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  1. Program ads
  2. Marketing question
  3. shareware payment services
  4. Right Price for Shareware
  5. legal mumbo jumbo
  6. Mac download sites
  7. does shareware without limitations work?
  8. copyright
  9. Sound designer
  10. Shareware
  11. Shareware sales numbers?
  12. plug-ns and the GNU general license
  13. High-Quality CDs - On Demand!
  14. How much should I charge?
  15. Artist royalties?
  16. Want your project financed?
  17. Does the MacOS platform need another indie publisher?
  18. Incorporating
  19. Question on a public domain resource here at idev
  20. Question about the MacAddict CD
  21. paypal or kagi?
  22. Selling a game: is it a lot of work?
  23. serial numbers:why not only one?
  24. Stock Icons
  25. things to do when you release a game: manual for dummies
  26. Font usage
  27. why freeware first?
  28. Business stuff
  29. commerce
  30. variable pricing
  31. What would you want catering to developers?
  32. Effects
  33. Shareware successes?
  34. How much a programmer should be paid for a a shareware game?
  35. OpenSource CB?
  36. Tax and shareware
  37. Interesting Seattle Times article...
  38. Kagi or Esellerate?
  39. Some interesting articles
  40. True Size of Mac Game Market?
  41. Downloadable distribution : Bandwidth and Bittorrent oh my!
  42. Copyrights
  43. Is download.com worth the $80?
  44. Best Time/Day to release a game
  45. Kagi/Esellerate/Other?
  46. Other people's Intellectual Property
  47. Starting salary article
  48. Coding As A Career
  49. Free or licenseable English dictionary?
  50. RentACoder.com
  51. A couple of (scary) threads on shareware sales...
  52. OT: Would you "give away" your game?
  53. Copyright interface?
  54. Download Manager for Shareware Devs
  55. Registration for Shareware
  56. MacWorld Representation?
  57. PR syndication
  58. Who is your target audience?
  59. Getting the word out...
  60. Game industry and non-paid overtime article
  61. Server Ideas?
  62. Conversion Rate
  63. Kagi now has in-game registration
  64. MacAddict CD worth it?
  65. Suggest a name for my game company
  66. Game Creator Market?
  67. eSellerate Engine Hacked
  68. PayPal transaction review?
  69. Kagi KRM hackable?
  70. To Esellerate or Not
  71. Advertsing With Apple
  72. Publishing/Developing Costs and Profits
  73. Other people's ideas
  74. How to deal with copyright violations?
  75. Someones ripping off my game -
  76. Game Over (now what?)
  77. New Game or New Levels?
  78. Licensing Options
  79. Ideas for start-up developers
  80. anyone know a good cheap webhost?
  81. Porting to Windows: is it worth it?
  82. advertising
  83. When AAA games launch
  84. Shareware Sales Thread '05
  85. SG-1: The argument for dim3
  86. Know Thy Market
  87. Shareware questions?
  88. Mac Games Sales
  89. Looking for a Mac games distributor
  90. Licences
  91. mysteries of the market: snood
  92. the windows market...
  93. Man I hate crackers.
  94. Merchandise!
  95. Using RBL-like approach against pirates
  96. Random Password App
  97. why isn't anyone registering Crystal Catastrophe?
  98. how to introduce shareware limitatons on website
  99. Easier Way To Pay For Content?
  100. Where to get CDs printed up easily for customers
  101. How much would I have to pay?
  102. Downloads from MacGameFiles.com
  103. Introduction
  104. Using fonts: legal issues
  105. Strange statistics
  106. Trying to decide on a software registration service
  107. Promoting music creation services for games
  108. Proposed laws and the game industry in the news
  109. ANN: New Game Sales Stats at GameProducer.net
  110. ANN: Tribal Trouble Sales Stats at GameProducer.net!
  111. Indie Developer's Guide to Selling Games
  112. Mac Only or Mac & PC
  113. How $900 turns into $12000 with just 2 months part time job
  114. The Indie Developer’s Guide to Selling Games Now Available
  115. Community activity survey
  116. Interview with 3DRealms CEO Scott Miller at GameProducer.net
  117. (L)GPL licenses on libraries question.
  118. Company, or no company
  119. Sales Statistics: GL Golf, Over $28,000 Total Sales
  120. VGSmart Shutting Down
  121. Google Checkout
  122. Shareware CD
  123. Mac user statistics?
  124. Fair Percentage
  125. MyMacGames: Games on Demand for Mac
  126. Using LGPL in BSD licensed software
  127. Setting up paypal to accept donations.
  128. Initial birth of a gaming comunity?
  129. Shareware figures
  130. Apple employees abusing their position to harass shareware devs
  131. Game publishing with attractive royalties
  132. Please help me in choosing web hosting
  133. Sales compared to days since update results
  134. iphone apps store getting crowded
  135. Thoughts about serial validation vs full version download
  136. Marketing iPhone Games
  137. Apple downloads
  138. i need help with my new game
  139. Pay for early adopters
  140. copyright Imangi threatens Quadrum-iPhone
  141. Bsd, Gpl, Lgpl
  142. Apple hosts links to cracked App Store software
  143. Time for a big change.
  144. Marketing my iPhone app/game on its own website
  145. The iPhone Christmas App Giveaway
  146. iPhone sales over Christmas
  147. Legal Paperwork: LegalZoom?
  148. Setting up an international company
  149. Advertising in Handshake
  150. Extra steps to release a title on App Store from UK
  151. Qwak on a Mac
  152. Admins and members
  153. iPhone App Marketing Tips from Steve Demeter (Trism)
  154. MajicRank
  155. Questions about marketing to publishers, or self publishing
  156. iPhone App Marketing Survey - will open source results
  157. Current Billing Rates for iPhone programmers
  158. Survey Results Posted: iPhone App Marketing - What Works (and What Doesn't)
  159. New iPhone app search engine w/free developer profiles
  160. Innovative business model merges indie-mindedness with commercial goals
  161. App Marketing Survey Follow-up: Developer-Only Advertising on AppStoreHQ
  162. Win a free month of Sponsored Listing on AppStoreHQ
  163. iPhone Developer Directory - are you in it?
  164. Sending letters to game review sites.
  165. Funding for unfinished iPhone games
  166. Recommendations for Latin American or Spanish game development shops
  167. Cross Promotion. Does Apple allow it?
  168. NEW - iPhone Developer / Client Matching Service
  169. iPhone change in revenue model
  170. Indie Developer Consulting can help you!
  171. Unlimited free iphone app coupons?
  172. Your favorite Mac invoicing app
  173. iPhone Dev stats cost..cost of making a game
  174. Second Annual New Year App Blowout