- Fast OpenGL Sprites
- Collision detection problems
- OpenGL Profiler, or, "where did all my files go?"
- System freezing issue under Mac OS X using realtime priority
- flicker graphics
- WindowServer Causing Implicit Refresh?
- multiple NSOpenGLViews
- Best way to add roads/objects to a terrain engine?
- Multitexture Crashes
- gluOrtho2D Problems
- SDL Segmentation Error
- Setting Far Cut Off
- Display Lists and 2D Animation
- I can't get glutBitmapCharacter() to work
- Using FTGL in XCode
- movement in full 3d
- SDL and multiple screens support
- SDL display window and cocoa control windows..
- Help With Lighting
- Intersection with arbitrary solid
- Crash with OPTION ARB_position_invariant ?
- Basics of 3d programming, What are they?
- Various OpenGL Questions
- Cocoa OpenGL problem
- OpenGL state dump tool wanted
- GL_LINE_SMOOTH looks ugly
- CGL , AGL and Custom Views.
- Carbon (AGL) or Cocoa?
- Questions
- Mouse Locations
- transitioning from 1 texture to another
- glOrtho and a black screen
- correct glDepthFunc() parameter?
- Making Text
- Cocoa OpenGL
- mouse input problem
- OpenGL q's
- Running GlutMainLoop from separate thread
- Sharing textures in AGL contexts? Part II
- Console in full screen
- fast billboards
- Objective-C Camera Class Troubles
- Community Project
- Sharing textures in SDL's OpenGL surfaces
- Weird SDL Crash
- Camera Class using Mouse Deltas
- SDL application launching problem
- OpenGL / SDL setup problem
- SDL installing problems
- About transparent colors un textures
- Static linking freetype and FTGL
- Added SDL_ttf framework to project - can't include headers
- Large particles and fillrate limitations
- Easy 3d engines
- Ogre3D (again? ;)
- Issue with glTexImage2D?
- GWorld rendering callback
- problems blitting a picture to the screen
- OpenGl and Rotating images
- Using a separate alpha channel for a repeating texture
- error when loading too many bmp files
- general question - greying out RGB textures?
- Showing resize control over NSOpenGLView
- Building SDL Framework & miniaturize fix
- FTGL Problems
- Test Models/Tutorials
- Rescaling
- Help!
- nehe tutorials - fullscreen
- Render to texture and Blending
- how small is a "small" display list?
- SDL_gfx installation
- GLUT preferences menu
- Dot3 terrain engine
- Premultiplied alpha trouble
- Mouse Position In Fullscreen...
- How To Tell If Fullscreen Will Work With Any Given DisplayMode...
- Blender issues, Anybody Know how to fix this?
- glGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB) problem
- Blending versus glTexEnv(GL_BLEND)
- GL_LINEAR bug?
- importing dxf?
- Multi-Textuing and lighting
- cq3a on mac
- Sparseness of Multitexturing documentatin in Red Book
- Suggested Reading for Modern Rendering Pipelines?
- Make text stand still
- Multiple surfaces in SDL and OGL?
- Roads in a 3D Heightmap
- glDrawElements() some questions ..
- Obj loader problems
- NSGL full screen problems
- Collision with HeightMap?
- autoreleased with no pool in place
- What is OPENGL and the MAc OS X devolopment tools, i seriously need help...
- glTexImage2D formats clarification
- Will VBOs be faster than display lists for simple meshes?
- I have no mouth and I must scream
- PCI Express graphics anytime soon?
- gluPerspective() after glOrtho
- 3 line OpenGL program strangeness...
- 2D lighting/shadowing demo
- How Get RGB values from a image in memory?
- Notes on using latest builds of SDL
- Turning a 32-bit variable into 4 8-bit ones
- OpenGL mechanics tutorials?
- Hello... Two questions of Z-buffer..
- loading a texture in opengl with carbon
- MouseMotion and MouseDown/Up Events
- OpenGL Textures
- Depth Buffer question
- OpenGL Multitexturing Details w/Alpha
- The Next Step?
- Applying fog... retroactively
- SDL and XCode
- Proper teardown of VBOs
- Texturing with OpenGL & Cocoa (link)
- Fullscreen SDL/OpenGL & CMD-TAB problem
- Where does the GL_CONST_COLOR or GL_CONSTANT_ALPHA come from?
- Multiple OpenGL Windows in Cocoa
- Xcode OpenGL Application Template
- Cocoa Document OpenGL App Question
- Display Lists not working
- More display lists not working...
- Two textures, a colormap, a mixmap, and dynamic lighting
- Additive/Subtractive blending mode for particle systems
- TextureRange sample
- Howto compile a Maya Plug-in on OS X?
- non-central vanishing point
- Put a Auto-cam in Top Position
- glFrustum() maths... are they correct?
- Basic Texture Mapping
- HUD always visible
- Scoobie Sprite Lib
- Opengl S3TC
- This thing = way too slow
- Screen capture with GL
- Tile Bleeding with GL_NEAREST
- Display list overhead
- SDL openGL whales demo
- Rectangle Textures and RubyGameCommon
- GLUT using modifier keys alone
- open gl shading language
- accumulation buffer in cocoa
- Problem with the libpng....
- Compiling SDL 1.2.8 with CW8 on 10.2 problems
- can display float numbers but not integers
- is glPushAttrib still expensive?
- putting shared libs *inside* your application
- Tree Culling
- GLUT_ACCUM slowing down application 10x!
- fog coordinates
- Wishful 3D file format
- Save GIF file...
- Dialog boxes with SDL + OpenGL
- SDL_image png transparency
- OpenGL Confusion
- pngs
- annoying cosmetic texture problem.
- scenegraphs and other monstrosities
- beginning opengl
- 3D - Texture
- XCode, SDL...how to make it work
- Link error
- Nebula Device 2
- makefile and libpng
- Slow first time draw of textures
- Quad Collision-Detection
- Images versus textures overview....
- Return the pixel position of a model
- A lil' help on physics pls!!!
- Z-fighting of shadow volumes on ATI 9600
- Weird OpenGL Issues (Mach-O)
- 3d collision
- SDL_mixer crashing on loop - why?
- bus error with opengl code
- What exactly is Open GL?
- Where to obtain SDL_mixer framework?
- Fullscreen/Window using same context
- Cocoa and OpenGL
- Pixel Buffers, Cocoa, and Mipmaps
- SDL Parachute Deployed when accessing surface->pixels
- Problems with creating pbuffer
- Displaying 2D interface elements in a 3D game
- 3D models into OpenGL
- Cocoa OpenGL - Switching to/from fullscreen
- What is quickdraw?
- Rendering method of choice?
- Blending and Images...
- How does one rotate a scanned image in openGL?
- Stencil buffer emulation
- mipmaps LOD bias
- Turn a Quad into particles
- OBJ Loader
- fullscreen-window mode switch
- resizing offscreen drawable from 2nd thread
- loading tiff files
- Babysteps Towards Model Loading
- The Good Old Matrix Library
- Why does this fail (intermittently) under Mac OS X 10.2.8
- What graphics cards qualify as DX9-class hardware?
- Carbon and OpenGL
- PBuffer & Render to Texture (read & write)
- Frustrations, Collisions, et al.
- How to generate a complicated model mesh using OpenGL?
- So called "Full Screen Glow"
- Where'd My Colors Go?
- Anyone here gotten 10.3.8 update?
- glGenProgramsARB fails...
- rotating...
- CGL and NSView
- Storing Map Data
- How can I load a PNG without premultiplied alpha?
- World and Object Rotations (Quaternions Are Killing Me)
- Working Broken
- Object position after rotation
- mirror image problem?
- Per pixel lightning
- OpenGL CopyBits Replacement...
- To glTranslate, or not to glTranslate
- Help with <GL/glut.h> please.
- Large Texture Images
- transparency and color with glDrawPixels
- 2D Rendering with Alpha
- 2D games and glCopyTexSubImage2D()
- Spin!
- OSGEdit binary pkg
- Strange lighting problem
- 2D clipping problem
- glpng
- Clarification on Texturing in OpenGL
- Cocoa / Objective-C / OpenGL Template
- Map Format?
- crazy realtime demo effects
- Masked Textures
- SDL_ttf
- Color Materials and Texturing
- Setup!
- 3D Rendering Theory
- White quads instead of textured quads
- Remapping of colors?
- glCopyTexSubImage2D
- shared context bug??
- What's with the white line through my image?
- Fullscreen windowed OpenGL mode
- problems with ogg/vorbis frameworks
- billboarding question
- ODE for 2D?
- adding images dynamically
- Weird lines on my display?