- GL backface culling
- octrees verses BSP
- Special Effects
- Transparent Color?
- Drawing order with blending
- 2d game with opengl tutorials
- Loading Textures
- multiple shots
- opengl 2?
- Can't get glGetString(GL_EXTENSIONS) to work
- Which 3D model format is used on Mac?
- OpenGL and MPW
- Checking for the existance of OGL?
- Best Introductory OpenGL Book
- Confusion about native pixel format
- texture from NSBitmapRep
- OS X Screen Saver help
- Opengl example
- rotate and translate opengl difficulties
- Fastest way to draw?
- OGL SDK sample code compile problems
- AGL Ref examples, or 'ifreeze' (last obvious query ;) )
- Crystal Space - not happening!
- Depth Testing not working
- best online or dl'able reference guide to OpenGL?
- Alpha value on textured quad
- Object Picking
- Textures showing only white for some beta testers
- Where to save sprites in memory in OpenGL?
- Easier Plotting
- Textures Question
- GLUT fullscreen
- Fonts in OpenGL
- Terribly slow :-(
- Loading Maya Models
- Weird GLUT problem
- uv paint mapper
- transparent OpenGL saver
- Detecting a RagePro, and related poll
- Game Engine Design / DLL Loading
- What is the line between in-game tool and engine?
- BSP tree compiler
- glDrawElements vs. glDrawArrays - The numbers are in!
- SDL and events
- Weird driver problem!
- OpenGL text editor suggestions
- glMultMatrixf(): rotation order?
- death by glGenTextures(), with TGA
- Drawing Lightwave Objects
- PICT rsrc texture source/demo/help
- 6DOF camera....
- Smooth plane help
- CGDirectDisplay and OpenGL?
- Pixel Access in an OpenGL Context?
- [ANN] OpenGL QuickTime Movie Sample
- ATI Truform code
- for OneSadCookie
- using Quicktime and glDrawPixels
- Newbie Quetsion: Fullscreen/Window Toggle Without GLUT
- Sigsegv in AGL, but not GLUT
- Projection / Zbuffer problems...
- GL, 16bit, 32bit,
- Bilinear Trilinear Filtering???
- Alpha Channel
- Can I reverse the GL texture coordinate system?
- Custom Controls
- eMac pixel format bug
- 3D Things
- Looking for Gifted OpenGL coder with some editorial skills
- 3D Animation techniques argument
- Newbie question: White in Cocoa subclass
- Anyone have Tesselated Letters?
- Wierd Linking Errors
- Multi-platform & 2d OpenGL
- SDL_GetTicks in OS X
- AGL vs Glut
- GL Color
- collision
- Ftgl
- OpenGL libraries and MPW
- glDrawElements /Arrays with linked lists
- textures in an array
- Little Demo Thingy
- What file ext for 3D models is everyone here using?
- Where can I get a library to load 3D Models?
- SDL framework question
- openGL and Jaguar
- Cocoa
- Fast face normals
- Starting 3d programming
- glGenTextures and EXC_BAD_ACCESS
- Selection/Picking demo
- Crystal Space
- TGA Loading und Texture Questions
- OGL textures
- glTranslatef()
- AGL Reference?
- Blitting all but one color in OpenGL
- Jaguar Fun :)
- Looking for sample ARB vertex programs
- Open Source Cg compiler adventures
- Video Card Implimentation?
- Compiler error
- Cocoa NSOpenGLView
- Quesa or Open GL
- Quicktime and Texture Coordinates
- about getting rid of glFlush()
- SemiTransparent OpenGL Masking
- A general OpenGL Newbie question
- Scrolling Backgrounds
- need help on game driver design
- Free sample code
- Fullscreen with AGL
- ?OpenGL text rendering in Cocoa
- Open GL and objects (newbie question)
- Fog and alpha masking
- GLCubes problems
- OpenGl Units?
- alpha textures & blending modes?
- Multithreaded OpenGL
- Finding an include
- Collision (cringe) between 2 planes
- aglContext attributes problem
- Texture problems
- What is a normal?
- glutSetCursor ignored in game mode?
- png files with transparency in openGL?
- glutDisplayFunc fps limit?
- Build an engine or Use One
- lighting and normals
- Moving the mouse in Mac OS 9
- Move and Rotate camera
- OSX APIs
- Vertex Normals
- Managing framerates, time, and such
- Fur Demo Ported
- GLTetris
- Learning OpenGL
- lines in 3d files
- Installing SDL
- An OpenGL Question
- Learning
- Grass
- QT or Video in OpenGL
- Another PNG issue
- JPEG Image drawing in Cocoa/OpenGL?
- Getting a VBL IRQ in OS X?
- Carbon Opengl issues
- OpenGL context and Windows/Dialogs
- GL texture warping
- Texture problem
- openGL on ATI Rage 3D Pro
- Generating an asteroid in opengl
- openGL polygon lighting
- GL question- redefining texture?
- Nice 3D Engine
- GL question- gluOrtho2D inexact alignment?
- Physics and 3D engine, how to continue?
- self shadowing
- OpenGL books
- openGL raytracing
- Correctly texturing a sphere.
- QuickTime texture oddity
- Multithreading for LOD adjustment?
- when is 'glTranslatef()' reset?
- Opaque and Translucent Objects Intersection Artifacts
- How to render points manually
- 3d model format with normals
- openGL questions before starting 3d engine code
- Normals?
- DrawBuffers and CopyTexImage2D
- S-Buffer? What's it good for?
- Odd fog problem
- Scene-Level OpenGL Engine Needed
- fast particle engine
- antialiasing polygons
- display lists vs vertex arrays
- Math problem involved in culling
- aglSetFullScreen()'s 'freq' parameterÖ
- bump mapping
- how can i use a lightwave object in openGL?
- NeoEngine
- using a 3d model for an interface?
- Double Buffer Speeds in Cocoa
- Halo around masked sprites
- VAR problem on NVidia hardware
- CameraPosition + Lighting ??
- In the days "before" OpenGL
- ARB_vertex_program & ATI_pn_triangles
- Problems with glColor3f() and texturing
- float/double vs GLfloat/double
- Cross-platform Solutions
- Question about embedding a framework in an app
- Normalized Vectors
- 3d modeling and animations
- Problems with gluLookAt();
- Bump mapping light
- If I CGLFlushDrawable()...
- what methods can't be used in display lists?
- lighting questions
- texturing problem
- lights and fog
- movement on generated terrain
- problems with glScalef()
- equations for generating random terrain
- skeletal animation
- blending difficulties
- outlining edges
- calculating normals
- wierd...light clipping...or something [edited]
- multitexturing with interleaved-arrays?
- Optimising Cocoa OpenGL apps
- Placing Quesa Objects in an OpenGL Context?
- glaux.h replacement for mac
- Shadows in Games
- getting rendered text to stay in front of camera
- Texture corruption under OS X and OpenGL
- dynamic lighting problems
- old style engine and other stuff
- My .obj file loader
- GUI in OpenGL
- AGL and display list problem
- billboarding techniques
- Lua and (maybe) OpenGL problems
- picking against alpha
- 3D environments
- OpenGL backdrop
- achieving simulated reflections
- depth test feedback
- Help deciding how to load textures?
- changing resolution in fullscreen
- Complex CSG
- Interpolating Ortho projection to 3d
- optimizing OpenGL
- how fast should this be?
- cocoa release breaks drawarrays
- controlling automatically generated texture coordinates
- anybody get glDeleteTextures working in X.2.4?
- Using GL Extensions in latest Project Builder
- AGL fullscreen on MacOS X question
- Application transferred too few scanlines???
- Collision of a sphere with a cuboid
- funky texture corruption
- what's the best way to do drawing effects?
- glDeleteTextures()?
- Using a camera object in OpenGL
- Multitexture
- openGL blur
- gluPartialSphere?
- masking without blending?