crouching doesn't work very good, if you're standing on a platform and you crouch, bots shooting at the bottom of the platform will hit you :P.
brian?
ccccc Wrote:crouching doesn't work very good, if you're standing on a platform and you crouch, bots shooting at the bottom of the platform will hit you :P.
brian?
OK, I'll check that out.
[>] Brian
you get WHY right?
('cause the collision box is pushed down)
Actually there is a good reason why, which is simple to explain.
After the game plays the initial crouch animation it goes back to playing the idle animation, which has the player standing up. So you have to move to stay crouched. There should be a crouched idle animation.
EDIT:Come to think of it, do the hitboxes edit at all when the player crouches?
I'm not sure, but I haven't heard of hitboxes acutally changing per animation. Maybe you change to a crouch hitbox when in crouch mode? I don't know.
durandalski: what are you talking about???
alex: what are YOU talking about???
I'M talking about the collison box. if you look in the animation, the collision box will move down so that crouching CAN dodge things, but when the collision box sticks through a platform, thats annoying!
Alex is right you can't swtich hitboxes per animation, ccccc just use hitboxes instead of one big collision box, and then when you go into crouch mode switch into a crouch hitbox.
I KNOW THAT.
i do NOT want to do that.
why does everyone always get the worng idea??? i just said that what alex said had nothing to do with what i said. *breath*
i want the COLLISION BOX of the model to change so that player is actually crouching.
Oh I see, but all the other complaints are valid.
I see what you mean, the collision box sticks throught the floor, so it is possible to crouch all the way through a thin floor and get shot at from below.

why dont you cheat :p
i dont know if its possible but try to call a new collision box and destroy the old by script and vice versa.