to say import a mesh to another mesh in animator and the mesh you imported wont have any of the bones or anything it had before?
Yes, there's multiple meshes but only one set of bones. You'd have to recreate those bones after import.
[>] Brian
uh when i did this only the 1st mesh was visible, how do i make it so they are both visible?
look at the buttons on the toolbar, one of them has 2 pyramids, click it.