- Program ads
- Marketing question
- shareware payment services
- Right Price for Shareware
- legal mumbo jumbo
- Mac download sites
- does shareware without limitations work?
- copyright
- Sound designer
- Shareware
- Shareware sales numbers?
- plug-ns and the GNU general license
- High-Quality CDs - On Demand!
- How much should I charge?
- Artist royalties?
- Want your project financed?
- Does the MacOS platform need another indie publisher?
- Incorporating
- Question on a public domain resource here at idev
- Question about the MacAddict CD
- paypal or kagi?
- Selling a game: is it a lot of work?
- serial numbers:why not only one?
- Stock Icons
- things to do when you release a game: manual for dummies
- Font usage
- why freeware first?
- Business stuff
- commerce
- variable pricing
- What would you want catering to developers?
- Effects
- Shareware successes?
- How much a programmer should be paid for a a shareware game?
- OpenSource CB?
- Tax and shareware
- Interesting Seattle Times article...
- Kagi or Esellerate?
- Some interesting articles
- True Size of Mac Game Market?
- Downloadable distribution : Bandwidth and Bittorrent oh my!
- Copyrights
- Is download.com worth the $80?
- Best Time/Day to release a game
- Kagi/Esellerate/Other?
- Other people's Intellectual Property
- Starting salary article
- Coding As A Career
- Free or licenseable English dictionary?
- RentACoder.com
- A couple of (scary) threads on shareware sales...
- OT: Would you "give away" your game?
- Copyright interface?
- Download Manager for Shareware Devs
- Registration for Shareware
- MacWorld Representation?
- PR syndication
- Who is your target audience?
- Getting the word out...
- Game industry and non-paid overtime article
- Server Ideas?
- Conversion Rate
- Kagi now has in-game registration
- MacAddict CD worth it?
- Suggest a name for my game company
- Game Creator Market?
- eSellerate Engine Hacked
- PayPal transaction review?
- Kagi KRM hackable?
- To Esellerate or Not
- Advertsing With Apple
- Publishing/Developing Costs and Profits
- Other people's ideas
- How to deal with copyright violations?
- Someones ripping off my game -
- Game Over (now what?)
- New Game or New Levels?
- Licensing Options
- Ideas for start-up developers
- anyone know a good cheap webhost?
- Porting to Windows: is it worth it?
- advertising
- When AAA games launch
- Shareware Sales Thread '05
- SG-1: The argument for dim3
- Know Thy Market
- Shareware questions?
- Mac Games Sales
- Looking for a Mac games distributor
- Licences
- mysteries of the market: snood
- the windows market...
- Man I hate crackers.
- Merchandise!
- Using RBL-like approach against pirates
- Random Password App
- why isn't anyone registering Crystal Catastrophe?
- how to introduce shareware limitatons on website
- Easier Way To Pay For Content?
- Where to get CDs printed up easily for customers
- How much would I have to pay?
- Downloads from MacGameFiles.com
- Introduction
- Using fonts: legal issues
- Strange statistics
- Trying to decide on a software registration service
- Promoting music creation services for games
- Proposed laws and the game industry in the news
- ANN: New Game Sales Stats at GameProducer.net
- ANN: Tribal Trouble Sales Stats at GameProducer.net!
- Indie Developer's Guide to Selling Games
- Mac Only or Mac & PC
- How $900 turns into $12000 with just 2 months part time job
- The Indie Developer’s Guide to Selling Games Now Available
- Community activity survey
- Interview with 3DRealms CEO Scott Miller at GameProducer.net
- (L)GPL licenses on libraries question.
- Company, or no company
- Sales Statistics: GL Golf, Over $28,000 Total Sales
- VGSmart Shutting Down
- Google Checkout
- Shareware CD
- Mac user statistics?
- Fair Percentage
- MyMacGames: Games on Demand for Mac
- Using LGPL in BSD licensed software
- Setting up paypal to accept donations.
- Initial birth of a gaming comunity?
- Shareware figures
- Apple employees abusing their position to harass shareware devs
- Game publishing with attractive royalties
- Please help me in choosing web hosting
- Sales compared to days since update results
- iphone apps store getting crowded
- Thoughts about serial validation vs full version download
- Marketing iPhone Games
- Apple downloads
- i need help with my new game
- Pay for early adopters
- copyright Imangi threatens Quadrum-iPhone
- Bsd, Gpl, Lgpl
- Apple hosts links to cracked App Store software
- Time for a big change.
- Marketing my iPhone app/game on its own website
- The iPhone Christmas App Giveaway
- iPhone sales over Christmas
- Legal Paperwork: LegalZoom?
- Setting up an international company
- Advertising in Handshake
- Extra steps to release a title on App Store from UK
- Qwak on a Mac
- Admins and members
- iPhone App Marketing Tips from Steve Demeter (Trism)
- MajicRank
- Questions about marketing to publishers, or self publishing
- iPhone App Marketing Survey - will open source results
- Current Billing Rates for iPhone programmers
- Survey Results Posted: iPhone App Marketing - What Works (and What Doesn't)
- New iPhone app search engine w/free developer profiles
- Innovative business model merges indie-mindedness with commercial goals
- App Marketing Survey Follow-up: Developer-Only Advertising on AppStoreHQ
- Win a free month of Sponsored Listing on AppStoreHQ
- iPhone Developer Directory - are you in it?
- Sending letters to game review sites.
- Funding for unfinished iPhone games
- Recommendations for Latin American or Spanish game development shops
- Cross Promotion. Does Apple allow it?
- NEW - iPhone Developer / Client Matching Service
- iPhone change in revenue model
- Indie Developer Consulting can help you!
- Unlimited free iphone app coupons?
- Your favorite Mac invoicing app
- iPhone Dev stats cost..cost of making a game
- Second Annual New Year App Blowout