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  1. Calculating 3d Point
  2. constant sliding plane headache
  3. Simple collision response
  4. Tic Tac Toe almost done... Next up: Pong!
  5. Pathfinding?
  6. Loading a PICT from a file
  7. NSAffineTransforms, among other things
  8. Removing delay until key repeat
  9. Loading .obj models?
  10. InputSprocket to HID Manager
  11. My first Cocoa Game: MacTacToe 0.1!
  12. Pong Questions:
  13. data representation of cards
  14. My first Cocoa Game that works! (Pong)
  15. Cocoa: mouseMoved
  16. Weird bug
  17. "Learn C" ?
  18. multiply NSSounds at once?
  19. refresh rate on LCDs?
  20. Starting Out With XCode
  21. Carbon Tutorials?
  22. Beginner questions...
  23. Mac Game Programming
  24. Carbon or Cocoa for Games
  25. Abstracting game communications with pipes
  26. Engines
  27. 3d Audio
  28. NSSpeechRecognizer
  29. Mac Games from C++
  30. Starting Programming
  31. Source Code
  32. FlipSquare Tutorial
  33. Importing in Objective-C
  34. Following the mouse
  35. Recording gameplay
  36. Keys I Can Use In Games
  37. Cocoa or not?
  38. C++ on OS9
  39. Multiple Sprite GWolrds
  40. Avoiding Collisions
  41. Porting a Linux Game (NiL) To OSX
  42. Refining a following AI
  43. Window origin in Fullscreen Mode
  44. Verlet Integration Demo
  45. Collision Handling
  46. A* and Mac Game Programming Book
  47. Holding Spacebar To Jump
  48. Plotting a line through a grid
  49. Z Ordering
  50. need advice implementing AI in game.
  51. Different Screens
  52. Slower Movement
  53. BSP Loader doesn't work
  54. A beginner's question.
  55. Sin/Cos lookup tables. How?
  56. Jumping in 3D
  57. What collision handling code to use
  58. Saving/Loading...
  59. CoreGraphics question
  60. Pong "Physics"
  61. Setting Up Cocoa For Games
  62. Cocoa level editor
  63. Game Loops in Cocoa
  64. Cocoa Books
  65. More Collisions
  66. Help with making a framework
  67. Tile Based Map Arrays for Collision Detection
  68. portability of C++, openGL, openAL...
  69. 2D reflecting a point off a circle
  70. Line segment collision in C?
  71. Music formats that loop without gaps?
  72. Simple Animation Question
  73. Pathfinding
  74. Speed problems in MadTak (SDL+openGL in C)
  75. Quick threaded OpenGL drawing question in Cocoa
  76. First Person Shooter
  77. Object Oriented Card Game
  78. Linker error when using libPNG
  79. Torque: RTS Starter Kit - First Impressions
  80. Objective-C: drawing a custom class to a custom view
  81. Torque: Help for Beginners
  82. My application crashes
  83. Multiple keyboards
  84. setNeedsDisplay
  85. OOP Game Design
  86. Capture Piece Help
  87. What now?
  88. Objective-C & C++
  89. availability of ppc_intrinsics
  90. Keys ......again
  91. Tiles are weird
  92. My game crashes on quit...
  93. NSTimer/NSAffineTransform
  94. SoKoBan
  95. Problem drawing pictures after calling RunApplicationEventLoop
  96. First (pathetic) attempt at dual-weilding classes
  97. Blitters
  98. NULL versus 0 pointers?
  99. Learning C
  100. Learning Cocoa
  101. Converting strings to functions
  102. Faster And Faster!
  103. Confused While Debugging
  104. Sorting items in an NSArray
  105. List of Objective-C / Cocoa Books
  106. List of C / C++ Books
  107. Non-blocking VBL sync?
  108. copying picts
  109. Flash or C++?
  110. PLAIN Objective-C template for XCode?
  111. Time-Based Animation
  112. file path from NavReplyRecord?
  113. terrain generatization
  114. Xgl
  115. converting xyz rotation to something else
  116. Most Random Bug
  117. ODE: Where did the built libs go?
  118. Eigenvalues of a 3 by 3 symmetric matrix
  119. Intersting "Input" device for games
  120. ODE: Car simulations
  121. Tutorial
  122. Noob: Copying Classes
  123. Resolution, Depth, & Refresh Rate
  124. Obj-C++ EXC_BAD_ACCESS errors...
  125. File Paths
  126. [NSWindow center] not centering
  127. elementary physics
  128. Fruitz of dojo Mac OS X Quake port...
  129. Adding message handlers
  130. Reading an iTunes playlist and playing it inside my game
  131. Quicktime image importer file types?
  132. Tile System Problem
  133. Disfigurement When Rotating Objects
  134. Hex board
  135. Line Of Sight in Tile Game
  136. Tiger Carbon issue
  137. Finding Rotational Vectors and Angles
  138. Hijacking NSGraphicsContext
  139. Problem with Xcode
  140. Ray/Plane Intersection Point
  141. Switching To Third Person
  142. NSArray loading problem
  143. ReceiveNextEvent Cocoa Equivalent?
  144. Separation axis collision detection
  145. newbie question about constants in C/objC
  146. Tabs: Work in Interface Designer, but not in compiled program
  147. Applying scorch decals
  148. Newbie array trouble
  149. Noob Fullscreen..
  150. Configure command
  151. Getting text from a window text field
  152. Pointers & Archiving in Cocoa
  153. drawRect without resetting the NSView
  154. Spawning new apps from current
  155. 3ds Loader Woes
  156. Quicktime help wanted (mov->texture crashing)
  157. Crash during file save
  158. Over/underlay rendering (Carbon/OpenGL)
  159. Named Mutex in pthreads
  160. Vector Manipulation
  161. Getting SDL apps to a releasable form
  162. Texture/Image Binding crash.
  163. 2D Game Physics 101
  164. Identifying specific windows
  165. A very informative site
  166. 2D deflection
  167. Car Physics Woes
  168. Mouse Picking (My Math/Logic)
  169. Sides of intersection
  170. Scaling to different Resolutions
  171. in-game events
  172. Bundles with Carbon File Manager...
  173. Getting system time
  174. App to go with Red OpenGL book
  175. NSBundle Problems With Resources
  176. NSTimers
  177. App not Frontmost
  178. Tiger and GCC4 weird issues
  179. Animated Sprites Games under Mac OS X - Where to Start ?
  180. quick question...
  181. New NSAnimation: good for games?
  182. How to flip window coords
  183. 3D fundamentals and Educational ressources (looking for, not providing :-)
  184. Help required with Math of Collision Detection/Response
  185. Tiger and Xcode 2.0 with Jaguar
  186. reading void pointers
  187. weird compiler warnings/errors in Xcode 2.0
  188. Random pointer issues
  189. random number
  190. Threaded events in Cocoa
  191. Non-Tile Based 2d Side Scroller
  192. Displaying graphics on a second monitor
  193. Bert's question clarified: How to put a pixel into a view??
  194. I need some recomendations: Click Adventures
  195. Routing to a certain file in C++
  196. How to start making a 2d pool game?
  197. custom NSTableView
  198. Result code -8976???
  199. Carbon Documents
  200. handle to char*
  201. Ray-Sphere Collision
  202. Text type?
  203. Parse Errors in Obj-C
  204. XcodeGLUT tutorial problem :(
  205. Nehe tutorial...sorry!
  206. Get random numbers!!!
  207. retain count weirdness
  208. is the copy method broken in Tiger?
  209. Arrays as Parameters?
  210. yet another retain/release question...
  211. Accessing Pixel Information
  212. Converting Int To String
  213. Problem With Motion in NSView
  214. Pathing, Turning, and Trig
  215. Archiving Object
  216. Quick question on fread/fwrite
  217. Searching Within .app For Files
  218. 2D Click to 3D Point
  219. Resizing Window and View
  220. 3D Homing Missile
  221. Tile array
  222. Files
  223. Faking a Z Coordinate With NSImage
  224. NSButton Set Text Color?
  225. C with blender
  226. Collision Detection/Physics engines optomized for 2D?
  227. Very First Steps . . .
  228. detecting whether a point lies in a triangle
  229. Can't find nib?
  230. 2D map storage structures
  231. Simple math I just can't get.
  232. Mock Hard Drive Architecture
  233. Simple 2D Matrix Rotation isn't working
  234. Saving High Scores
  235. Making an application into a package
  236. Translating a window coordinate to a view coordinate
  237. Fairly nice article on AI methods for games
  238. Ragdoll Physics
  239. Newbie question about libraries and unix stuff...
  240. Class not found in nib
  241. window->fullscreen
  242. Best method for creating online text RPGs?
  243. NSAffineTransform Examples
  244. Making a Scriptable Engine
  245. The concept of 2d fighting game
  246. Why no GLUT_KEY_HELP?
  247. Is glutBitmapCharacter() as good as it gets?
  248. Mouse events for an openGL window
  249. Basic questions about rigid body physics
  250. Ragdoll Physics