2006.11.26, 07:41 AM
Yo.
Our course leader and tech guy told us that Dim3 only supported 8 bit/22Khz, but I noticed that the car engine sound on the vehicle map was 16 bit, so I chucked in a few 16 bit 22Khz samples and they seemed to work fine... on a mac, but now that I test out the same sounds using the windows runtime they are just noise. I down-sampled tehm to 8 bit and now they work.
My question is - how come you can use 16 bit sounds on the mac version but not the pc version?
I really want to use 16 bit sound because 8 bit gives such a bad SNR, although its not as noticeable in the game as in a DAW app, so is there some high-pass filtering going on in the engine to disguise that 8 bit hiss?
Also... if you have two sound objects next to each other playing the same sound, they don't seem to be able to play at the same time. Can this be solved by creating two sound definitions that use the same file or do I need to have seperate .wavs for each one?
[EDIT]
Yes, creating multiple definitions using the same .wav does result in layered sounds from the same source file.
Cheers ta.
Our course leader and tech guy told us that Dim3 only supported 8 bit/22Khz, but I noticed that the car engine sound on the vehicle map was 16 bit, so I chucked in a few 16 bit 22Khz samples and they seemed to work fine... on a mac, but now that I test out the same sounds using the windows runtime they are just noise. I down-sampled tehm to 8 bit and now they work.
My question is - how come you can use 16 bit sounds on the mac version but not the pc version?
I really want to use 16 bit sound because 8 bit gives such a bad SNR, although its not as noticeable in the game as in a DAW app, so is there some high-pass filtering going on in the engine to disguise that 8 bit hiss?
Also... if you have two sound objects next to each other playing the same sound, they don't seem to be able to play at the same time. Can this be solved by creating two sound definitions that use the same file or do I need to have seperate .wavs for each one?
[EDIT]
Yes, creating multiple definitions using the same .wav does result in layered sounds from the same source file.
Cheers ta.
