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What up.

This is the thread for CMT Game Audio students and anyone who knows the answers to our questions.
I thought it would be a good idea if we had a single thread as we're likely to all encounter similar problems. This way we can share the knowledge and be happy and free and able to commune with the flowers, or something.

So here's my first revelation, please contradict me if i'm incorrect about this...

Everything in Dim3 runs off XML files which can be edited on any machine, its just GUIs that haven't been ported to Windows.

If you want to edit maps, animations and stuff you can do it all by directly editing the XML files in the Data folder. It's not particularly easy, especially compared to the editor and animator apps, but since we're more insterested in the sound editing you just need to find the bits that define the sound objects, sus out the right co-ordinates and copy-and-paste-and-rename.

The best way to edit XML files is in a proper XML editor rather than notepad or whatever because it organises all the classes and stuff for you to see better. You can get microsoft XML notepad free from their site, or there's plenty other freeware ones about.
I think you're right there...

XML is pretty similar to HTML so anyone who has any experience with that should be able to figure it out.
JeffOfDeath Wrote:Everything in Dim3 runs off XML files which can be edited on any machine, its just GUIs that haven't been ported to Windows.

Absolutely correct. That's the main reason for going with XML (and not binary.) There are pros and cons (it's a bit heavier to parse the XML then load in a binary) ... but it means that every file is editable by hand or by another program.

As a matter of fact, there isn't editors for a lot of the files. Particles, interface, etc.

Still, though, going into something enormous like a map editor file is a daunting task.

[>] Brian
Yeah, I'm finding that out.
I think I'll do map editing at uni on the macs then change sounds at home in XML which is relatively simple.
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