Is there a way to alter rain beyond what the editor's "rain settings" allows? It seems that the graphic for rain is just a rectangle. Is it possible to use a graphic so the shape is more natural (like the other particles in the game use)? Also, is it possible to make the "drops" fall at different speeds instead of all at one speed?
Thanks.
Not right now, but it's something I'd like to get to. I need to finish 2.2 first as I'm in a feature freeze so I can get it out the door. I'll revisit this afterwards.
[>] Brian
Yeah Brian, we need to be able to make the rain be flat colors or particals using an image file, and we also need control over the angle of the rain, and it still needs to be denser.
I've been playing with the particles settings to try to find an alternative soultion to using "rain" and have gotten some decent results for making snow. I'll add the script below if anyone wants to try it out. I made my own snowflake png and added it to the "Bitmaps-Particles" folder but the script below uses the "blob" that is already in the dim3 folder. Add this script to the "Settings-Particles" script to try it out.
I added comments mainly to help me remember but I thought they might help others save time in messing with the settings. If anyone finds a problem with them or has better info on it, please let me know.
Thanks
<Particles>
<Particle name="Snow">
//"settings count" is how many particles; "time" is how long they last
<Settings count="100" time="8000" reverse="false" />
//count refers to how many particles make up one instance of the image file so anything over one breaks up the file (but what is this "time" for?)
//create your own image file or use one of the ones that came with dim3
<Image file="particle_blob" count="1" time="2" loop="true" />
<Trail count="0" step="0" reduce="1" />
//"Gravity" makes the particles fall to the ground - faster for a higher number
<Gravity start="10" add="0" />
//"Size" is the size of the particle itself
<Size start="60" end="100" />
//"Ring radius" is the size of hole in the center(?) so a large number gives you a donut with a big hole in it; "size" is how spread out the particles are
<Ring radius="100" size="8000" min_move="9" max_move="12" flip="false" />
<Color start="FFFFFF" end="FFFFCC" />
<Alpha start="1" end="0.8" />
//double click on the particle in the Editor to adjust "Spawn Tick" (the amount of time between each generation of the particles - I set mine around 1000) and Slop Tick (the variation in time?)
</Particle>