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  1. Strange SDL problem
  2. glTexParameter - where does it bind to?
  3. SDL_Surface's
  4. OpenGL screenshot
  5. basic matrix question
  6. Crystal Space anyone?
  7. Extracting Roll from matrix
  8. Character Environment Collision Detection
  9. polygon smoothing
  10. glDrawArrays
  11. About the MD2 format
  12. openGL 2d drawing problems, objects appear to overlap
  13. glColor3f Question
  14. Using OpenGL to make windows, tiles, etc.
  15. Does Anyone have a sample of SDL being implemented without Project Builder?
  16. Heightfields based on targa.
  17. Selecting 3D Points
  18. Drawing camera independantly
  19. SDL and transparancy in tiles
  20. AGL or CGL?
  21. How to get mouse events in fullscreen AGL?
  22. Unicode text?
  23. Clarification on GL coordinates
  24. Need ray-sphere intersection code
  25. Ortho problems
  26. Easy C typecast/SDL problem...
  27. Transparent texture color
  28. New OpenAL implementation
  29. OpenGL Headers and Libraries
  30. glRotate and glTranslate are messing up my lighting?!?
  31. gluScaleImage and 9 fps.
  32. Blending when changing screens
  33. Object Loader V2
  34. Texture binding.
  35. Thoughts on GL_HP_occlusion_test extension
  36. Which dylib in OpenGL framework gets linked? (simple glut ex)
  37. gluPerspective and it's #'s
  38. LuaGLScripter
  39. A quick Q
  40. QuickTime Movies with CB
  41. Silly question on glColor
  42. Gl_shininess?
  43. Basic GL Texture Loader
  44. Blitting modes in SDL?
  45. Texture Loading Headaches
  46. Multitexture support on mac
  47. OpenGL RedBook online and downloadable
  48. Manually antialiased primitives using texturing
  49. Drawing directly to the screen?
  50. SpaceTime 3D Screen Saver (Free Source Code)
  51. GLUT 3.7.6 Error
  52. How much VRAM for textures/buffers?
  53. 2D Drawing in OpenGL
  54. Mixing SDL with Cocoa
  55. glMultMatrixf and rotations
  56. OS X glut window resizing bug
  57. OpenGL, SDL
  58. Carousel Project
  59. finished SDL game: creating installers?
  60. Software Rendering
  61. SDLGameBase 0.1 Released
  62. How to use VAR
  63. 2D to 3D and back (Ortho and Perspective)
  64. Decomposing multitexturing to multiple passes
  65. Meshwork Texturing Problem
  66. Handdrawn Textures?
  67. Transparency problem
  68. Quartz extreme fun
  69. Properly minimizing an OpenGL view
  70. Best way to switch screen res?
  71. Releasing OpenGL Objects
  72. Dynamic sound playback?
  73. Additive blending for flames
  74. DevIL
  75. CGLCreateContext()
  76. SDL and masks
  77. Lightmaps and Optimization
  78. That dreamcast look
  79. glTexImage2D subtlety?
  80. My game take too much CPU!!
  81. Particle trails with OpenGL
  82. Cheetah3d
  83. Beginner OpenGL: Looking for source code
  84. Free bones modelers?
  85. Fullscreen troubles (Cocoa)
  86. Cocoa and OpenGL entry points?
  87. Frameworks which call SDL et al
  88. Optimization
  89. Bringing SDL to OpenGL
  90. SDL, Cocoa or Carbon?
  91. 2D Drawing Problem...
  92. Creating a "Object" Class
  93. Panther + BoingX
  94. XCode compilation error on PB samples
  95. tree rendering
  96. 3rd person camera
  97. GLUT hangs for about 1 minute
  98. GL_DEPTH_TEST dilemma
  99. To GLUT, or not to GLUT?
  100. Refreshrate with flat panel
  101. SDLGameBase 0.2 released
  102. glutSetCursor does nothing?
  103. glRotate,glTranslate problems
  104. OffsetBumpMapping ported
  105. Good mac OpenGL website
  106. Weird SDL problem.
  107. Free Modeler
  108. Controlling 3D Spaceship
  109. OpenGL 2d tutorials????
  110. 3D animation?
  111. 3D OpenGL Cube
  112. Depth Issue? I dunno..
  113. Optimizing Terrain Drawing?
  114. OpenGL Setup - NIB or Code?
  115. OpenGL Setup Without GLUT
  116. OpenGL & Dithering
  117. TGA Loader
  118. Lighting
  119. Mapping to Vertex Array...
  120. Blending mode for Transparent fog?
  121. D3D(yuck) and OGL matrices
  122. NeHe example
  123. Video garbage when returning from fullscreen
  124. glDrawElements question
  125. PBOs
  126. Simple model movement
  127. Setting up OpenGL (was: XCode's fault or Mine?)
  128. UVMapper
  129. "boingX" (transparent ogl) under carbon
  130. Lighting vs. colours clarification
  131. color change after glRasterPost
  132. OpenGL CGL Switch Between Fullscreen and Windowed Mode
  133. newbie question: agl vs cgl
  134. Cocoa application & GLUT game mode
  135. checking CPU and video card load
  136. SDL Docs?
  137. SDL Mixer
  138. SDL & Quicktime
  139. Why can't Xcode find SDL_mixer?
  140. Loading TGA files to openGL Textures
  141. dynamic environment mapping
  142. Shadow cast
  143. Switch Between Fullscreen and Windowed Modes - Again...
  144. misc framebuffer questions
  145. GL/GLUT texture alpha problem
  146. 2 Wheel Collision Detection
  147. Looks bad on OS X, looks good on other platforms?
  148. Texture Mapping Problem
  149. Apply rotation to a single vertex
  150. Streaming Quicktime to OpenGL Texture
  151. Algorithm for sorting Vertices
  152. cross-platform code
  153. Another newbie OSX question - SDL
  154. GL_BGRA_EXT and Xcode
  155. Creating a 2D landscape from polygons
  156. Parsing vector graphics files
  157. SDL Speed
  158. Terrain Question
  159. Focus on SDL
  160. Matrices and Transformations...
  161. Is it necessary to use type suffixes?
  162. Alternatives to GLUT or alternate input?
  163. SDL Problems
  164. 3D toys, or experimental code
  165. Screenshot of OpenGL context
  166. Cocoa OpenGL trackball
  167. Window Size/Screen Resolution in SDL
  168. 2D images
  169. viewing volumes, viewports larger than screen
  170. Weird alpha problems...
  171. sliding 3d objects
  172. QuickDraw(CopyBits) vs CoreGraphics(CGContextDrawImage)
  173. Garbled Texture
  174. Help with mouse click position to OGL coords using gluUnproject
  175. File formats
  176. Glut Fatal Error!?
  177. Deminiaturizing NSOpenGLView in NSScrollView is White
  178. glOrtho versus gluPerspective and glPixels...
  179. Frame independant sprinting
  180. Texture loading code check.
  181. Fireworks Demo
  182. Getting position after transformation without drawing?
  183. 3DS Max vs Maya
  184. Drawing and depth buffer
  185. Anyone playing with the OpenGL Shading Laguage?
  186. How do you set up your vertex arrays?
  187. Collision Checking
  188. Loading Texture
  189. Seamless audio looping in SDL
  190. NSOpenGLView not updated
  191. Camera problems
  192. Alternate Back face culling
  193. Game Tutorials
  194. glTexImage2D() & memory understanding...
  195. Fast Frame Rates but Still Ugly
  196. drawing into textures using quartz
  197. Depth Sorting Polygons
  198. Using an offscreen context as a texture
  199. OpenGL With Or Without SDL
  200. vertex/texture coordinates screwy
  201. glTexImage2D() and single colour component textures
  202. Gl_texture_rectangle_ext
  203. Help with NSOpenGLView
  204. Choppy Scrolling
  205. Trouble with fullscreen switching
  206. OpenGL 2.0
  207. problem with loading textures
  208. VBL syncing and threads behavior
  209. Example of TextureRanges
  210. My Simple Engine
  211. Reverse Engineering 3d File Format
  212. Loading Files in SDL
  213. Screenshots in openGL/SDL fullscreen
  214. nasty tearing when I scroll in openGL
  215. Normals
  216. Best Texture Method
  217. Query regarding number of polys, and tools
  218. sdl key input problem
  219. Split screen... how?
  220. Detecting Collisions of Two Cubes
  221. 3D physics demo
  222. Keeping openGL textures in SDL when switching from windowed to fullscreen
  223. aglSetDrawable desperation
  224. More Collision Help Wanted
  225. Faster OpenGL in Cocoa
  226. Opinions Of My Personal OpenGL Math/Quick Drawing Functions
  227. Getting A Classic Zelda View
  228. RGB Color Chart
  229. Using alpha channel to detect inbounds clicks
  230. Menus
  231. Enabling/Disabling
  232. A few questions
  233. Refresh Open GL in GLUT
  234. AUX_RGBImageRec not recognized?!
  235. strange color problem
  236. Scrolling Screen
  237. Cheap shadows
  238. vertex array optimization
  239. Source code gold mine
  240. KeyPresses
  241. SDL_image
  242. Speed problems with a 8 MB Rage 128 card
  243. why TGA?
  244. Equation of a plane and normals + Decals
  245. Discoloration of Texture
  246. PNG Files only Loading Some of The Time
  247. glRasterPos question
  248. Problems with transparency/blending, .pngs, and SDL_image
  249. Mipmapping
  250. Texture filter only works half the time