- convert NSArray in float[]
- Vertex Array Range
- SDL_Surface to OpenGL Texture Corruption
- Calculating tangent coords for arbitrary poly meshes
- HELP!!! Simple glOrtho problem!
- Cross-platform gui?
- Max texture size
- NeHe revival?
- Question about AutoreleasePool on GLImageWall Example
- Java + JOGL, recommended context managers?
- bug in OpenGL setup for NSOpenGL subclass (I think)
- soundsnap
- 2d opengl lighting question
- Gaussian blur, software fallback on GMA950
- Porting SDL to Cocoa OpenGL view--texture problem
- New to Music Creation.
- opengl view question
- Reading texture colors values
- SDL problem
- Multisampling: performance hit if disabled?
- RenderSystem design
- EXC_BAD_ACCESS with gluBuild2DMipmaps
- Drawing RGB pixel arrays
- Tricks with dialog boxes in fullscreen mode causing permanent framerate drops.
- Problems trying to fade in windowed mode
- Question about Timer
- wavefront obj format
- can't get SDL to compile in Xcode 1.5
- OpenGL Backwards on Mac OS X??
- Crash in glMultiDrawElements
- Smoothing tangents for bumpmapping
- Simple ray-face intersect optimization
- Oversmoothing?
- Cross platform question
- Directx & Sdl
- loading textures - cocoa openGL
- Transparent textures
- Smoothing geometry via subdivision
- Trouble with glRotatef()
- gluLookAt problem
- reading wavefront-file in array
- Sound manager?
- help about VBO's
- OpenAL help
- SDL 1.2.12 Released
- AGL / Carbon documentation
- How can I create a "full-screen" windows??
- Vector graphics rendering: Best approach?
- Create texture from NSOpenGLContext image
- OpenGL texture -> CIImage -> OpenGL texture
- Highlighting sprites
- Texturing problem in OpenGL
- geometry intersact with rendering volume
- Graphics card for many Tris
- Fullscreen Quicktime-Video
- Sdl & C++ = Nogo?
- Good source for car models / flame effects
- Depth-first sorting
- VBO questions. Please help
- Using Core Animation for 2D-Games?
- Lighting a sphere with OpenGL lights (normals wrong?)
- Enabling vsync with Pygame/PyOpenGL
- Copying between NSBitmapImageRep objects
- SDL - scrollbar in the windows
- Gma X3100
- Visual Tearing
- Leopard Going Fullscreen Reboots Suddenly
- Cannot build release builds with Xcode/SDL :(
- Frame buffers, vertex programs and more. 8600m GT
- surface rendering from data points
- Using GLUT for a science project
- New Musician on the Board!
- OpenGL(R) Programming on Mac OS(R) X: Architecture, Performance, and Integration
- Vertex Array & Interleaved Array troubles
- RTS / 2D Overhead Terrain
- Anti-aliased bitmapped fonts
- Vertex Texture Fetch (VTF) confirmation?
- Hierarchy, gluProject and collision detection
- Adding NSOpenGLView class in Xcode/Interface Builder 3.0
- Newbie question regarding Resources folder
- Loading and using textures with alpha in OpenGL with Cocoa
- Very simple OpenGL problem
- New to Games Composer
- Texture Loading in Cocoa...
- Problem linking GLSL
- Noob: Cant Find a Memory Leak in Texture Engine
- Rendering a reflection about an arbitrary plane
- Noise generator
- MAX_ELEMENTS_VERTICES very low?
- Weirdness with glClipPlane
- OpenGl rotation/translation problems?
- Zoom out to show all content
- Beginner Carbon & OpenGL help
- DDS Textures
- Exporting PNG
- IM for openGL & misc help
- Using OpenGL in a Thread
- Texture size for HDR buffer
- SDL & XCode
- 3d models using Wings 3D
- glut picking clashes with drawing
- Fullscreen Problem
- getting Screen resolution in Carbon
- OpenGL Texture Loading & Sprites
- hmm, vram problems!!
- Mysterious openGL problem
- SDL_PollEvent trouble
- Create surfaces with custom data
- Dealing with Battery Low Warning During Full Screen
- alpha not working in SDL image
- Full Screen Switching
- Cocoa Animation Question
- Leopard Graphics Update 1.0
- CUDA Available for 8000 series OSX 10.5.2 users
- Fullscreen/resolution switch causes texture loss
- Silly question about blender
- OpenAL, aiff / wav loading
- GLUT Overlay
- DXF or 3DMF -> .obj file converter
- Best way to readback float pixels?
- GL_SELECT mode in VBOs
- Text rendering problem with VBOs on
- Feedback on drawing method
- Is FBO Size Tied To glViewport?
- 3D Graphics Engine Recommendation
- Per-pixel shader?
- OpenAL crash: PCMConverter::ConvertBufferList
- New to OpenGL -- Transformation Help
- OpenGL Tutorials with video
- FBO without window = teh borked
- Using png font . please help
- gluTesselate questions
- FTGL crash when exiting program
- Help converting normals from global space to tangent space
- Picking and selection...
- Fade Particle to black
- fbo causes software fallback?
- Pointer Warning in glGenTextures
- Saving Frame Buffer
- Retrieving new object coordinates after translation/rotation
- Xcode and glfw, the return of cryptic errors
- FBO/Textures/Window Scaling
- OpenGL gluLookAt() not doing anything?
- Alpha Blending
- GLSL geometry- and multipass-shaders (nogo?)
- .md2 OpenGL
- OpenAL Panning
- Point distance attenuation with OGL-extension - how?
- N-Body with GLSL and VBO's (how to approach)?
- Wonky specular in reflections
- Loading images from memory useing QuickTime
- Crystalspace builded, what to do now?
- SDL_ttf
- GLSL and multi file linking
- VBO + glVertexPointer + NSMutableArray...
- Free Textures
- Changing resolution while already in full-screen mode?
- OpenAL - loading and playing mp3
- A More Accurate Volumetric Particle Rendering Method Using the Pixel Shader
- Audio/Music Needed?
- Particle Vertex Array
- 3d model with MD5 format
- GLSL Shader getting corrupted
- Pasting an image with alpha mask on a texture
- Alpha Masking Problem
- saving photos on iphone 1.1.4
- game image sizes and screen resolution
- Problems using Mutlitexture and VBO
- Audio Queues
- VBOs and Vertex Arrays in OpenGL not working
- glBlendFunc
- SDL Clipping Issue
- Installing SDL on tiger
- Starting OpenGL ES
- Handling DDS on a Mac
- OpenGL text and other things.
- Setting up OpenGL with toolchain
- OpenGL raster
- Apple client storage?
- Question regarding planes
- Fullscreen change problem
- Using the glEnable() Command Inside a Class
- Maya OpenGL export
- What's wrong with my glutSolidTeapot?
- Default OpenGL settings on Mac
- Breaking down a concave mesh into convex pieces
- Problem with SOIL in OpenGL
- OpenGL Extension Loading
- Dealing with GLUT and OpenGL...
- Texture Matrix
- CGDisplayFade() error 1001
- OpenGL ES - Drawing a simple cube help.
- NSBitmapImageRep/CIImage questions
- glVertexPointer Problem
- OpenAL: looking for a simple example
- Perhaps I'm missing something
- fmod on tiger (10.4.11)
- Nice models and free models, new site!
- Vertex shader particle billboarding question
- how make 3d ?
- OpenGL and GLUT on MacOSX
- why Xcode can not run this code please ?
- OpenGL Center of rotation?
- Depth Buffer Question
- Refraction using opengl es1.1
- Some OpenGL 2D questions
- Setting OpenGL & GLFW on my new mac!
- OpenAL - Varying Pitch (for an engine sound)
- Using textures OpenGL switches to software renderer
- Writting my first game - cave, need some help
- Modern OpenGL with Radeon 9000
- GLSL or Cg in 3D graphics application for Mac OS X
- GLUT Shading
- Moving Camera Along It's Local Axis
- Compiling libogg & libvorbis
- Multiple render targets in GLSL... glFragData[]
- Display Lists and Obj. File Loader Problems
- XCode private framework problems
- Multiply Blending Problem
- spin a tire
- picture for some seconds
- Blend Out Color
- OpenAL, Fmod, Miles, PortAudio. Is there anything else?
- problem with linking with libjpeg
- report frome my free app onitunes connect
- show another name please !
- aplication name (to install)
- animation on iphone ?
- A little GLSL help. Math!
- supporting opengl 1.1
- some times this new error.
- Universal Binary of IL.framework
- picture before app ?
- Screen-space techniques
- scroll text and images please.
- New window with button at start
- Sprite Sheets
- OpenGL / SDL 2d Interface: Preferred Method?
- Bitmap font toolkit
- OpenAL question
- audio error ( 2 identical project one works and the other not) why ?
- Opengl alpha premultiplication issue
- SDL Video Question
- Masking without a stencil buffer?
- update on appstore
- Sound's working on simulator but not on device
- OpenGL full screen mode leaves garbage on screen when exiting app
- 3D in Ortho
- GLFW Xcode 3 Problems