Will there ever be anyway of turning down the quality of the maps in the Editor? Because when I first make a map, I have a couple of portals and maybe 3 textures, but when I get to the complex maps, and 35 textures, the Editor really starts becoming unresponsive, and it makes it very hard to work on my maps when the Editors response rate is so low. There ought to be some way of lowering the quality, so I can work in a nice responsive interface.
Radiant has features like 'render quality' which draws it in several ways: Bilinear, trilinear, anistrophic, etc. These would effect speed, yes? It also has a texture display quality selection like in-game.
Strange, I always use the maximum amount of textures and cram it full of primitives/objects/curves/portals and I've never seen any much of a degradation in performance. I am running on a g5 however :P
Yes, Alex is on a g3 and a g4 I think. G5 is significantly faster than even g4.

I moved this to the editor thread. Support is getting filled with a lot of stuff that can better be organized elsewhere.
There's going to be a limit to how fast Editor is going to be, especially on older machines, but I've made a couple edits to speed it up, especially clicking speed which slows down after a large number of segments.
Note that turning on and off things like spots/objects/etc can speed up the rendering.
This will be in the next beta, and the beta after that, etc, etc, until this new rendering engine finally gets settled down.
[>] Brian
[While you're there can you make shift-click select and normal click only edits the selected -- Escape as deselect all. ?]