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  1. convert NSArray in float[]
  2. Vertex Array Range
  3. SDL_Surface to OpenGL Texture Corruption
  4. Calculating tangent coords for arbitrary poly meshes
  5. HELP!!! Simple glOrtho problem!
  6. Cross-platform gui?
  7. Max texture size
  8. NeHe revival?
  9. Question about AutoreleasePool on GLImageWall Example
  10. Java + JOGL, recommended context managers?
  11. bug in OpenGL setup for NSOpenGL subclass (I think)
  12. soundsnap
  13. 2d opengl lighting question
  14. Gaussian blur, software fallback on GMA950
  15. Porting SDL to Cocoa OpenGL view--texture problem
  16. New to Music Creation.
  17. opengl view question
  18. Reading texture colors values
  19. SDL problem
  20. Multisampling: performance hit if disabled?
  21. RenderSystem design
  22. EXC_BAD_ACCESS with gluBuild2DMipmaps
  23. Drawing RGB pixel arrays
  24. Tricks with dialog boxes in fullscreen mode causing permanent framerate drops.
  25. Problems trying to fade in windowed mode
  26. Question about Timer
  27. wavefront obj format
  28. can't get SDL to compile in Xcode 1.5
  29. OpenGL Backwards on Mac OS X??
  30. Crash in glMultiDrawElements
  31. Smoothing tangents for bumpmapping
  32. Simple ray-face intersect optimization
  33. Oversmoothing?
  34. Cross platform question
  35. Directx & Sdl
  36. loading textures - cocoa openGL
  37. Transparent textures
  38. Smoothing geometry via subdivision
  39. Trouble with glRotatef()
  40. gluLookAt problem
  41. reading wavefront-file in array
  42. Sound manager?
  43. help about VBO's
  44. OpenAL help
  45. SDL 1.2.12 Released
  46. AGL / Carbon documentation
  47. How can I create a "full-screen" windows??
  48. Vector graphics rendering: Best approach?
  49. Create texture from NSOpenGLContext image
  50. OpenGL texture -> CIImage -> OpenGL texture
  51. Highlighting sprites
  52. Texturing problem in OpenGL
  53. geometry intersact with rendering volume
  54. Graphics card for many Tris
  55. Fullscreen Quicktime-Video
  56. Sdl & C++ = Nogo?
  57. Good source for car models / flame effects
  58. Depth-first sorting
  59. VBO questions. Please help
  60. Using Core Animation for 2D-Games?
  61. Lighting a sphere with OpenGL lights (normals wrong?)
  62. Enabling vsync with Pygame/PyOpenGL
  63. Copying between NSBitmapImageRep objects
  64. SDL - scrollbar in the windows
  65. Gma X3100
  66. Visual Tearing
  67. Leopard Going Fullscreen Reboots Suddenly
  68. Cannot build release builds with Xcode/SDL :(
  69. Frame buffers, vertex programs and more. 8600m GT
  70. surface rendering from data points
  71. Using GLUT for a science project
  72. New Musician on the Board!
  73. OpenGL(R) Programming on Mac OS(R) X: Architecture, Performance, and Integration
  74. Vertex Array & Interleaved Array troubles
  75. RTS / 2D Overhead Terrain
  76. Anti-aliased bitmapped fonts
  77. Vertex Texture Fetch (VTF) confirmation?
  78. Hierarchy, gluProject and collision detection
  79. Adding NSOpenGLView class in Xcode/Interface Builder 3.0
  80. Newbie question regarding Resources folder
  81. Loading and using textures with alpha in OpenGL with Cocoa
  82. Very simple OpenGL problem
  83. New to Games Composer
  84. Texture Loading in Cocoa...
  85. Problem linking GLSL
  86. Noob: Cant Find a Memory Leak in Texture Engine
  87. Rendering a reflection about an arbitrary plane
  88. Noise generator
  89. MAX_ELEMENTS_VERTICES very low?
  90. Weirdness with glClipPlane
  91. OpenGl rotation/translation problems?
  92. Zoom out to show all content
  93. Beginner Carbon & OpenGL help
  94. DDS Textures
  95. Exporting PNG
  96. IM for openGL & misc help
  97. Using OpenGL in a Thread
  98. Texture size for HDR buffer
  99. SDL & XCode
  100. 3d models using Wings 3D
  101. glut picking clashes with drawing
  102. Fullscreen Problem
  103. getting Screen resolution in Carbon
  104. OpenGL Texture Loading & Sprites
  105. hmm, vram problems!!
  106. Mysterious openGL problem
  107. SDL_PollEvent trouble
  108. Create surfaces with custom data
  109. Dealing with Battery Low Warning During Full Screen
  110. alpha not working in SDL image
  111. Full Screen Switching
  112. Cocoa Animation Question
  113. Leopard Graphics Update 1.0
  114. CUDA Available for 8000 series OSX 10.5.2 users
  115. Fullscreen/resolution switch causes texture loss
  116. Silly question about blender
  117. OpenAL, aiff / wav loading
  118. GLUT Overlay
  119. DXF or 3DMF -> .obj file converter
  120. Best way to readback float pixels?
  121. GL_SELECT mode in VBOs
  122. Text rendering problem with VBOs on
  123. Feedback on drawing method
  124. Is FBO Size Tied To glViewport?
  125. 3D Graphics Engine Recommendation
  126. Per-pixel shader?
  127. OpenAL crash: PCMConverter::ConvertBufferList
  128. New to OpenGL -- Transformation Help
  129. OpenGL Tutorials with video
  130. FBO without window = teh borked
  131. Using png font . please help
  132. gluTesselate questions
  133. FTGL crash when exiting program
  134. Help converting normals from global space to tangent space
  135. Picking and selection...
  136. Fade Particle to black
  137. fbo causes software fallback?
  138. Pointer Warning in glGenTextures
  139. Saving Frame Buffer
  140. Retrieving new object coordinates after translation/rotation
  141. Xcode and glfw, the return of cryptic errors
  142. FBO/Textures/Window Scaling
  143. OpenGL gluLookAt() not doing anything?
  144. Alpha Blending
  145. GLSL geometry- and multipass-shaders (nogo?)
  146. .md2 OpenGL
  147. OpenAL Panning
  148. Point distance attenuation with OGL-extension - how?
  149. N-Body with GLSL and VBO's (how to approach)?
  150. Wonky specular in reflections
  151. Loading images from memory useing QuickTime
  152. Crystalspace builded, what to do now?
  153. SDL_ttf
  154. GLSL and multi file linking
  155. VBO + glVertexPointer + NSMutableArray...
  156. Free Textures
  157. Changing resolution while already in full-screen mode?
  158. OpenAL - loading and playing mp3
  159. A More Accurate Volumetric Particle Rendering Method Using the Pixel Shader
  160. Audio/Music Needed?
  161. Particle Vertex Array
  162. 3d model with MD5 format
  163. GLSL Shader getting corrupted
  164. Pasting an image with alpha mask on a texture
  165. Alpha Masking Problem
  166. saving photos on iphone 1.1.4
  167. game image sizes and screen resolution
  168. Problems using Mutlitexture and VBO
  169. Audio Queues
  170. VBOs and Vertex Arrays in OpenGL not working
  171. glBlendFunc
  172. SDL Clipping Issue
  173. Installing SDL on tiger
  174. Starting OpenGL ES
  175. Handling DDS on a Mac
  176. OpenGL text and other things.
  177. Setting up OpenGL with toolchain
  178. OpenGL raster
  179. Apple client storage?
  180. Question regarding planes
  181. Fullscreen change problem
  182. Using the glEnable() Command Inside a Class
  183. Maya OpenGL export
  184. What's wrong with my glutSolidTeapot?
  185. Default OpenGL settings on Mac
  186. Breaking down a concave mesh into convex pieces
  187. Problem with SOIL in OpenGL
  188. OpenGL Extension Loading
  189. Dealing with GLUT and OpenGL...
  190. Texture Matrix
  191. CGDisplayFade() error 1001
  192. OpenGL ES - Drawing a simple cube help.
  193. NSBitmapImageRep/CIImage questions
  194. glVertexPointer Problem
  195. OpenAL: looking for a simple example
  196. Perhaps I'm missing something
  197. fmod on tiger (10.4.11)
  198. Nice models and free models, new site!
  199. Vertex shader particle billboarding question
  200. how make 3d ?
  201. OpenGL and GLUT on MacOSX
  202. why Xcode can not run this code please ?
  203. OpenGL Center of rotation?
  204. Depth Buffer Question
  205. Refraction using opengl es1.1
  206. Some OpenGL 2D questions
  207. Setting OpenGL & GLFW on my new mac!
  208. OpenAL - Varying Pitch (for an engine sound)
  209. Using textures OpenGL switches to software renderer
  210. Writting my first game - cave, need some help
  211. Modern OpenGL with Radeon 9000
  212. GLSL or Cg in 3D graphics application for Mac OS X
  213. GLUT Shading
  214. Moving Camera Along It's Local Axis
  215. Compiling libogg & libvorbis
  216. Multiple render targets in GLSL... glFragData[]
  217. Display Lists and Obj. File Loader Problems
  218. XCode private framework problems
  219. Multiply Blending Problem
  220. spin a tire
  221. picture for some seconds
  222. Blend Out Color
  223. OpenAL, Fmod, Miles, PortAudio. Is there anything else?
  224. problem with linking with libjpeg
  225. report frome my free app onitunes connect
  226. show another name please !
  227. aplication name (to install)
  228. animation on iphone ?
  229. A little GLSL help. Math!
  230. supporting opengl 1.1
  231. some times this new error.
  232. Universal Binary of IL.framework
  233. picture before app ?
  234. Screen-space techniques
  235. scroll text and images please.
  236. New window with button at start
  237. Sprite Sheets
  238. OpenGL / SDL 2d Interface: Preferred Method?
  239. Bitmap font toolkit
  240. OpenAL question
  241. audio error ( 2 identical project one works and the other not) why ?
  242. Opengl alpha premultiplication issue
  243. SDL Video Question
  244. Masking without a stencil buffer?
  245. update on appstore
  246. Sound's working on simulator but not on device
  247. OpenGL full screen mode leaves garbage on screen when exiting app
  248. 3D in Ortho
  249. GLFW Xcode 3 Problems