- Strange SDL problem
- glTexParameter - where does it bind to?
- SDL_Surface's
- OpenGL screenshot
- basic matrix question
- Crystal Space anyone?
- Extracting Roll from matrix
- Character Environment Collision Detection
- polygon smoothing
- glDrawArrays
- About the MD2 format
- openGL 2d drawing problems, objects appear to overlap
- glColor3f Question
- Using OpenGL to make windows, tiles, etc.
- Does Anyone have a sample of SDL being implemented without Project Builder?
- Heightfields based on targa.
- Selecting 3D Points
- Drawing camera independantly
- SDL and transparancy in tiles
- AGL or CGL?
- How to get mouse events in fullscreen AGL?
- Unicode text?
- Clarification on GL coordinates
- Need ray-sphere intersection code
- Ortho problems
- Easy C typecast/SDL problem...
- Transparent texture color
- New OpenAL implementation
- OpenGL Headers and Libraries
- glRotate and glTranslate are messing up my lighting?!?
- gluScaleImage and 9 fps.
- Blending when changing screens
- Object Loader V2
- Texture binding.
- Thoughts on GL_HP_occlusion_test extension
- Which dylib in OpenGL framework gets linked? (simple glut ex)
- gluPerspective and it's #'s
- LuaGLScripter
- A quick Q
- QuickTime Movies with CB
- Silly question on glColor
- Gl_shininess?
- Basic GL Texture Loader
- Blitting modes in SDL?
- Texture Loading Headaches
- Multitexture support on mac
- OpenGL RedBook online and downloadable
- Manually antialiased primitives using texturing
- Drawing directly to the screen?
- SpaceTime 3D Screen Saver (Free Source Code)
- GLUT 3.7.6 Error
- How much VRAM for textures/buffers?
- 2D Drawing in OpenGL
- Mixing SDL with Cocoa
- glMultMatrixf and rotations
- OS X glut window resizing bug
- OpenGL, SDL
- Carousel Project
- finished SDL game: creating installers?
- Software Rendering
- SDLGameBase 0.1 Released
- How to use VAR
- 2D to 3D and back (Ortho and Perspective)
- Decomposing multitexturing to multiple passes
- Meshwork Texturing Problem
- Handdrawn Textures?
- Transparency problem
- Quartz extreme fun
- Properly minimizing an OpenGL view
- Best way to switch screen res?
- Releasing OpenGL Objects
- Dynamic sound playback?
- Additive blending for flames
- DevIL
- CGLCreateContext()
- SDL and masks
- Lightmaps and Optimization
- That dreamcast look
- glTexImage2D subtlety?
- My game take too much CPU!!
- Particle trails with OpenGL
- Cheetah3d
- Beginner OpenGL: Looking for source code
- Free bones modelers?
- Fullscreen troubles (Cocoa)
- Cocoa and OpenGL entry points?
- Frameworks which call SDL et al
- Optimization
- Bringing SDL to OpenGL
- SDL, Cocoa or Carbon?
- 2D Drawing Problem...
- Creating a "Object" Class
- Panther + BoingX
- XCode compilation error on PB samples
- tree rendering
- 3rd person camera
- GLUT hangs for about 1 minute
- GL_DEPTH_TEST dilemma
- To GLUT, or not to GLUT?
- Refreshrate with flat panel
- SDLGameBase 0.2 released
- glutSetCursor does nothing?
- glRotate,glTranslate problems
- OffsetBumpMapping ported
- Good mac OpenGL website
- Weird SDL problem.
- Free Modeler
- Controlling 3D Spaceship
- OpenGL 2d tutorials????
- 3D animation?
- 3D OpenGL Cube
- Depth Issue? I dunno..
- Optimizing Terrain Drawing?
- OpenGL Setup - NIB or Code?
- OpenGL Setup Without GLUT
- OpenGL & Dithering
- TGA Loader
- Lighting
- Mapping to Vertex Array...
- Blending mode for Transparent fog?
- D3D(yuck) and OGL matrices
- NeHe example
- Video garbage when returning from fullscreen
- glDrawElements question
- PBOs
- Simple model movement
- Setting up OpenGL (was: XCode's fault or Mine?)
- UVMapper
- "boingX" (transparent ogl) under carbon
- Lighting vs. colours clarification
- color change after glRasterPost
- OpenGL CGL Switch Between Fullscreen and Windowed Mode
- newbie question: agl vs cgl
- Cocoa application & GLUT game mode
- checking CPU and video card load
- SDL Docs?
- SDL Mixer
- SDL & Quicktime
- Why can't Xcode find SDL_mixer?
- Loading TGA files to openGL Textures
- dynamic environment mapping
- Shadow cast
- Switch Between Fullscreen and Windowed Modes - Again...
- misc framebuffer questions
- GL/GLUT texture alpha problem
- 2 Wheel Collision Detection
- Looks bad on OS X, looks good on other platforms?
- Texture Mapping Problem
- Apply rotation to a single vertex
- Streaming Quicktime to OpenGL Texture
- Algorithm for sorting Vertices
- cross-platform code
- Another newbie OSX question - SDL
- GL_BGRA_EXT and Xcode
- Creating a 2D landscape from polygons
- Parsing vector graphics files
- SDL Speed
- Terrain Question
- Focus on SDL
- Matrices and Transformations...
- Is it necessary to use type suffixes?
- Alternatives to GLUT or alternate input?
- SDL Problems
- 3D toys, or experimental code
- Screenshot of OpenGL context
- Cocoa OpenGL trackball
- Window Size/Screen Resolution in SDL
- 2D images
- viewing volumes, viewports larger than screen
- Weird alpha problems...
- sliding 3d objects
- QuickDraw(CopyBits) vs CoreGraphics(CGContextDrawImage)
- Garbled Texture
- Help with mouse click position to OGL coords using gluUnproject
- File formats
- Glut Fatal Error!?
- Deminiaturizing NSOpenGLView in NSScrollView is White
- glOrtho versus gluPerspective and glPixels...
- Frame independant sprinting
- Texture loading code check.
- Fireworks Demo
- Getting position after transformation without drawing?
- 3DS Max vs Maya
- Drawing and depth buffer
- Anyone playing with the OpenGL Shading Laguage?
- How do you set up your vertex arrays?
- Collision Checking
- Loading Texture
- Seamless audio looping in SDL
- NSOpenGLView not updated
- Camera problems
- Alternate Back face culling
- Game Tutorials
- glTexImage2D() & memory understanding...
- Fast Frame Rates but Still Ugly
- drawing into textures using quartz
- Depth Sorting Polygons
- Using an offscreen context as a texture
- OpenGL With Or Without SDL
- vertex/texture coordinates screwy
- glTexImage2D() and single colour component textures
- Gl_texture_rectangle_ext
- Help with NSOpenGLView
- Choppy Scrolling
- Trouble with fullscreen switching
- OpenGL 2.0
- problem with loading textures
- VBL syncing and threads behavior
- Example of TextureRanges
- My Simple Engine
- Reverse Engineering 3d File Format
- Loading Files in SDL
- Screenshots in openGL/SDL fullscreen
- nasty tearing when I scroll in openGL
- Normals
- Best Texture Method
- Query regarding number of polys, and tools
- sdl key input problem
- Split screen... how?
- Detecting Collisions of Two Cubes
- 3D physics demo
- Keeping openGL textures in SDL when switching from windowed to fullscreen
- aglSetDrawable desperation
- More Collision Help Wanted
- Faster OpenGL in Cocoa
- Opinions Of My Personal OpenGL Math/Quick Drawing Functions
- Getting A Classic Zelda View
- RGB Color Chart
- Using alpha channel to detect inbounds clicks
- Menus
- Enabling/Disabling
- A few questions
- Refresh Open GL in GLUT
- AUX_RGBImageRec not recognized?!
- strange color problem
- Scrolling Screen
- Cheap shadows
- vertex array optimization
- Source code gold mine
- KeyPresses
- SDL_image
- Speed problems with a 8 MB Rage 128 card
- why TGA?
- Equation of a plane and normals + Decals
- Discoloration of Texture
- PNG Files only Loading Some of The Time
- glRasterPos question
- Problems with transparency/blending, .pngs, and SDL_image
- Mipmapping
- Texture filter only works half the time