- setting a bool while using an NSMutableSet
- Mathematics for flying through a 3d space
- Undefined symbol & getpixel
- Do I Have to Use a Seperate PID
- Organizing tutorial data/instructions
- Bizarre Conditional Operator Problem in C++
- Transition from programmer to video game programmer <book suggestions>
- Tic Tac Toe - already done on calc
- What is it with rand()?
- Finished Tic Tac Toe in C - Feedback on my source?
- Using STL Map
- Arrays or variables containing executable functions
- Allocated int's versus non allocated int's?
- Gaining sole access to a HID device
- What could be causing this SIGSEV?
- What... the... heck? Const Char & Chars.
- Image Collison for Unknown Curves
- where do global variables fall into the memory type?
- Key Config Dialog, EventTypeSpec, etc.
- Threading
- Proper Way to Exit an NSThread
- how to track the last lines you modified
- Conditional Compilation Errors
- Picture in Interface Builder
- Text Box tabbing
- Multiple def. of symbol??
- Animate An NSImage
- basic C++ <iostream> question
- data between 2 Instantiations
- C++ references
- C++ Different forms of the same thing
- syntax for C++ initializer list?
- Parts of C++ not linking properly?
- CodeWarrior Question
- Zooming Control with a 2D Camera
- Carbon C/ Cocoa API Questions
- Box to Plane Intersection With Quaternions
- PTK w/ XCode getting started
- InvalWindowRect() is killing me!!
- Hello! A variety of questions, need some direction! :)
- (Probably silly) OpenGL/XCode question
- I need a graphics API
- API Internal ID's, and my ID's
- GLUI buttons
- manymouse problems
- Errors With AppKit
- Errors In System Files
- Carbon - Reading / Writing Text Files
- Using a matrix to generate a new vector position
- Little Endian to Big Endian
- Designing a better framework
- Sending an NSImage on a Network
- 3D Math Problem
- Reading/writing files in Carbon?
- First look at my Text RPG
- Interleaved or tightly-packed VertexArrays?
- Font conundrum
- NSIntersectsRect detection, buggy..
- Bullet Physics Library / COLLADA physics viewer
- Newbie question: Cocoa and Carbon - which for what and how to get started?
- Using/making dylib
- Program dependencies
- Even *MORE* endian issues
- Apple "OpenGL Game Template"
- problem with time based animation
- Should global variables be pointers or full objects?
- Main loop in Carbon/C++
- What's the best, erm, window handling thing?
- Compiling DevIL as a static library
- Trouble with template classes
- Difference between Development and Deployment?
- Trouble with Time and GLUT looping mechanisms
- Managing bigger project with namespaces
- What do I have to do to achieve this?
- 2D Polygon intersection testing
- Rotation along directional vector
- debugging framework source in XCode
- Please, teach me the memory address junk!
- Coding a Tic Tac Toe game in C
- Linker Errors
- Where to start?
- Closest Point on Polygon Boundry
- Please help me with problem (OpenGl\Cocoa\Objective-C)
- Handling more than one key press at once
- is such a code construct possible?
- Problems with rendering using NSOpenGLView
- Game crashing and I can't figure out why
- Should my board game be multi-threaded?
- Area Calculator app in C++
- Haha, what a waste (collision detection)
- OpenGL and Carbon Controls in the same Window
- Preparing my application for release
- GLUT hates characters with ASCII value less than 100
- Some sort of guide to processors?
- drawRect in NSOpenGLView help
- calculating X and Y coordinates w/ an angle and distance
- Combining then splitting angular and linear velocity
- Best way to calculate framerate
- Starting Menu: a separate event loop?
- Intel Mac -> Many Warnings (deprecated functions)
- Trouble With NSDate Usage
- Help With A Prototype
- NSOpenGLView subclass not overriding super?
- Effects of improper/different namespace usage.
- Best vertex throughput on MacBooks?
- Help with texture mapping please :)
- Separating data, scene & rendering from user interface (preferably using bindings?)
- Mud with or without Multi-Threading ?
- Endian-ness
- Making a game
- Multiplayer socket programming, Windows/Mac compatible
- Refacored Bullet Physics Library 2.1 released
- Problems with variables in Obj-C
- Cross-platform RPG
- Weird behaviour with structs and the = operand
- Falling
- How to use gettimeofday?
- Trouble with stack implementation
- Bullet C4 Physics demo
- Creating Stable And Accurate Physics With Newton
- Calculating direction of car from normal vector and angle
- Removing Vector Items In Loop?
- Integrating Force And Torque
- Converting integer/numeric values to Strings
- Where Do I Start?
- Taking advantage of 3DNow, SSE, MMX or whatever the PPC equivalent is called...
- kEventMouseUp with HIViews in a window
- Straight Joints With Particles
- Engine Internal Fundamental Design
- Weird (but small) compiling error
- carbon+OpenGL, a very annoying problem, can anyone help?
- Collision Response With Circles
- (nothrow) = ? (C++)
- bsp
- Calculate mouse position in opengl
- Generating Corner points of Rectangular Box using center point and forward vector
- Experience with MD2's? Your brains are needed!
- dynamic arrays, file reading/writing, etc.
- Mouse look
- Comparing Floats Without ==
- C++ Unions
- Trouble With Template Classes in C++
- GDB locks up
- GUI Management Design
- Interface Troubles
- making a window in C++
- Writing an ObcJ function/calling it from C++
- Unity trial is buggy
- atomic operations in multithreaded c code?
- Thread-Safe reference counted smart pointers in c++
- two-dimensional dynamic array, const char* adding
- SIGSEV I can trace, but not fix (help needed)
- Mac Programming resources/links
- C++ in Mac OS X
- Finding Outer Vertices of Shapes
- Previous frame inner to this frame (corrupt stack?)
- Weird errors with std::map
- Combined declarations and definitions in .h file
- Killing the char on the end of a char array
- How to access the game memory to withdraw information
- how to call fathers setNeedsDisplay from child.
- dynamic array not working properly
- SDL Loading bitmap (Newb)
- Bullet Showcase Contest: win a Playstation 3 or Nintendo Wii
- Really simple #pragma question
- Really stupid general library question...
- Problems including png.h
- Changing cursor in C++/SDL possible?
- Getting CGContext for a window
- Collision detection
- Probably trivial Opengl question..but
- 3d file format
- libsdl down and can't find SDL_ttf framework
- program dies, but no error :\
- OpenGL Fire effects with blending
- windows C++ -> mac C++ dev
- Need to learn SDL
- NSWindow frame message not returning correct values after moving the window
- Need help with acceleration/time physics...
- What do you want to see in a Random Number Generator?
- Framerate control + basic physics math
- Fullscreen SDL problem
- Python and game programming
- My pongball won't move!!
- Bizarre glitch...
- Creating a shortcut icon on desktop ??
- Bizarre Bug
- Curious Compiler Issue?
- Fastest Game?
- Cocoa OpenGL
- IMG_Load undefined error
- Frame Based Animation
- List of connected devices?
- C++ copy constructor with subclasses
- Need help with Nehes tutorial
- char array versus pointer to string constant question
- Newbie book on cross-platform game making? and some questions...
- Need Help
- _NSAutoreleaseNoPool(), glcaml, SDL and ocaml
- Porting examples from an introductory 3D book
- pass c++ objects to thread via DO
- Looking for some books
- programming problems
- 2D space game. How to have infinite starfield?
- Designing a 2D game...
- Need help with game
- Making a car align with the terrain
- getting tha angle from 2 normals
- mouse sensitivity
- Gett my Quaternions into my matrix properly
- Accessing an inherited class's variables
- Anybody have an idea what this variable is used for?
- graphic image ordering question
- Strange bug with yellow minimize buttons
- Cocoa OpenGL
- error: malloc.h: No such file or directory
- fstream not working
- Planning my route
- Need Help to Continue On
- Cocoa OpenGL
- Carbon Opengl
- My AnimationManager didn't like being a pointer.
- Starter Help
- Mouse coordinates with Cocoa
- Simple textures with GLUT?
- Quaternion Problem
- AbsoluteTime manipulatiion
- Collision detection Fundamentals please
- Hex key codes
- 3d worlds
- Registering window movement
- gettimeofday discrepancy
- boost dynamic_pointer_cast, shared_ptr not working as expected
- Help with Floats
- How To Convert C into Objective-C for games???
- Nehe Fullscreen
- Help with GL code
- CocoaGL Book
- OpenGL question
- Menu Item Question
- Wave generator problems...
- Dot and Cross product
- NSEvents
- Full-screen without OpenGL
- Obj loader help
- Cocoa or Carbon?
- Mouse acceleration curve
- Browser Based.. Updating turn times?
- What "technologies" should I use?
- n00b question. Shuffling a deck (NSMutableArray)