- REALbasic: Transparent Picture/Sprite
- ALT: MARS game development tool ....
- Java: Game developement & OS X
- Mod: Quake 2 pak file format
- METAL: Where to find tutorials?
- RB: Sphere mapping?
- Has anyone tried the GBA SDK on OS X?
- ALT: The Perfect Game Programming Enviroment
- Perfect language features
- Lua: Script help
- METAL: Circle collisions
- RB : Loading pictures
- Which language is better to learn? C++ or Java?
- Coldstone
- ALT: Game Engines
- Flash: Gaming Tutorials?
- Flash: New 3d engine - Director3d API
- Scripting
- Using Pygame or Python?
- Game programming for kids
- Java: Sprite Performance
- TNTBasic: Getting the framerate
- PyGame: Double-clickable game?
- C vs. C++...
- Flash: Action scripts trouble
- OCaml
- ALT: Free game development tools
- whats the best proggramming language for online games?
- Pike: Integration with C++?
- Flash: Looking for experienced programmers
- Game programming for kids
- Java: Double Buffering
- Lua: A good scripting resource
- CGI High Score Program
- ALT: Step 1: I Am a Noob
- Flash: Intro for a 10 year old newbie?
- Ruby: Socket woes
- PyGame: Jump-and-run Collision Response
- insane math + big numbers
- ALT: Programs for making 2D games
- Metal: Free Dev Package 1.0 release
- Ruby: Almost fed up
- which programming language is best?
- Anybody here heard of Processing?
- Lua: Script glue resources
- XML Parsing
- ALT: Creating a text-based RPG??
- Text Based RPG?
- Blitz: Easy Car Physics?
- Writing games for mobiles?
- Can perl do this...
- Lua: Creating a scripting engine to handle sprite actions
- porting weaker to stronger type checking C?
- Right, any good C game tutorials?
- Blender: What's so good about it, and why won't it work!?!?
- Ruby: Resources for Learning
- METAL: Grabbing jpegs
- unable to open 'dpimimem.dll'
- SpriteC - RPG maker, your thoughts?
- Torque2D (T2D)
- Applescript+Cocoa URL source stealing mania!
- Applescript-NSToolbar
- openGL or C++ ?
- Missing in action: Ricore and Open Pickle Matrix
- New programmer w/problem
- STL vector class on OSX yet?
- Carbon - Getting list of files in a folder
- Possibly Stupid newb questions... forgive me!
- Protecting Resources?
- C++ question: data type sizes?
- Stupid Radio Buttons!
- C++ error I keep making over and over again...
- 2D game engines
- I need a Lua tutorial
- How do you program AI with Lua?
- Obj-C optimization woes
- Anybody use vectors of vector with STL?
- Problems with Obj-C
- Close the color panel?
- Mac memory status functions?
- stray /302, /204
- New online RPG, in EARLY development
- dereferencing void pointers
- insert() and erase() with C++ STL vector and deque
- Big Xcode 2.0 Problem
- Threading tutorials
- Fluent FRENCH Person HELP ME!_BlitzMax:Excellent Tutorial, French Translation needed.
- interprocess communcation with objective-c
- How to remove this __CFNumber* warning
- METAL and tiger
- checkers code written in OCAML?
- html help
- Good Time For Applescript?
- Probably trivial C++ error, but not for me.
- C speed question
- Obj-C: Why can't I use my newly added method
- Control Character Problem
- speed, Foundation vs. Core Foundation
- Simple Link Error? But I'm ignorant of solution.
- C stdio question
- BlitzMax Compile Error
- C++ vectors and typedefs...
- Deleting The End of A String With BM
- Repeating Applescript
- Accelerate framework and an odd error
- C++ and Obj-C playing in the same yard
- Include in Xcode
- BlitzMax 3D Camera Troubles
- What is the best book for learning C?
- J2ME game programming library and book
- pointers to structs
- Running a lua script multiple times... errors on 2nd,3rd etc
- Some Ruby game
- BlitzMax Pixmap Bits Per Pixel
- What about Flash? Can we really make games with it?
- forking socket
- Game Engine
- character arrays and strings
- updating STL element in list.
- Fonts in Blitzmax?
- hmm c to c++ issues
- Making a framework relocatable.
- A simple question
- caching gethostbyname()
- deleting C++ newed memory
- drawtext in blitzmax
- Ruby Windows
- Saved files
- Trouble Shooting Undefined Symbols
- Cocoa Method to C Pointer
- C/C++ Int To Char*
- Simple C++ OpenGL program.
- Calling applescripts from a cocoa app
- Lua table concatenation
- GCC 4.0 enumerations
- Ruby Array args to function
- Basic C problem(code snippet)
- Rb
- Java Text Based RPG
- "C the Programming Language" exercise 1-9
- Anyone wants to make a JavaScript file OOP?
- what language?
- Good Side-scroller language
- Dumb question I feel dumb asking
- Problems With Arrays of Pointers
- Virtual functions/Inheritance.
- Objective-C | Thoughts
- Sorting an Array in Basic.
- Really having a problem
- Inlining in Xcode
- Embedded frameworks not working for everybody
- Cocoa or Carbon? API?
- Custom cursor splits on at least one setup
- Point system logic - C++ & Open GL
- printf %
- #define if!(x) if(!(x))
- Pimp my code. Please?
- speeding up IO and memory access
- Console development in OSX
- code optimizations
- fork() compiled in Tiger doesn't work in Panther?
- Language Advice for a Newbie with Experience in Higher-Level Languages
- 3d game using lingo
- Why not Java?
- reasons to go w/ cocoa/obj-c
- Member function pointer
- debugging fork() inside a child
- Lua and lua_pcall problems
- Assembly For My Mac
- obvious C++ compile/link problem...
- synching with the monitor in SDL+opengl
- Problem Weak-linking a framework in Code Warrior 9.6
- efficient strings?
- Write Game in OpenGL?
- Deleting Lua chunks
- ProGraph back from the dead?
- newbie c to objc... best practices
- Conditional Operator
- Embedding Lua into Objective-C application
- Diferences between array and pointer initialized strings in C
- Antiryad Gx - Anybody used it?
- The Flatout v3 patch team needs a helping hand with some LUA scripting.
- Esoteric programming languages
- Visual Basic, compilers? IDE's?
- What language should i use?
- "Beginning Game Programming" - game engine
- multiple "done:'s" in Metal BASIC?
- Friend error in C++ with Xcode
- Help with text-based (Javascript) RPG
- Unit testing example
- how to create a scripting language?
- analyzing C source code
- I'm sorry, but it won't work ,again: structures
- Button Title Oddity
- Important message to all dim3 developers
- trouble with structure pointers
- Newbie Seeks Advice
- Type Support
- Applescript: Get message content from Mail
- using c++ stl in cocoa (obj-c)?
- What do you think about this free cute doggie script :)
- Embedding Scripting Languages Tutorials
- How do unsigned integers differ from signed integers?
- Extending C++ Objects
- Recommended C++ tutorials?
- Help with maze in C++
- Exclusive or bitwise operator
- Post-Incremented C Function Parameters No-Go on Intel?
- JavaScript in Cocoa tutorial
- Shattered: A Framework for Game Dev in Ruby
- C++ design question
- does blitzmax still support lua?
- fstream bug on 10.2.8
- C++ include files
- hopefully not a trivial question...
- Simple file class question
- Game States & GLUT
- C FILE function issues
- Checking if the app is being run from a locked volume
- Very stupid question about Python on OS X
- Problem with getc()
- probably a dumb question about ruby extensions...
- Whats the best way to prepare for a programmer?
- Programming Challenges
- problem with keyboard driven movement
- C vs Objective-C with Loop Unrolling (-O3)
- Linker in Xcode
- Alternative to a global VLA
- Objective-C or C++ for a new game developer?
- What's wrong with this C++ code?
- Easy array question
- Potentially faster array access in C++?
- <conio.h> No such file or directory?
- Return char if input is char, else - int?
- using DIM in basic
- Objective-C 2.0
- Hey I have a problem :\
- Anyone here read Japanese?
- METAL (paths, random paths, and string concatenation)
- Does calculator programming help at all?
- Possible Function Problems
- Objective-C message call efficiency
- fwrite & fread problems
- Choosing Between Pygame and GLUT
- Way to tell what delete is doing?
- Beginner needs suggestions for '3D game maker'
- simple coding
- Tile offset drawing mishaps
- SDL and OpenGL
- the right engine