- glBindTexture with ALPHA sux on NVIDIA Cards !?
- Ray Tracing
- tutorials for setting up a window in opengl cocoa
- Camera Zooming
- how do I get the texture width and height?
- gluLookAt vs. glRotatef/glTranslatef...etc
- Core Audio mutlichannel audio
- Using OpenGL for tiles
- Sdl
- Ray - cylinder intersection
- CoreAudio and threads
- CGL - How to get back buffer base address?
- polygon smoothing problem
- Optimizing for OpenGL on OS X
- Graphics
- Sdl 1.3.0
- Problems with smoothed GL_POINTS
- Heightmap format?
- Stumped by EXC_BAD_ACCESS
- glFog and axis problem
- Graphics card
- Slowing Frame Rates and Display Lists
- shader question
- SDL broke my games!!!!!!!
- Vissible Light (Volumetric?)
- OpenGL Profiler
- Non-square textures in OS X OpenGL
- To use cTGA/TGA for textures?
- New Computer == Open Gl code problem
- White screen problem
- Roots of Display List Overhead
- Glsl Support On Radeon 9200?
- How to make Maps in opengl?
- Optimizing rendering.
- Problems Binding textures
- Black Bumpmaps
- Blending -> Black Lines Through Textures (Wireframe like)
- Mini Map
- Ortho + Aspect Ratios
- SDL graphics/game tutorial, now with OS X support..
- multi-level collision detection
- Texture mapped text woes...
- Quad Vertex Array Woes
- DOT3 Bump (Normal)Mapping Example
- FPS Boasting in Mesh / Skybox enviroment
- Pixel Shaders & Fog
- Material Troubles
- glTexImage2D bug?
- glOrtho and visibility
- Lighting Problem, need help
- The Fixed Function Pipeline
- Projecting 2d coordinates into 3d
- Pixel Art: a special program required?!?!
- Baffling GL error
- keep always visible a polygon face...!!!
- Weird display results when porting an application from x86
- Texture File Formats
- Geometry instancing and vertex streams
- Multiple AGLContext 's
- OpenGL SFX
- FMOD Questions
- Finding positions!!!!
- Audio Libraries
- Colorkey
- Question about handling non power-of-two bitmaps
- Normal Mapping Grass
- SDL_image and bmp loading
- I can't figure out PK's positioning system...
- Binding multiple textures
- Multiple AGL context's on one window
- Post your pics
- Need ideas for superfluous visual effects
- FBO on Mac??
- Integer texture coordinates.
- OpenGL and SDL rendertargets
- GLSL now in 10.4 sort of....
- Help a Noobie? Pretty please?
- Question about displaying a bitmap while drawing other stuff on top of it
- Context Sharing and Hardware
- Need a bit of porting help
- need some help with objects being placed in a C++ program
- Tiger breaks SDL?
- Playing a Quicktime Movie
- AGL - Possible resolutions
- Cocoa loaded textures have white edges
- Agl_buffer_rect
- Xcode 2.0 Issues
- DMGetNameByAVID deprecated in 10.4
- SDL got pretty slow on Tiger?
- Can't get a simple fragment program to do... anything at all, really
- DisplayHalDeviceInfo example
- Core Image, will it help?
- Installing and Using SDL
- text problem => ive a blackskware
- Ray cone intersection
- Can you guys test out of 3D demo?
- Porting pixcon to mac
- Multiplying a fragment against values in the alpha channel
- really big difference in object sizes
- CoreGraphics sucks? OpenGL for 2d?
- The real meaning of GL_NICEST when dealing with fog.
- Depth Buffer issues.
- anyone know how to install glui
- Split: Loading textures
- Carbon vs Cocoa OpenGl
- DevIL - saving images to file!!!!
- Managing nested glPolygonOffset usage
- Quartz Composer
- n00b question: getting rid of lines along edges of polygons
- OpenGL Project/UnProject
- Strange Texturing Quirk
- Grab current desktop/screen as a texture?
- OpenAL comes with Tiger, but what should I do for Panther?
- .obj files? What are those?
- Parallax Layers
- picking glOrtho vs gluPerspective
- Open GL texture Issues
- cocoa for nibbies [OpenGL context creation/ Initializing a PixelFormat]
- More looping control on QuickTime movies
- need help with a tearing like graphics glitch
- SDL_image... aieeeeeeeeeee!
- hmmmmm, insane problem with Xcode?
- flushing a graphics context in SDL.
- quick opengl 2d quad question
- png without alpha fine, png with alpha, nothing
- SDL already ported to Mactel?
- AudioDeviceSetProperty and 8/16/20 bit
- glTexEnv GL_BLEND inversing texture
- glBindTexture
- Third Person Control
- GLX context/Window
- dim3 Perspective - How does Quake/UT do it?
- Reading from the Depth Buffer
- explosions using OpenGL and textures...
- Setting Different Resolution Than Window Size
- Reading a PNG file via QuickTIme
- Nurbs Lib
- glColor4f and glBlendFunc for fading to white?
- Particle trails
- Masking
- drawing
- Implementing Portals
- Smoothing?
- Troubles compiling...
- A question on fragment shaders, and PBuffers
- [NSWindow orderOut] from NSOpenGLView?
- glMapBufferARB
- OpenGL Source Code Generator
- stack overflow creating a vertex buffer?
- Gl_array_buffer_arb
- wacky physics with lowered fps...
- Rain
- Transformation from unit cube to view frustum
- SDL (possible dim3) Recommendations from Current Users
- SDL shared library error?
- SMPEG on Macintosh
- Environment mapping
- Minor issue with understanding
- OpenGL formats and endians
- SDL dual head
- Probably the best md2 tutorial I've seen.
- SDL_image + linking issues
- openAL, QuickTime, or Core Audio?
- OpenGL code optimization
- SDL 2D OpenGL setup
- Capping framerate
- Mouse camera control
- OpenGL, and QuickTime
- textures sometimes show garbled banding?
- General Texture Question....
- Are SDL events slow?
- Alpha Channel Woes
- Weird Windowed Mode GFX Tearing
- Convert Maya model into OpenGL
- How to set Two viewport in OpenGL?
- Motorcycle Revving sound effects
- Subwindow & windows location
- sdl xcode templates
- 3D circle movement
- PCX over mesh
- OpenAL
- 2D Lighting
- What type of error is this?
- how can i resolve this code
- SDL_OPENGL flag causes VC++ app to crash
- 3d Object Readers
- PNG+Alpha
- Strange FullScreen Context Issue
- 2D ring - should I use gluDisk, or glVertex2f?
- OGGs In OpenAL
- How do i set the window size in MFC-openGL?
- OpenGL pixelated graphics
- Learning OpenGL from scratch
- Close but no cigar
- My display suffers from insomnia when I enter fullscreen mode
- Exceptional bad access
- Occlusion queries... SLOW.
- Higher color precision
- Strange transparency errors...
- FTGL point size question
- EXT_vorbis on OSX
- Mouse coordinates in fullscreen
- Texture mapping problems
- g++ `sdl-config --libs --cflags` in xcode
- SDL in xcode
- SDL Broke Itself
- SDL and opengl together
- NSBitmapImageRep on 16-bit screen
- How to read an iTunes playlist, sample code
- SDL/OpenGL Initialization Code
- Hex Color Values
- Shadow Map Help!
- sdl c++
- Passing values to SDL_LoadBMP strangeness
- 2d light shadows
- VBL in CoreGraphics?
- VBO broken in MacOS 10.4
- glMultiDrawElements();
- Playing A Note or Frequency (Quicktime or other)
- More Freetype/FTGL trouble
- Perspective View Question, (GL_PROJECTION Matrix), and GUI
- The Infamous SDL _main undefined
- OpenGL: where to start?
- From a modellling app, to code...
- OpenGL Style In OO Land
- Offsetting Objects Under Different Axes
- SDL_image errors
- SDL mucis player
- Cloaking Effect
- Cloaking Effect
- SDL and threads basic questions...
- Plane equation
- Does GLUT and SDL coexist happily?
- Desaturating an OpenGL world
- CG Fragment Shaders
- SDL to write to a browser pane ????
- SDL Mirror Image
- SDL mouse event coordinates
- Beginning ARB vertex programs
- Lighting and Multitexturing problem
- OpenAL's 3D sound not so 3D
- Help! shadow map bug in NVIDIA!
- Matching sound files
- OpenGL, text, Cocoa
- NSImage -> Jigsaw peices
- Need A Very Fast Blit Routine
- Help with NSImage and NSString...
- "Inconsistent set of values to create NSBitmapImageRep" Help!
- How would I save an NSView as a JPG?
- Setting Up An OpenGL project