Looking better, Brian. Having separate rotate/resize modes helps a lot.
I think the axis indicators would look better if they ended in arrows rather than cubes.
The other problems I see with the tool is the way one assigns vertices to bones. Adding a vertex paint mode would go a long way or using envelopes like Blender/C4D (where a bone affects every vertice inside a capsule shaped area surrounding the bone.)
Also IK for posing would be nice.
Oh. And using integers for vertex coordinates doesn't seem to make sense nowadays.
Definitely an imporvement.
Viking Dan Wrote:Looking better, Brian. Having separate rotate/resize modes helps a lot.
I think the axis indicators would look better if they ended in arrows rather than cubes.
The other problems I see with the tool is the way one assigns vertices to bones. Adding a vertex paint mode would go a long way or using envelopes like Blender/C4D (where a bone affects every vertice inside a capsule shaped area surrounding the bone.)
Also IK for posing would be nice.
Oh. And using integers for vertex coordinates doesn't seem to make sense nowadays.
Definitely an imporvement.
Thanks. I'm just getting clobbered by the brand new rip-it-all-out rendering engine, I probably won't get a lot of new stuff in the editors for 2.2, but I'll certainly get back to this stuff for after 2.2.
Does the b4 engine work for you? I'm still trying to get it to work on all machines.
[>] Brian
On the b5 demo level, some of the walls turn black when I approach them. I'm on a 700 mhz G4 iMac with a GeForceMX2.
On b6 the walls seem normal. Even with everything on low, the frame rate is not great. Then again, I have the craptacular geforce2mx.
Dude that video card is just craptacular! I wish I had it.
-- Sry I couldn't resist.
There's still some bugs involved (check out the 2.2 thread) that slow things down, I'm getting very close to solidifying this.
[>] Brian
Some more Animator requests come to mind:
A menu option to create a new pose that is some % between two other poses.
Incorporate Inspire's FBX import/export(which I think gives you a Collada import/export, too) so that those who prefer to animate in some other app can do so.
Some way to quickly duplicate a bone heirarchy mirrored on the x axis(or whatever axis you prefer.)
Make the listboxes sortable, so i can quickly tell which vertices aren't assigned to a bone yet. Multi select in list boxes would also be nice.
That's all that comes to mind atm.
Thanks,
VD
Viking Dan Wrote:would go a long way or using envelopes like Blender/C4D (where a bone affects every vertice inside a capsule shaped area surrounding the bone.)
select vertices around bone, click it

.
ccccc Wrote:Viking Dan Wrote:would go a long way or using envelopes like Blender/C4D (where a bone affects every vertice inside a capsule shaped area surrounding the bone.)
select vertices around bone, click it
.
Which can be super tedious and doesn't automagically set vertex weights for vertices inside the influence of two(or more) bones.
oh, i never used it, i just read the name and couldn't beleive that you would of missed it :D.