PDA

View Full Version : Game Programming Fundamentals


Pages : 1 [2] 3 4 5 6

  1. constant sliding plane headache
  2. Simple collision response
  3. Tic Tac Toe almost done... Next up: Pong!
  4. Pathfinding?
  5. Loading a PICT from a file
  6. NSAffineTransforms, among other things
  7. Removing delay until key repeat
  8. Loading .obj models?
  9. InputSprocket to HID Manager
  10. My first Cocoa Game: MacTacToe 0.1!
  11. Pong Questions:
  12. data representation of cards
  13. My first Cocoa Game that works! (Pong)
  14. Cocoa: mouseMoved
  15. Weird bug
  16. "Learn C" ?
  17. multiply NSSounds at once?
  18. refresh rate on LCDs?
  19. Starting Out With XCode
  20. Carbon Tutorials?
  21. Beginner questions...
  22. Mac Game Programming
  23. Carbon or Cocoa for Games
  24. Abstracting game communications with pipes
  25. Engines
  26. 3d Audio
  27. NSSpeechRecognizer
  28. Mac Games from C++
  29. Starting Programming
  30. Source Code
  31. FlipSquare Tutorial
  32. Importing in Objective-C
  33. Following the mouse
  34. Recording gameplay
  35. Keys I Can Use In Games
  36. Cocoa or not?
  37. C++ on OS9
  38. Multiple Sprite GWolrds
  39. Avoiding Collisions
  40. Porting a Linux Game (NiL) To OSX
  41. Refining a following AI
  42. Window origin in Fullscreen Mode
  43. Verlet Integration Demo
  44. Collision Handling
  45. A* and Mac Game Programming Book
  46. Holding Spacebar To Jump
  47. Plotting a line through a grid
  48. Z Ordering
  49. need advice implementing AI in game.
  50. Different Screens
  51. Slower Movement
  52. BSP Loader doesn't work
  53. A beginner's question.
  54. Sin/Cos lookup tables. How?
  55. Jumping in 3D
  56. What collision handling code to use
  57. Saving/Loading...
  58. CoreGraphics question
  59. Pong "Physics"
  60. Setting Up Cocoa For Games
  61. Cocoa level editor
  62. Game Loops in Cocoa
  63. Cocoa Books
  64. More Collisions
  65. Help with making a framework
  66. Tile Based Map Arrays for Collision Detection
  67. portability of C++, openGL, openAL...
  68. 2D reflecting a point off a circle
  69. Line segment collision in C?
  70. Music formats that loop without gaps?
  71. Simple Animation Question
  72. Pathfinding
  73. Speed problems in MadTak (SDL+openGL in C)
  74. Quick threaded OpenGL drawing question in Cocoa
  75. First Person Shooter
  76. Object Oriented Card Game
  77. Linker error when using libPNG
  78. Torque: RTS Starter Kit - First Impressions
  79. Objective-C: drawing a custom class to a custom view
  80. Torque: Help for Beginners
  81. My application crashes
  82. Multiple keyboards
  83. setNeedsDisplay
  84. OOP Game Design
  85. Capture Piece Help
  86. What now?
  87. Objective-C & C++
  88. availability of ppc_intrinsics
  89. Keys ......again
  90. Tiles are weird
  91. My game crashes on quit...
  92. NSTimer/NSAffineTransform
  93. SoKoBan
  94. Problem drawing pictures after calling RunApplicationEventLoop
  95. First (pathetic) attempt at dual-weilding classes
  96. Blitters
  97. NULL versus 0 pointers?
  98. Learning C
  99. Learning Cocoa
  100. Converting strings to functions
  101. Faster And Faster!
  102. Confused While Debugging
  103. Sorting items in an NSArray
  104. List of Objective-C / Cocoa Books
  105. List of C / C++ Books
  106. Non-blocking VBL sync?
  107. copying picts
  108. Flash or C++?
  109. PLAIN Objective-C template for XCode?
  110. Time-Based Animation
  111. file path from NavReplyRecord?
  112. terrain generatization
  113. Xgl
  114. converting xyz rotation to something else
  115. Most Random Bug
  116. ODE: Where did the built libs go?
  117. Eigenvalues of a 3 by 3 symmetric matrix
  118. Intersting "Input" device for games
  119. ODE: Car simulations
  120. Tutorial
  121. Noob: Copying Classes
  122. Resolution, Depth, & Refresh Rate
  123. Obj-C++ EXC_BAD_ACCESS errors...
  124. File Paths
  125. [NSWindow center] not centering
  126. elementary physics
  127. Fruitz of dojo Mac OS X Quake port...
  128. Adding message handlers
  129. Reading an iTunes playlist and playing it inside my game
  130. Quicktime image importer file types?
  131. Tile System Problem
  132. Disfigurement When Rotating Objects
  133. Hex board
  134. Line Of Sight in Tile Game
  135. Tiger Carbon issue
  136. Finding Rotational Vectors and Angles
  137. Hijacking NSGraphicsContext
  138. Problem with Xcode
  139. Ray/Plane Intersection Point
  140. Switching To Third Person
  141. NSArray loading problem
  142. ReceiveNextEvent Cocoa Equivalent?
  143. Separation axis collision detection
  144. newbie question about constants in C/objC
  145. Tabs: Work in Interface Designer, but not in compiled program
  146. Applying scorch decals
  147. Newbie array trouble
  148. Noob Fullscreen..
  149. Configure command
  150. Getting text from a window text field
  151. Pointers & Archiving in Cocoa
  152. drawRect without resetting the NSView
  153. Spawning new apps from current
  154. 3ds Loader Woes
  155. Quicktime help wanted (mov->texture crashing)
  156. Crash during file save
  157. Over/underlay rendering (Carbon/OpenGL)
  158. Named Mutex in pthreads
  159. Vector Manipulation
  160. Getting SDL apps to a releasable form
  161. Texture/Image Binding crash.
  162. 2D Game Physics 101
  163. Identifying specific windows
  164. A very informative site
  165. 2D deflection
  166. Car Physics Woes
  167. Mouse Picking (My Math/Logic)
  168. Sides of intersection
  169. Scaling to different Resolutions
  170. in-game events
  171. Bundles with Carbon File Manager...
  172. Getting system time
  173. App to go with Red OpenGL book
  174. NSBundle Problems With Resources
  175. NSTimers
  176. App not Frontmost
  177. Tiger and GCC4 weird issues
  178. Animated Sprites Games under Mac OS X - Where to Start ?
  179. quick question...
  180. New NSAnimation: good for games?
  181. How to flip window coords
  182. 3D fundamentals and Educational ressources (looking for, not providing :-)
  183. Help required with Math of Collision Detection/Response
  184. Tiger and Xcode 2.0 with Jaguar
  185. reading void pointers
  186. weird compiler warnings/errors in Xcode 2.0
  187. Random pointer issues
  188. random number
  189. Threaded events in Cocoa
  190. Non-Tile Based 2d Side Scroller
  191. Displaying graphics on a second monitor
  192. Bert's question clarified: How to put a pixel into a view??
  193. I need some recomendations: Click Adventures
  194. Routing to a certain file in C++
  195. How to start making a 2d pool game?
  196. custom NSTableView
  197. Result code -8976???
  198. Carbon Documents
  199. handle to char*
  200. Ray-Sphere Collision
  201. Text type?
  202. Parse Errors in Obj-C
  203. XcodeGLUT tutorial problem :(
  204. Nehe tutorial...sorry!
  205. Get random numbers!!!
  206. retain count weirdness
  207. is the copy method broken in Tiger?
  208. Arrays as Parameters?
  209. yet another retain/release question...
  210. Accessing Pixel Information
  211. Converting Int To String
  212. Problem With Motion in NSView
  213. Pathing, Turning, and Trig
  214. Archiving Object
  215. Quick question on fread/fwrite
  216. Searching Within .app For Files
  217. 2D Click to 3D Point
  218. Resizing Window and View
  219. 3D Homing Missile
  220. Tile array
  221. Files
  222. Faking a Z Coordinate With NSImage
  223. NSButton Set Text Color?
  224. C with blender
  225. Collision Detection/Physics engines optomized for 2D?
  226. Very First Steps . . .
  227. detecting whether a point lies in a triangle
  228. Can't find nib?
  229. 2D map storage structures
  230. Simple math I just can't get.
  231. Mock Hard Drive Architecture
  232. Simple 2D Matrix Rotation isn't working
  233. Saving High Scores
  234. Making an application into a package
  235. Translating a window coordinate to a view coordinate
  236. Fairly nice article on AI methods for games
  237. Ragdoll Physics
  238. Newbie question about libraries and unix stuff...
  239. Class not found in nib
  240. window->fullscreen
  241. Best method for creating online text RPGs?
  242. NSAffineTransform Examples
  243. Making a Scriptable Engine
  244. The concept of 2d fighting game
  245. Why no GLUT_KEY_HELP?
  246. Is glutBitmapCharacter() as good as it gets?
  247. Mouse events for an openGL window
  248. Basic questions about rigid body physics
  249. Ragdoll Physics
  250. Help starting