- Spherical Mesh.
- I Need help with SDL_image.h
- OpenGL, core video and live video
- Recalculating Normals
- making 3d landscapes
- depth testing, rendering, and fake shadows
- Football play-maker
- Consistent "look" between small and large objects
- gl errors with occlusion queries
- Display Lists or Vertex Arrays with texturing
- Movie -> Jigsaw Pieces
- How to get resolution of an NSImage or NSBitmapImageRep?
- Adding Height Segments to a polygon..!!
- OT: Shareware Developer Survey
- SDL_image + libpng + Panther = version mismatch
- NSImage PDF -> JPG
- Non-square, non-POT, hardware-accelerated surfaces...
- Calculating Normals
- Smoothing edges with alpha mask
- Nearly overlapping Quads causing Jagged Edges
- Face Problems when Z-Near down!!!
- Cocoa Texture Loading Code Problem
- Double Buffering with 2 or more objects in JAVA
- Glsl!
- EXT_Framebufferobject
- sound file formats in OpenAL
- Does SDL have any support for pull down menus?
- annoying mouse clicks and GLUT problem
- Looping a m4a with NSMovieView
- Multisample on NVIDIA GeForce 6800
- Need some help streaming ogg via OpenAL
- Is there a better way of doing this?
- SDL on Tiger fails to update display
- pBuffer - how to draw in it, then display it?
- Triangulation
- glCopyTexImage2D and clipping
- OpenAL wierdness.
- is sdl+opengl slower than cocoa/carbon+opengl?
- Depth Buffer / Testing basic question...
- Flipping a texture loaded using QuickTime..
- VBO with glDrawRangeElements
- OpenAL and surround?
- sorry, stupid question
- Soft Shadows with OpenGL
- say what?!? help on glInterleavedArrays()
- NSTimer and recursive drawing
- Drawing to the Depth Buffer
- Full Screen Issues
- More SDL C++ Xcode 1.2 problems
- glPointSize not working with glRenderMode( GL_SELECT )
- drawing 2D images (from png)
- Seams showing on my cubemaps
- Unexpected Dithering and Stepping
- Smoothing out curved aliased texture edges
- line stipple: is it necessary?
- rotating objects
- Projection Matrix vs. Animation Speed
- Rendering solid and semi-transparent objects
- Vector versus raster graphics in openGL
- OpenGL choices
- Game preference type dialog
- Best way to Tile Textures?
- Full Screen Key Capture Issues
- Heads up: glDrawbuffer(GL_FRONT) issue w/OS X 10.4.3 and NVidia cards
- Anybody use SVG graphics?
- Mesh Subdivisions
- miscellaneous openGL quesions...
- OpenGL Cords for Mouse
- Text in OpenGL
- Problem with overlapping micro-elements
- Unused variables causing program not to work
- Poor quality Maya PLE Render.
- Testing GL Setup Code (Help Wanted)
- opengl cg questions
- file.ai -> Wings3D problem
- glReadPixels doesnt like glCallList
- OpenGL Program / Loop Help
- Gradius V Laser Effect
- OpenAl Framework added to project
- Another OpenGL problem.
- Occlusion query failing for fogged occluders
- Beginner-Intermediate level OpenGL tutorials
- Wings3D .obj file -> OpenGL problem
- no ogg sound playback
- 2d smooth scroll
- Question about how textures are applied to quads which are scaled unevenly
- Texturing complex Wings3D objects...
- Occlusion query code failing on ATI 9600
- EXT_packed_depth_stencil
- Changing the Mask in OpenGL
- Anyone think they could get this running on the Mac?
- Math question: deriving rotation by plane intersection
- Free, Portable Graphics loading library/Header
- Displaying my cubemaps in world space, rather than eye
- Automatic cubemaps via PBuffers
- obtaining bitmap data from jpg file with odd size
- Textures break in fullscreen
- How to acheive this effect with shaders
- glDrawElements question
- Making my game seem smoother
- Bitmap Fonts in GL
- Isometric people
- Preliminary Universal Binaries of SDL et al are available
- Compiled vertex array problem
- What programe to create mmorpg graphics?
- Beginner advice for lighting and/or material
- error: 'glActiveTextureARB' was not declared in this scope
- Texture Cord App?
- lighting a big wall
- gluProject <-> gluUnproject help please
- Texture Color is wrong
- Palette animation
- Tip: Fullscreen mouse event gotcha
- 'csnd' resource format
- CGBitmapContextCreate fails for RGB
- volume rendered explosions?
- Another way to display Unicode text
- Stencil buffers in an FBO... trouble
- Audio - Getting Equalizer-Style Frequencies
- Trouble linking camera movement to keyboard
- MD2 Loading Tutorial -Malloc problems
- Intel & Saving Audio Data
- Memory usage question
- creating chessboard using opengl
- Run time error with glGenLists(1) ?
- SDL causing linking errors.
- 3D Model Formats
- Textures == UV mapping ?
- SVG to OpenGL?
- OpenGL profiler 3.2 - 0.0 Frame Rate?
- rotate to focus on objects
- generating terrain map
- Click-and-Drag Box
- CGL vs. AGL
- Best Way to do Sprites?
- How to Scale CallLists?
- To Bezier or Not To Bezier?
- GLFW and Xcode
- SDL/SDL_mixer problems with Xcode
- Freetype Demo
- Gimbal Lock
- ordering of control points in glMap1f(...data)
- NSBitmapImageContext from WORD *
- NSBitmapImageRep ICC profile stripping?
- Drag to save
- Game Developer Conference - anyone going?
- glsl support on OS X
- Fractal Terrain
- Level/Set packaging
- Getting started with OpenGL
- Reason for noise instead of texture?
- Shaders for OpenGL 1.5?
- More problems with beginin
- OpenGL problem in Xcode deployment build
- Swapping OpenGL's Y coordinates.
- open AL crash with EXC_BAD_ACCESS
- Dx counterparts
- 2D Image Generation & openGL
- Messing with HID
- Animated Blender Models
- Confusion about -isFlipped in Cocoa
- Effifcient State Changing
- Renderer/Scene Graph
- Include frameworks in my .app
- SDL Flickering
- Tesselation run time error?
- cubemaps with shaders
- GLUT or SDL?
- Using 8-bit greyscale texture as an alpha channel?
- SndNewChannel error
- Single buffered window
- Dreaded noob questions: OpenGL in a Cocoa App
- SDL sprites?
- Trouble with CGBitmapContextCreate
- Checking renderer capabilities
- Where do I start? (OpenGL)
- Carbon+agl Fullscreen problems
- Use Spencil in 2D scene and OpenGl ?
- Symmetry and tile painting
- Refreshing, delay & timing issue.
- NSBezierPath Not Drawing Correctly With NSTextField
- Best cross platform API for PC & MAC
- Striping instead of gradient problem
- Strange Artifacts In Heightfield
- Shader implementation questions
- OpenGL Preferred Image Format (BMP, TIFF, ect)
- FSAA multisampling code example..
- Strange CGCaptureAllDisplays() Behavior
- Linking to ImageIO and Errors
- Axis-Angle Rotations
- 3ds–OBJ/Lightwave
- Building a simple 2D graphics library in SDL
- 2D graphics in C++
- 2D rendering
- Sharing multiple contexts with NSGL
- OpenAL, Ogg/Vorbis music, and EXC_BAD_ACCESS
- Toggling off Full Screen Anti-aliasing
- Weird problem in xcode SDL
- glOrtho setup for rendering "impostors" into a texture.
- Drawing an Infinite Plane
- Loading Bitmaps
- Can't get SDL to work... Help please!
- SDL colorkey's and BMP's
- Silly SDL Struct Strifes
- Getting surface x & y coords?
- texture mapped sphere
- getting the perspective i want
- 2D Space Partition - BSP?
- Loading Gif's
- stupid GL_POINTs
- Heads Up Display
- Multiple def's = ?
- FullScreen LCD VBL Issue on Intel Mac Mini
- Space Box/Sphere
- SDL drawing error, or not drawing at all
- Parallel OpenGL Library (software rendering)
- Blender Issues with Python Script
- Rescaling vertices?
- Import/Export 3D Graphics Conversion
- glMatrixMode and GL_COLOR...
- Drawing a line around a complex ploygon
- Image Convex Decomposition!!!
- Would this really be that much slower?
- OBJ Problem
- Meshing OpenGL and SDL
- libpng with OpenGL : return what?
- SDL + OpenGL Sprite Loading Problem
- Corrupted FBO, can people download my app and tell me if it breaks for you?
- problems getting the depth buffer
- Can someone help a 'noob'? What's wrong with this?
- 2D OpenGL With SDL Rotation + Scaling Problem
- Quick question, will glCopyTexSubImage2D with with RECT textures?
- Program for previewing / editing textures & shaders?
- Reflective Texture
- Boolean or cut extrusions
- starting graphic mode wirh cocoa
- 3D Modeller on Mac?
- normal maps, DUDV maps, GLSL & too few texture units
- Phantom Events?
- including <iostream> problems
- Problem Streaming OGG using OpenAL in C++
- Writing the user interface for Lugaru 2
- Trouple displaying model from .obj
- Why does my view draw so slowly?
- This is cool - applying it to OpenGL
- OpenGL, SDL, and Transparent Bitmaps
- Poor precision in depth texture
- OpenGL stops animating after title bar is dragged
- OpenGL Texture in relation to GL orientation, and... glOrtho help.
- What could be wrong here?