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Full Version: Finer placement of objects
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I have been having trouble putting models together in Animator and until I get that figured out, I've been trying to assemble things (suspended objects) in Editor as a workaround. But... In Editor, I am only able to move objects by pretty large increments. There doesn't seem to be a way to move things in smaller, finer steps (they kind of jump from one position to the next). Is there a way to get finer motion when dragging spot objects around? Or should I just give up on this and go back to trying to get models put together in Animator?
okay, youre map is probably small prorortionally, the bigger you make the map (portportionally) the more accuracy you get moving things.

for instance, if you were making a wooden model, but you were challenged to make it when only moving the peices by 1 centimeter at a time, you probably wouldn't make the model 5 cm long, you'd make it 5 feet so that the movements would be more accurate Wink.
Hmm. Good point. I can do that but won't that change the physics? In life, a ten meter ball that weighs a few grams will behave quite differently from a 10 cm ball that weighs the same. Maybe the dim3 engine doesn't make that distinction, but I kind of figured it would, and making everything in my map giant-sized seems like it would skew things...
The only difference in behavior would be the momentum and inertia. Dim3 SHOULD, however, still account for these in the form of a setting for inertia.
look, making the map a few units bigger shouldn't be noticable Wink.
note: If you double the map in size, it'll look as if the z-buffer will have come closer, so everything is cut off closer, without taking the sightpaths in account.
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