dim3 Forum

Full Version: Delivering Finished Games
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Hi. I'm very new to dim3 but have found it pretty easy to use to get the basic stuff done. What I am not sure about and have not been able to find info on, is how the completed games get delivered. I don't see anything about compiling or building a game in the editor and I am wondering what it's like. What can we publish? A single standalone file (like flash or Unity)? Or a main file with folders for the media and all like with the dim3 editor application?
If someone could point me to where this information is or give me a quick explanation, I would be most grateful.
Thanks
At the moment there is no integral way to compile your finished project. However you can do it yourself fairly simply.

Teh1ghool is supposed to have made a dedicated dim3 launcher. Basically you would download his launcher, then customise it for your own needs. You can also place your entire project inside the launcher itself as a self contained package. However we have not heard anything about it for some time now.

If you have xcode 2.4 you can make your own launcher. I've done this myself, it's pretty simple. All you need to do is create an applescript application with this basic script.

Code:
    tell application "Finder"
        run application "dim3 engine"
    end tell

Then link it to a button in the application interface. Once you compile the application you can place the whole project right inside the package by selecting it and hitting "show package contents".
If you don't want to deal with that, just distribute your entire data folder, with all the original maps and models removed (the ones that came with the demo) with the library folder and dim3 engine. If your just realeasing a beta (or preview or somthing) to the forum however, just the data folder should suffice, as everyone here allready has the engine, and you'll save yourself bandwidth as well as everyone elses time. It's reccomended that if you are distributing over the internet you change your folder into a zip file.

[edit]

you usualy should not provide the editor app, unless you intend for your game's players to be editing the maps.
I know a lot of people want to wrap the data file into the application, but if you deliever it as an application and data folder then windows people can grab it and use the data folder in the windows version (if you don't care to ship a windows version separately.)

[>] Brian
Thank you all. I didn't understand everything but enough for now. I will study up on it more when I get to that point. It's good to know there are different options.
Ehhh...durandalski, shaddup. There is no point in releasing it until someone is going to release a game.
In that case you can send it to me next time we AIM. I want to do up my 0.2 version of Gangsta Clash real fancy like. Like a proffesional game. So I can give it to non-geek friends and they will be impressed. Note that I also need a button in the interface that launches the server program.
hitsu_g: don't listen o anything, just delete everything in the dim3 folder except for the engine, data, and librabrys. now take the engine, rename it to the name of youre game, same with the folder Wink.

you could do other stuff, but thats the way its meant to be done Smile.
welcome to the dim3 forum Wink.
Reference URL's