- Calculating 3d Point
- constant sliding plane headache
- Simple collision response
- Tic Tac Toe almost done... Next up: Pong!
- Pathfinding?
- Loading a PICT from a file
- NSAffineTransforms, among other things
- Removing delay until key repeat
- Loading .obj models?
- InputSprocket to HID Manager
- My first Cocoa Game: MacTacToe 0.1!
- Pong Questions:
- data representation of cards
- My first Cocoa Game that works! (Pong)
- Cocoa: mouseMoved
- Weird bug
- "Learn C" ?
- multiply NSSounds at once?
- refresh rate on LCDs?
- Starting Out With XCode
- Carbon Tutorials?
- Beginner questions...
- Mac Game Programming
- Carbon or Cocoa for Games
- Abstracting game communications with pipes
- Engines
- 3d Audio
- NSSpeechRecognizer
- Mac Games from C++
- Starting Programming
- Source Code
- FlipSquare Tutorial
- Importing in Objective-C
- Following the mouse
- Recording gameplay
- Keys I Can Use In Games
- Cocoa or not?
- C++ on OS9
- Multiple Sprite GWolrds
- Avoiding Collisions
- Porting a Linux Game (NiL) To OSX
- Refining a following AI
- Window origin in Fullscreen Mode
- Verlet Integration Demo
- Collision Handling
- A* and Mac Game Programming Book
- Holding Spacebar To Jump
- Plotting a line through a grid
- Z Ordering
- need advice implementing AI in game.
- Different Screens
- Slower Movement
- BSP Loader doesn't work
- A beginner's question.
- Sin/Cos lookup tables. How?
- Jumping in 3D
- What collision handling code to use
- Saving/Loading...
- CoreGraphics question
- Pong "Physics"
- Setting Up Cocoa For Games
- Cocoa level editor
- Game Loops in Cocoa
- Cocoa Books
- More Collisions
- Help with making a framework
- Tile Based Map Arrays for Collision Detection
- portability of C++, openGL, openAL...
- 2D reflecting a point off a circle
- Line segment collision in C?
- Music formats that loop without gaps?
- Simple Animation Question
- Pathfinding
- Speed problems in MadTak (SDL+openGL in C)
- Quick threaded OpenGL drawing question in Cocoa
- First Person Shooter
- Object Oriented Card Game
- Linker error when using libPNG
- Torque: RTS Starter Kit - First Impressions
- Objective-C: drawing a custom class to a custom view
- Torque: Help for Beginners
- My application crashes
- Multiple keyboards
- setNeedsDisplay
- OOP Game Design
- Capture Piece Help
- What now?
- Objective-C & C++
- availability of ppc_intrinsics
- Keys ......again
- Tiles are weird
- My game crashes on quit...
- NSTimer/NSAffineTransform
- SoKoBan
- Problem drawing pictures after calling RunApplicationEventLoop
- First (pathetic) attempt at dual-weilding classes
- Blitters
- NULL versus 0 pointers?
- Learning C
- Learning Cocoa
- Converting strings to functions
- Faster And Faster!
- Confused While Debugging
- Sorting items in an NSArray
- List of Objective-C / Cocoa Books
- List of C / C++ Books
- Non-blocking VBL sync?
- copying picts
- Flash or C++?
- PLAIN Objective-C template for XCode?
- Time-Based Animation
- file path from NavReplyRecord?
- terrain generatization
- Xgl
- converting xyz rotation to something else
- Most Random Bug
- ODE: Where did the built libs go?
- Eigenvalues of a 3 by 3 symmetric matrix
- Intersting "Input" device for games
- ODE: Car simulations
- Tutorial
- Noob: Copying Classes
- Resolution, Depth, & Refresh Rate
- Obj-C++ EXC_BAD_ACCESS errors...
- File Paths
- [NSWindow center] not centering
- elementary physics
- Fruitz of dojo Mac OS X Quake port...
- Adding message handlers
- Reading an iTunes playlist and playing it inside my game
- Quicktime image importer file types?
- Tile System Problem
- Disfigurement When Rotating Objects
- Hex board
- Line Of Sight in Tile Game
- Tiger Carbon issue
- Finding Rotational Vectors and Angles
- Hijacking NSGraphicsContext
- Problem with Xcode
- Ray/Plane Intersection Point
- Switching To Third Person
- NSArray loading problem
- ReceiveNextEvent Cocoa Equivalent?
- Separation axis collision detection
- newbie question about constants in C/objC
- Tabs: Work in Interface Designer, but not in compiled program
- Applying scorch decals
- Newbie array trouble
- Noob Fullscreen..
- Configure command
- Getting text from a window text field
- Pointers & Archiving in Cocoa
- drawRect without resetting the NSView
- Spawning new apps from current
- 3ds Loader Woes
- Quicktime help wanted (mov->texture crashing)
- Crash during file save
- Over/underlay rendering (Carbon/OpenGL)
- Named Mutex in pthreads
- Vector Manipulation
- Getting SDL apps to a releasable form
- Texture/Image Binding crash.
- 2D Game Physics 101
- Identifying specific windows
- A very informative site
- 2D deflection
- Car Physics Woes
- Mouse Picking (My Math/Logic)
- Sides of intersection
- Scaling to different Resolutions
- in-game events
- Bundles with Carbon File Manager...
- Getting system time
- App to go with Red OpenGL book
- NSBundle Problems With Resources
- NSTimers
- App not Frontmost
- Tiger and GCC4 weird issues
- Animated Sprites Games under Mac OS X - Where to Start ?
- quick question...
- New NSAnimation: good for games?
- How to flip window coords
- 3D fundamentals and Educational ressources (looking for, not providing :-)
- Help required with Math of Collision Detection/Response
- Tiger and Xcode 2.0 with Jaguar
- reading void pointers
- weird compiler warnings/errors in Xcode 2.0
- Random pointer issues
- random number
- Threaded events in Cocoa
- Non-Tile Based 2d Side Scroller
- Displaying graphics on a second monitor
- Bert's question clarified: How to put a pixel into a view??
- I need some recomendations: Click Adventures
- Routing to a certain file in C++
- How to start making a 2d pool game?
- custom NSTableView
- Result code -8976???
- Carbon Documents
- handle to char*
- Ray-Sphere Collision
- Text type?
- Parse Errors in Obj-C
- XcodeGLUT tutorial problem :(
- Nehe tutorial...sorry!
- Get random numbers!!!
- retain count weirdness
- is the copy method broken in Tiger?
- Arrays as Parameters?
- yet another retain/release question...
- Accessing Pixel Information
- Converting Int To String
- Problem With Motion in NSView
- Pathing, Turning, and Trig
- Archiving Object
- Quick question on fread/fwrite
- Searching Within .app For Files
- 2D Click to 3D Point
- Resizing Window and View
- 3D Homing Missile
- Tile array
- Files
- Faking a Z Coordinate With NSImage
- NSButton Set Text Color?
- C with blender
- Collision Detection/Physics engines optomized for 2D?
- Very First Steps . . .
- detecting whether a point lies in a triangle
- Can't find nib?
- 2D map storage structures
- Simple math I just can't get.
- Mock Hard Drive Architecture
- Simple 2D Matrix Rotation isn't working
- Saving High Scores
- Making an application into a package
- Translating a window coordinate to a view coordinate
- Fairly nice article on AI methods for games
- Ragdoll Physics
- Newbie question about libraries and unix stuff...
- Class not found in nib
- window->fullscreen
- Best method for creating online text RPGs?
- NSAffineTransform Examples
- Making a Scriptable Engine
- The concept of 2d fighting game
- Why no GLUT_KEY_HELP?
- Is glutBitmapCharacter() as good as it gets?
- Mouse events for an openGL window
- Basic questions about rigid body physics
- Ragdoll Physics