- Comparing SDL vs. GLUT's looping system
- Slowly moving objects
- Fonts with OpenGL & GLF
- cant get GL_TEXTURE_RECTANGLE_EXT to work
- cubemap always reflects same direction.
- opengl bitmap font question: switching to fullscreen
- OpenGL Texture not displaying - my first class.
- Enabling OGL fog in shaders
- One texture... multiple quads?
- Tell me about separable gaussian convolutions...
- Smooth model surfaces
- Triangle strip length
- Java OpenGL Demos with LWJGL
- Working on a "camera"
- 2D Game Development Survey
- PBuffers and setTextureImageToPBuffer:colorBuffer:
- 2D vector graphics game using AmanithVG
- seeing the inside of a sphere
- glNormal - Surface/Vertex normals
- A few questions from an artist.
- Various texture questions
- Help tracking down SIGBUS/SIGSEGV errors, please?
- CGL or AGL
- Golden Oldie: Fullscreen troubles
- Objective-C++ what goes where?
- GLUT mouse detection
- glScale & GL_CULL_FACE
- Getting Current Translation And Rotation In OpenGL
- Help With Procedural Tree Algorithm
- Texture not working - Cocoa/Obj-C
- Blit Routine
- "Speed" problems with OpenGL apps?
- ImageIO texture loader crashing - Cocoa
- 2D game techniques in OpenGL
- Math: mirroring a view frustum about a plane
- Software GLSL
- Double-Buffering with NSOpenGLView
- nvidia cg
- FSPathMakeRef
- Please help me track down a mysterious gl error
- Y value of a point on a quad
- SDL_TTF Problems (Can't display text)
- rocket engine rendering
- GL_TEXTURE_3D and mipmapping
- Trying to get FreeImage going
- OpenGL Isometric Tile Engine
- GL_TEXTURE_RECTANGLE_ARB not working...?
- OpenGL to PDF
- OpenGL Sprite Structure
- Bit Depth troubles
- Water Reflection
- Purely academic question about GL_TRANSFORM_HINT_APPLE
- Surface/Vertice Normals and Scene Placement
- CGImageCreateWithMaskingColor - I'm not understand the MaskingColor Array parameter..
- Trouble writing PNGs with 16 bits per channel using libpng
- Sweet little app you might want to try
- Mixing obj-c and c++
- 2d Polygon Intersection
- SDL_mixer exception at Mix_PlayMusic
- Is a 24-bit texture really 24 bit on the GPU?
- GLSL dilemma (in my Objective-C application)
- Using SDL_mixer to play ogg sound (not music) effects
- GLSL crash
- GLSL normal mapping
- shared context breaking FTGL texture fonts
- glColorMask() on Intel GMA 950?
- Alittle help with textures
- Desperate help needed with GLUT callbacks
- Am I using depth testing incorrectly or something?
- Weird OpenGL thing...
- Xcode OpenGL GLUT help please!
- NSAffineTransform
- custom SDL that doesn't delete textures during resize
- Sanity check, Aisle 9
- gluUnproject implementation
- Kinematics with Quaternions
- Hardware Interfacing
- A couple questions on 3d math
- SDL shift+some key question?
- Possible Errors with OpenGL and texture pointers
- FBO sample code posted
- How can I Examine my program?
- Is the profiler lying/can GL use previous binds/will...
- When to buy The Red Book
- New Apple Render to Vertex Buffer Sample
- Methods to boost rendering speed
- SDL and the event queue
- I need some help with mouse
- 24 Bit Audio Playback
- Compiling SDL without Jam
- SDL key presses versus key states
- GLSL hardware support
- Trouble with VBO
- Does SDL know size of SDL_FULLSCREEN?
- SDL can't run 1024x1280 screen
- Particle Engine
- Gouraud vs Normal maps for dinamic terrains
- Installing SDL_image & SDL_mixer
- Is this how multiple keys are typically handled?
- Fullscreen/Window Setup/toggle
- Implementing a formula with quaternions
- problem with IMG_Load
- Identity matrix and -z orientation
- A 3D modeling engine
- Environment Background With OpenGL
- Designing a 2D scenegraph
- NSOpenGLContext sharing question
- Pbuffer problems on Intel NVIDIA GeForce 7300 GT
- Use of VBO's with frame animation MD2's/MD3's (etc) = benefits?
- SDL_GL_DEPTH_SIZE clarification...
- drawing or displaying vertex normal
- pls help ....am in desperate need of code (illuminating equation)
- OpenGL weirdness
- Atmosphere / Cloud Renderer
- 2d vector graphics game: GL or Flash?
- Trouble with glCopyTexSubImage2D when using multisampled rendering
- glBindTexture(GL_TEXTURE_RECTANGLE_ARB, ...) throws GL errors
- Linking multiple glsl source files into one program
- Fire and Smoke API
- Copying from OpenGL window to other window
- Jam ignores Breakpoints
- Multithreaded OpenGL Engine Technote
- New Member 3D Designer, maya, work?
- how to make a RGBA image fade away?
- Red Book Clarifications
- GLSL: specular for point lights?
- Drawing strategies for many small models
- Tex Internal Formats - Clarification
- Agh! glDrawElements kills my artwork
- Stencil shadows meant to look like this?
- OpenAL WAV Playback
- Rendering 2D Shadows for Convex Shapes
- Optimizing CGLFlushDrawable
- Texture mapping meshes
- Using glTexCoordPointer with multitexturing
- Low-level control of refresh rate
- general blending versus texture blending questions
- portable FBO code
- 2D Graphics wih Objective-C
- WoW & mutithreaded OpenGL
- GL_POINT problem on Mac Intel
- Indexed Face Sets (meshes)
- SDl_mixer and image
- SDL+OpenGL doublebuffered... but still ripples?
- Tiles/Sprites question
- Error: Undefined Symbols.
- SDL and wxWidgets in xcode
- Rotating a point in 3D
- problem with basic texture mapping class
- "stretched" drawing problem
- multiple mouse buttons
- Trouble with VBOs
- Porting a Windows.h/OpenGLES program
- 3D animation/morphing/texture changing
- openal linking problem on vc++ express 2005
- terrain texture coordinate calculation
- z-fighting when using a GLSL shader
- SDL Framerate Control
- GPU shadow volume extrusion with GLSL
- composer/sound designer looking for opportunies
- Fog always per vertex?
- OBJ model drawing
- Still can't get fire effect as good as I want...
- internal formats. What are they good for?
- Drawing bitmaps in OpenGL
- Starting with SDL, can't load BMP :(
- very simple and easy bmp loading for openGL
- Is there anything like polygon offset for GL_LINES?
- Intel Mac Speed
- Displaying image with OpenGL and DevIL in C?
- A reasonable "fast path" for glReadPixels
- Segfault in gluBuild2DMipmaps()
- how to use Glubuild2DMipmaps, GlTexImage2D and glTexParameter
- Full screen context doesn't remain the current context
- Whatever happened to CocoaBlitz & CSK?
- NEED HELP! OpenGL code for my exam doesn't work
- Converting from NSPoint to CGPoint? (and rects)
- Origin problems - rotating shapes
- How do I build DevIL?
- Premultiplied alpha halos
- Model Viewer?
- what's the most suitable graphic file format when deadling with OpenGL?
- Real-Time Soft Shadows
- Misfit Model 3D
- Virtual OpenGL Pixel Array
- GL_POINTS don't work in PyOpenGL
- PNG problem - can't open the file
- libPng And Memory Access Violations
- GLSL fragment program limits on GMA950 (MacBook)
- OpenAL problems with attenuated sources clicking when starting play
- Loading textures from bitmaps
- Texture Basic Question(s)...
- OpenGL Issue
- Best way to deal with loading textures?
- libpng transparency problem
- xCode/SDL Setup
- Corrupt textures on Radeon 9200
- how do i make .xm music files?
- Installing SDL for Xcode
- slightly off topic - allegro and gstream install
- Alpha blending weirdness on GMA 950
- Getting to an NSWindow's pixels
- Vector (Normal) Map blending operations?
- Terribly odd display when using shader and glDrawRangeElements on a Powerbook G4
- How to Not Use GLUT?
- Cocoa OpenGL bug - I can't find it
- Error trying to link an OpenGL app
- Printing OpenGL View in Window
- OpenGL/C confusion
- pain/grunts sounds for game
- starting to work with openGL, need some help
- trouble installing glew
- intel mac drivers updated finally!!
- OpenGl color map mode
- OpenGL Color map
- Pre-generated cube map
- glGenTextures() dies from EXC_BAD_ACCES? O.o
- About OpenGl and Direct3D
- Simple wave effect.
- Composer looking for collaboration and opportunities
- libpng loading junk at bottom of my OpenGL textures...?
- OpenGL vs Quartz Performance for 2D Game
- GLUT consistant framerate?
- epicenter effect
- 2d Game techniques
- Render to Texture?
- OpenGL and cylindrical texture mapping
- Having trouble with glFrustum()?
- can some one make me a banner
- Faster Sprites?
- OpenGL graphical data storage order question.
- How to organize OpenGL textures for fashion game?
- "Controlled Additive Blending", or, awesome particle system trickery
- Cocoa/OpenGL Losing Textures
- GLLighting color problem
- VRML 2.0 (.wrl) custom parser code
- animation advice
- Turning Page Effect with OpenGl
- Decals on terrain, objects etc.
- Real Time Simulation Of Fluids
- SDL problem
- 3D objects
- Trouble turning an SDL surface into an OpenGL texture
- Adaptive supersampling
- CGContextFlush: invalid context with awt.Toolkit and awt.Graphics
- 2D Sprite/Pixel Artist
- Problems getting on the fast path in OpenGL
- making composite textures
- glLookAt problem
- Weird "stretching" object