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  1. setting a bool while using an NSMutableSet
  2. Mathematics for flying through a 3d space
  3. Undefined symbol & getpixel
  4. Do I Have to Use a Seperate PID
  5. Organizing tutorial data/instructions
  6. Bizarre Conditional Operator Problem in C++
  7. Transition from programmer to video game programmer <book suggestions>
  8. Tic Tac Toe - already done on calc
  9. What is it with rand()?
  10. Finished Tic Tac Toe in C - Feedback on my source?
  11. Using STL Map
  12. Arrays or variables containing executable functions
  13. Allocated int's versus non allocated int's?
  14. Gaining sole access to a HID device
  15. What could be causing this SIGSEV?
  16. What... the... heck? Const Char & Chars.
  17. Image Collison for Unknown Curves
  18. where do global variables fall into the memory type?
  19. Key Config Dialog, EventTypeSpec, etc.
  20. Threading
  21. Proper Way to Exit an NSThread
  22. how to track the last lines you modified
  23. Conditional Compilation Errors
  24. Picture in Interface Builder
  25. Text Box tabbing
  26. Multiple def. of symbol??
  27. Animate An NSImage
  28. basic C++ <iostream> question
  29. data between 2 Instantiations
  30. C++ references
  31. C++ Different forms of the same thing
  32. syntax for C++ initializer list?
  33. Parts of C++ not linking properly?
  34. CodeWarrior Question
  35. Zooming Control with a 2D Camera
  36. Carbon C/ Cocoa API Questions
  37. Box to Plane Intersection With Quaternions
  38. PTK w/ XCode getting started
  39. InvalWindowRect() is killing me!!
  40. Hello! A variety of questions, need some direction! :)
  41. (Probably silly) OpenGL/XCode question
  42. I need a graphics API
  43. API Internal ID's, and my ID's
  44. GLUI buttons
  45. manymouse problems
  46. Errors With AppKit
  47. Errors In System Files
  48. Carbon - Reading / Writing Text Files
  49. Using a matrix to generate a new vector position
  50. Little Endian to Big Endian
  51. Designing a better framework
  52. Sending an NSImage on a Network
  53. 3D Math Problem
  54. Reading/writing files in Carbon?
  55. First look at my Text RPG
  56. Interleaved or tightly-packed VertexArrays?
  57. Font conundrum
  58. NSIntersectsRect detection, buggy..
  59. Bullet Physics Library / COLLADA physics viewer
  60. Newbie question: Cocoa and Carbon - which for what and how to get started?
  61. Using/making dylib
  62. Program dependencies
  63. Even *MORE* endian issues
  64. Apple "OpenGL Game Template"
  65. problem with time based animation
  66. Should global variables be pointers or full objects?
  67. Main loop in Carbon/C++
  68. What's the best, erm, window handling thing?
  69. Compiling DevIL as a static library
  70. Trouble with template classes
  71. Difference between Development and Deployment?
  72. Trouble with Time and GLUT looping mechanisms
  73. Managing bigger project with namespaces
  74. What do I have to do to achieve this?
  75. 2D Polygon intersection testing
  76. Rotation along directional vector
  77. debugging framework source in XCode
  78. Please, teach me the memory address junk!
  79. Coding a Tic Tac Toe game in C
  80. Linker Errors
  81. Where to start?
  82. Closest Point on Polygon Boundry
  83. Please help me with problem (OpenGl\Cocoa\Objective-C)
  84. Handling more than one key press at once
  85. is such a code construct possible?
  86. Problems with rendering using NSOpenGLView
  87. Game crashing and I can't figure out why
  88. Should my board game be multi-threaded?
  89. Area Calculator app in C++
  90. Haha, what a waste (collision detection)
  91. OpenGL and Carbon Controls in the same Window
  92. Preparing my application for release
  93. GLUT hates characters with ASCII value less than 100
  94. Some sort of guide to processors?
  95. drawRect in NSOpenGLView help
  96. calculating X and Y coordinates w/ an angle and distance
  97. Combining then splitting angular and linear velocity
  98. Best way to calculate framerate
  99. Starting Menu: a separate event loop?
  100. Intel Mac -> Many Warnings (deprecated functions)
  101. Trouble With NSDate Usage
  102. Help With A Prototype
  103. NSOpenGLView subclass not overriding super?
  104. Effects of improper/different namespace usage.
  105. Best vertex throughput on MacBooks?
  106. Help with texture mapping please :)
  107. Separating data, scene & rendering from user interface (preferably using bindings?)
  108. Mud with or without Multi-Threading ?
  109. Endian-ness
  110. Making a game
  111. Multiplayer socket programming, Windows/Mac compatible
  112. Refacored Bullet Physics Library 2.1 released
  113. Problems with variables in Obj-C
  114. Cross-platform RPG
  115. Weird behaviour with structs and the = operand
  116. Falling
  117. How to use gettimeofday?
  118. Trouble with stack implementation
  119. Bullet C4 Physics demo
  120. Creating Stable And Accurate Physics With Newton
  121. Calculating direction of car from normal vector and angle
  122. Removing Vector Items In Loop?
  123. Integrating Force And Torque
  124. Converting integer/numeric values to Strings
  125. Where Do I Start?
  126. Taking advantage of 3DNow, SSE, MMX or whatever the PPC equivalent is called...
  127. kEventMouseUp with HIViews in a window
  128. Straight Joints With Particles
  129. Engine Internal Fundamental Design
  130. Weird (but small) compiling error
  131. carbon+OpenGL, a very annoying problem, can anyone help?
  132. Collision Response With Circles
  133. (nothrow) = ? (C++)
  134. bsp
  135. Calculate mouse position in opengl
  136. Generating Corner points of Rectangular Box using center point and forward vector
  137. Experience with MD2's? Your brains are needed!
  138. dynamic arrays, file reading/writing, etc.
  139. Mouse look
  140. Comparing Floats Without ==
  141. C++ Unions
  142. Trouble With Template Classes in C++
  143. GDB locks up
  144. GUI Management Design
  145. Interface Troubles
  146. making a window in C++
  147. Writing an ObcJ function/calling it from C++
  148. Unity trial is buggy
  149. atomic operations in multithreaded c code?
  150. Thread-Safe reference counted smart pointers in c++
  151. two-dimensional dynamic array, const char* adding
  152. SIGSEV I can trace, but not fix (help needed)
  153. Mac Programming resources/links
  154. C++ in Mac OS X
  155. Finding Outer Vertices of Shapes
  156. Previous frame inner to this frame (corrupt stack?)
  157. Weird errors with std::map
  158. Combined declarations and definitions in .h file
  159. Killing the char on the end of a char array
  160. How to access the game memory to withdraw information
  161. how to call fathers setNeedsDisplay from child.
  162. dynamic array not working properly
  163. SDL Loading bitmap (Newb)
  164. Bullet Showcase Contest: win a Playstation 3 or Nintendo Wii
  165. Really simple #pragma question
  166. Really stupid general library question...
  167. Problems including png.h
  168. Changing cursor in C++/SDL possible?
  169. Getting CGContext for a window
  170. Collision detection
  171. Probably trivial Opengl question..but
  172. 3d file format
  173. libsdl down and can't find SDL_ttf framework
  174. program dies, but no error :\
  175. OpenGL Fire effects with blending
  176. windows C++ -> mac C++ dev
  177. Need to learn SDL
  178. NSWindow frame message not returning correct values after moving the window
  179. Need help with acceleration/time physics...
  180. What do you want to see in a Random Number Generator?
  181. Framerate control + basic physics math
  182. Fullscreen SDL problem
  183. Python and game programming
  184. My pongball won't move!!
  185. Bizarre glitch...
  186. Creating a shortcut icon on desktop ??
  187. Bizarre Bug
  188. Curious Compiler Issue?
  189. Fastest Game?
  190. Cocoa OpenGL
  191. IMG_Load undefined error
  192. Frame Based Animation
  193. List of connected devices?
  194. C++ copy constructor with subclasses
  195. Need help with Nehes tutorial
  196. char array versus pointer to string constant question
  197. Newbie book on cross-platform game making? and some questions...
  198. Need Help
  199. _NSAutoreleaseNoPool(), glcaml, SDL and ocaml
  200. Porting examples from an introductory 3D book
  201. pass c++ objects to thread via DO
  202. Looking for some books
  203. programming problems
  204. 2D space game. How to have infinite starfield?
  205. Designing a 2D game...
  206. Need help with game
  207. Making a car align with the terrain
  208. getting tha angle from 2 normals
  209. mouse sensitivity
  210. Gett my Quaternions into my matrix properly
  211. Accessing an inherited class's variables
  212. Anybody have an idea what this variable is used for?
  213. graphic image ordering question
  214. Strange bug with yellow minimize buttons
  215. Cocoa OpenGL
  216. error: malloc.h: No such file or directory
  217. fstream not working
  218. Planning my route
  219. Need Help to Continue On
  220. Cocoa OpenGL
  221. Carbon Opengl
  222. My AnimationManager didn't like being a pointer.
  223. Starter Help
  224. Mouse coordinates with Cocoa
  225. Simple textures with GLUT?
  226. Quaternion Problem
  227. AbsoluteTime manipulatiion
  228. Collision detection Fundamentals please
  229. Hex key codes
  230. 3d worlds
  231. Registering window movement
  232. gettimeofday discrepancy
  233. boost dynamic_pointer_cast, shared_ptr not working as expected
  234. Help with Floats
  235. How To Convert C into Objective-C for games???
  236. Nehe Fullscreen
  237. Help with GL code
  238. CocoaGL Book
  239. OpenGL question
  240. Menu Item Question
  241. Wave generator problems...
  242. Dot and Cross product
  243. NSEvents
  244. Full-screen without OpenGL
  245. Obj loader help
  246. Cocoa or Carbon?
  247. Mouse acceleration curve
  248. Browser Based.. Updating turn times?
  249. What "technologies" should I use?
  250. n00b question. Shuffling a deck (NSMutableArray)