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RPG... the game i would like to make...
MMORPG or plain LOZ style, i dont care, teach me, the noob...
:D:D:rolleyes
well, go to dim3>documentation>index
look at (?)constants, find the top down camera Wink.
use that in the course script
(data>scripts>courses)
Hmmm, you gotta do the actual learning on your own. Let me start with the basics.

The best place to start when making a game is with the modeling. You can download and buy models from several sources, but you're better off making your own. Wings 3d http://www.wings3d.com is used by most of the people here. After all, if you just use somebody else's work you can't really call your game your own can you. Smile
Once you have enough models to get started with, you import them to animator. My practice from the beginning has been to simply replace the existing models, and keep their names because it is more simple than searching for every reference to the "raygun" and replacing it with "Pikeax". You can change the names later if you want, but since the player need never see the inside of the data it usually doesn't matter. Smile

After you have at least enough models to get started with, you need to begin scripting. This is the hard part for your MMORPG. The fact is that the dim3 online system can only handle up to 36 players on a server. So you're better off sticking with just MORPG. It might be possible to save stats and pick up where you left off on a different server, but then again it might not be. If you need something very badly that you cannot do any way in scripts you can ask brian to add something to the core code. Though he is very busy right now and probably won't be ready for more requests for awhile.
Scripts are what power dim3. They tell everything what to do. There are scripts for the weapons, scripts for the enemies, one big long script for the player, and lots of little ones for everything you can imagine. The scripting language is actually javascript. To learn scripting, download the 2.1 version of dim3, and the 2.2 b8 beta. The 2.1 comes with a demo data folder. Replace everything in the 2.1 folder with the things from the 2.2b8 data. There are lots of example scripts you can look at in the 2.1 data folder, and the documentation has descriptions of what everything does. Your best bet is to start off with experimentation. Because scripting is only learned by experience, and fankly, i'm far from the most experienced scripter. If you have a seemingly unsolvable problem you can post in the "scripting forum".



And that,^, is probably the closest that will ever exist to a guide to making a game in dim3. :P
It's mostly up to you.
Durandalski Wrote:The fact is that the dim3 online system can only handle up to 36 players on a server.

Not true. It once was 16, but now it's 64
(It can't be 36 anyway, because Brian is used to powers of 2)
PensandPencils Wrote:RPG... the game i would like to make...
MMORPG or plain LOZ style, i dont care, teach me, the noob...
:D:D:rolleyes

yes, its possible to mage a MultiplayerORPG, but you need a BIG team for a big project.
Like Brian says, an MMORPG would be very hard to make. You have to have lot's of servers to host the game world, so people can play it. You can't just make a game and have people host from their computers, it's not that simple, you have to have server farms, and a lot of money. The game element is easier than massively multiplayer online part, keep that in mind.
how about teaching me how to make a KH kind of game
KH-Kingdom Hearts
We cant just tell you how to do it. Dim3 isnt some kind of "Click a button to make a game" app.
You have to LEARN it ON YOUR OWN. You CAN ask on the forums if you have a problem or dont know how to do something but we cant tell you how to make a complex game within a short time.
Look at the demo project and how its done. Do something small like edit the demo or insert your own models. Dont start with something that big.
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