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  1. Program ads
  2. Marketing question
  3. shareware payment services
  4. Right Price for Shareware
  5. legal mumbo jumbo
  6. Mac download sites
  7. does shareware without limitations work?
  8. Incredible listing of game developers.
  9. copyright
  10. Sound designer
  11. Shareware
  12. Shareware sales numbers?
  13. plug-ns and the GNU general license
  14. High-Quality CDs - On Demand!
  15. How much should I charge?
  16. Artist royalties?
  17. Want your project financed?
  18. Does the MacOS platform need another indie publisher?
  19. Wireless Developer Agency
  20. Two quick questions about your customers...
  21. Incorporating
  22. Question on a public domain resource here at idev
  23. Question about the MacAddict CD
  24. paypal or kagi?
  25. Selling a game: is it a lot of work?
  26. serial numbers:why not only one?
  27. Stock Icons
  28. things to do when you release a game: manual for dummies
  29. Font usage
  30. why freeware first?
  31. Business stuff
  32. Market Research
  33. commerce
  34. variable pricing
  35. Lugaru distribution
  36. What would you want catering to developers?
  37. Effects
  38. Shareware successes?
  39. How much a programmer should be paid for a a shareware game?
  40. OpenSource CB?
  41. Tax and shareware
  42. Interesting Seattle Times article...
  43. Kagi or Esellerate?
  44. Some interesting articles
  45. True Size of Mac Game Market?
  46. Downloadable distribution : Bandwidth and Bittorrent oh my!
  47. Copyrights
  48. Is download.com worth the $80?
  49. Best Time/Day to release a game
  50. Kagi/Esellerate/Other?
  51. Other people's Intellectual Property
  52. Starting salary article
  53. Coding As A Career
  54. Free or licenseable English dictionary?
  55. RentACoder.com
  56. A couple of (scary) threads on shareware sales...
  57. OT: Would you "give away" your game?
  58. Copyright interface?
  59. Download Manager for Shareware Devs
  60. Registration for Shareware
  61. MacWorld Representation?
  62. PR syndication
  63. Who is your target audience?
  64. Getting the word out...
  65. Game industry and non-paid overtime article
  66. Server Ideas?
  67. Conversion Rate
  68. Kagi now has in-game registration
  69. MacAddict CD worth it?
  70. Suggest a name for my game company
  71. Game Creator Market?
  72. eSellerate Engine Hacked
  73. Mirror offered.
  74. PayPal transaction review?
  75. Kagi KRM hackable?
  76. To Esellerate or Not
  77. Advertsing With Apple
  78. Publishing/Developing Costs and Profits
  79. Other people's ideas
  80. How to deal with copyright violations?
  81. Someones ripping off my game -
  82. Game Over (now what?)
  83. New Game or New Levels?
  84. Licensing Options
  85. Ideas for start-up developers
  86. anyone know a good cheap webhost?
  87. Porting to Windows: is it worth it?
  88. advertising
  89. When AAA games launch
  90. Shareware Sales Thread '05
  91. SG-1: The argument for dim3
  92. Know Thy Market
  93. Shareware questions?
  94. Mac Games Sales
  95. Looking for a Mac games distributor
  96. Licences
  97. A great article on getting people to work for you
  98. mysteries of the market: snood
  99. the windows market...
  100. Man I hate crackers.
  101. Merchandise!
  102. Using RBL-like approach against pirates
  103. Random Password App
  104. User Agreement For Media Purchases
  105. why isn't anyone registering Crystal Catastrophe?
  106. how to introduce shareware limitatons on website
  107. Easier Way To Pay For Content?
  108. Where to get CDs printed up easily for customers
  109. How much would I have to pay?
  110. Downloads from MacGameFiles.com
  111. Introduction
  112. Using fonts: legal issues
  113. Strange statistics
  114. Trying to decide on a software registration service
  115. GameProducer.net Publishes New Indie Game Sales Statistics
  116. Promoting music creation services for games
  117. Game Producer Newsletter now available.
  118. Proposed laws and the game industry in the news
  119. GunNames
  120. ANN: New Game Sales Stats at GameProducer.net
  121. ANN: Tribal Trouble Sales Stats at GameProducer.net!
  122. Indie Developer's Guide to Selling Games
  123. Mac Only or Mac & PC
  124. How $900 turns into $12000 with just 2 months part time job
  125. The Indie Developer’s Guide to Selling Games Now Available
  126. How to sell my software with e-commerce providers
  127. Organization of Independent Software Vendors
  128. Community activity survey
  129. Interview with 3DRealms CEO Scott Miller at GameProducer.net
  130. (L)GPL licenses on libraries question.
  131. How to update old games on apple.com?
  132. Composer/Sound Designer looking for cooperation
  133. Anyone done business with macgamestore?
  134. Company, or no company
  135. People networking
  136. Sales Statistics: GL Golf, Over $28,000 Total Sales
  137. a new payment processor/sdk/drm/store or something from delicious-monster?
  138. VGSmart Shutting Down
  139. Google Checkout
  140. Shareware CD
  141. Mac user statistics?
  142. Fair Percentage
  143. MyMacGames: Games on Demand for Mac
  144. Using LGPL in BSD licensed software
  145. Setting up paypal to accept donations.
  146. Get free copy of Runes of Avalon.
  147. Initial birth of a gaming comunity?
  148. Shareware figures
  149. Want your games turned into anime?
  150. Game publishing
  151. Panel Discussion: When Worlds Collide (Saturday, August 4)
  152. Media: When Worlds Collide (Baez, Koster, Crane, Spector)
  153. Apple employees abusing their position to harass shareware devs
  154. Brother, can you spare a text module?
  155. Game publishing with attractive royalties
  156. Indie dinner at the GDC
  157. Wireless & Games
  158. Open Call for Indie Games
  159. Please help me in choosing web hosting
  160. Sales compared to days since update results