- Help starting
- Template specialization of a method
- Reading Binary Files
- too many transformations
- Shrinking An Array After Creation
- Am I calculating the dot-product correctly?
- Starting with Cocoa/OpenGL
- Cocoa: Mouse location while dragging window
- Projecting one vector onto another... why?
- PDF lecture notes on various game programming topics
- Cocoa Game Programming Workshop
- Scenegraph newbie
- Can't Find a Good Quadtree Tutorial/Example
- pthreads vs carbon threads
- Trouble Calculating Height Field Normals
- Some nice tutorials on graphics and physics
- geting window position
- Free sample chapter from Physics for Game Programmers
- More games should use these laws of physics
- Carbon Help
- Some excellent articles on Rigid Body Dynamics
- Too bad this isn't on Mac
- Do you use HID Manager in your games?
- NSTimer Running always or somtimes
- Events
- Brew me up a hot cup of Cocoa
- pathfinding crashes
- Minesweeper algorithm
- scaling of textures
- Multiple Defines on One Line
- Timers via clock()
- High Scores
- Game Engine
- Starting from scratch? (PHP Background)
- OBB Intersection volume
- Starting from scratch? (C Background)
- My craptacular interpretation of Jakobsen's verlet paper
- Texture is being horizonatally flipped...
- how does Mac OS X handle relative file paths?
- Simple OpenGL/Xcode Question.
- Flipping FTGL glyphs
- NSTableView
- I love o-o programming :-)
- Problem with sdl opengl
- Trickey Input Problem
- Getting the name of a key from a NSDictionary
- Contexts and NSOpenGLViews problem
- moving Mac OS X game to another OS X machine....
- Here's a tip on collision detection
- redirecting stdout, stderr to console window?
- Stupid Permissions Questions...
- I'm going CRAZY!!! Random crashes without reason
- Is Force Feedback broken in Tiger?
- Pinball - The Basics?
- NSImage and NSView problems
- Cursor coordinates off during resolution change
- Using NSPanel with IB
- Syntax error
- Quake II Evolved and XCode
- Algorithm for moving between two points on a plane...
- Something I'm getting frustrated with...
- drawRect before awakeFromNib
- Computing Vertex Normals of Heightfield
- Cocoa list widget?
- scrolling math
- Do you actually use dynamic memory?
- Verlet Integration + Basic Stick Constraints. Now What?
- State Tables and Event Handling
- Call For Help: The Game Track Open Source Project
- Fullscreen menu problem
- Help With Linking Errors
- drawRect: is not executed after setNeedsDisplay:YES
- Some sort of array problem
- Game Module Structure Question
- Can you programmatically set the title of a NStextfield?
- Surround
- pathfinding, special case...
- Troubles With Dynamic Memory
- Particle Engines
- Collision Detection
- Obtaining Supported Screen Resolutions
- C tutorials for a beginner
- Simple OO OpenGL Setup.
- Help with some beginner C code!
- Spiny Dobopty
- Even Number of Triangles for Any 3D model
- Dodgy Normals!?!?!??!
- Good collision points
- Carbon Key / Char Codes
- Random Drawing issue
- Game Loop in Cocoa
- Good Game Loop with Physics Units
- Is there a system call to open HTML file programatically?
- memcpy(stuct array pointer struct array point)
- Knowing when to hold 'em.
- Prompting User to Select File
- how to init and get a dictionary working
- Collision Response Question
- Dangling Pointers/ Memory Leak definitions...
- Capturing Arrow Key Press
- Arkanoid type game question
- Height Map Loader, problem
- Basic compiling questions...
- Programically creating window + openGl view
- Texturing height map problems
- Crazy AI stuffs
- pointer or not?
- compiler (pre-processing?) error of SDL project
- Code for Terminal in Obj-C?
- Populating a scenegraph and Dynamism
- Nifty geometry reference
- A Little Problem with NSLog (and long time no see)
- Key sequence to generate end-of-file signal?
- Cocoa/Objective-C Question
- Another problem, this time with NSTextField
- ode - speed with composite objects
- Starting to program an actual game
- How to write a custom memory manager
- Cocoa Event Loop/NSTimer revisited
- Nib in a framework
- Opinion on lots of bullets in game
- Character Physics talk
- Object Release Difficulty
- Coding Styles and Speed
- NSNumber lvalue assignment woes
- Can't use NSString to put a number on screen?
- Saving data to file
- NSLog Changes Value
- Discussion about only having one exit point in a function?
- Finding 2D Perpendicular Vector
- Converting (x, y) into NESW direction
- Creating Triangular mesh from vertex
- Getting Number From Character In NSString
- Raw key even handler hogging the keyboard input
- Particle groups
- Handling a return or enter key event on an edit text control
- A Custom Window for a Game
- Hide Mouse Pointer
- question about code structure/style
- subfunctions?
- Screen release during crash
- Using OpenGL 1.5 functions
- Newbie Cocoa query - setTitle: at window init
- Mac OS X Programming books
- Prebinding for Ogg and Voribs libs/frameworks
- Taking the next big step... into 3D
- Graphic Programming for Games
- 2d array trouble
- Programming a Game Interface
- Is it possible to lerp between to matrices?
- type of enum from old code
- Anyone use the C++ standard library?
- Trouble With Class in Custom Framework
- Two c++ questions
- Separating Axis Collision Detection
- Inheritage visibility in C++
- Noob Cocoa and Carbon Questions
- c++ constructor question
- File parsing... the best way...
- Particle Engine Musings
- Module Based Game?
- Silly Pet Peeve or something I should be doing...
- Fake NSTableView
- NSTimer / animation framerate question
- New to Mac Game Programming
- Storing data for action replays
- How do you usually do animation in 3D
- Pong AI trouble
- Float vs Double
- abstruse transformation Matrix question...
- Implementing audio in games
- GLFW issue
- OOP in C?
- NSData to ...?
- glGenTextures always sets '0'....
- How to change zNear and zFar dynamically
- models to openGL overview or introduction...
- Simple CarbonEvent Question
- Texture Fails to Appear
- Custom Primatives... faster?
- If - or statement help
- I need code to dissasemble.
- Physics Examples/Help With Differentials
- true newbie Q: my app can't find the .nib file (SDL)
- NSGL fullscreen toggling
- Pointer-related woes (C/C++)
- RTS unit handling
- XCode Skipping Certain Breakpoints
- Mathmatical formula for integer checking
- Isometric Tile Plotting
- Collision Detection between 2 circles
- Menus Not Loading From Nib
- QuickDraw?
- Collision Detection Suggestions
- Little error...
- Hi, I am really interested in starting to make games for fun.
- Would you consider these powerful tools?
- fgets is only reading part of the line
- Collision detection problem
- NSView loaded from bundle won't draw...
- Drawing a subview loaded from a bundle
- Rsrc Etc
- Game Data In A OOP World
- Hiding the Cursor in Carbon?
- c++ tutorials and lessons
- blocking function for timing purposes
- Path Finding
- i'm beginner: need some help
- Event Handling (Keyboard and Mouse)
- Screen Anti-aliasing basic question
- Question about gametutorials
- Cocoa obj-c method invocation problem
- Quicktime broken?
- Obtaining GL Context
- Translate mouse coordinates to world coordinates
- Loading Textures in OpenGL using libpng
- Good tools for programming on MacOS X Tiger
- NSColor and NSColorPicker Don't Agree
- "Command /.../jam failed with exit code 1"- huh?
- Beginner needs suggestions for starting programming
- Cocoa system time?
- How to get started in game development!
- How to get started in game development!
- How to get started in game development!
- Get Started Sticky Question
- Rotating a triangle to vertical.
- Engine Conceptualization
- Help people
- Noob needs help on AI
- Camera work. centering mouse
- Yet Another Collision Detection Question
- Collection Class Peformance
- Space partitioning with Octrees
- Please help me conceptually with extended character support
- Loading a png with devIL
- Copy Protection
- Return style
- Microsoft is providing game writing tutorials!
- Free Structs
- OSX basics
- Sometimes collisions work, sometimes they don't.
- Mouse button enabler, like GamePad Companion
- Simulating "system idle" events in Carbon applications
- Searching Headers & Documentation
- Problems with fink installed libpng at runtime
- Struct based functions
- Most basic real-time app programming
- Next step after Timers
- Vector on slope
- Collision