Seems to be a bug. I'm currently using 2.1, as it's the latest 'stable' so to speak. It will allow me to make new primatives, however in the map file it fails to draw anything(Primitives.xml). Then when I import the new primitive into the new map it also is not shown. Is this a bug or is it something fixed after 2.1?
Also Brian could you please make a 'refresh' button for the primitive selection menus as well as the load map menus? It's a pain to restart the app for each new primitive and to press cancel then open again to open a ew map(for example if you move it out, forget about it, then realize and want to move it back in).
teh1ghool Wrote:Seems to be a bug. I'm currently using 2.1, as it's the latest 'stable' so to speak. It will allow me to make new primatives, however in the map file it fails to draw anything(Primitives.xml). Then when I import the new primitive into the new map it also is not shown. Is this a bug or is it something fixed after 2.1?
Also Brian could you please make a 'refresh' button for the primitive selection menus as well as the load map menus? It's a pain to restart the app for each new primitive and to press cancel then open again to open a ew map(for example if you move it out, forget about it, then realize and want to move it back in).
OK, I can do that. I'm not sure why you aren't getting anything, though. Does the original primitives file work, and just your edited one that doesn't? If so, maybe I should take a look at your edited primitives file and see what's up.
[>] Brian
The original did work, however in the primitives.xml file, while open, you cannot see any of them.
Yeah that's right. The same things happens for Animator, if you add a new partical to use for a weapon in animator, you have to restart animator to see it in the list.
and with scripts
and with particles
(in editor)
and scenery objs in the editor. I was gunna post this topic as soon as the new lighting rush was over, but here it is now.
I've fixed all of this -- hopefully it won't slow things down in Editor/Animator (it doesn't seem to.) When ever you bring up a dialog that has a primitive, sound, particle, model, it goes out and loads up the list then (and every time.)
Before I cached it when the program started, but now it's live. You'll see a little delay as it loads things up, but that's probably less annoying then restarting Editor/Animator.
Primitives now inherit the correct texture when "replacing".
I need to get back to more lighting fixes, but I want to get a couple things in under the radar.
Alex -- you're on this topic -- I'm also working in glow mapping right now.
[>] Brian
Thanks, Brian, also the problem with my primitive being imported in the wrong place is fixed. Thanks again!