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  1. Organizing tutorial data/instructions
  2. Bizarre Conditional Operator Problem in C++
  3. Transition from programmer to video game programmer <book suggestions>
  4. Tic Tac Toe - already done on calc
  5. What is it with rand()?
  6. Finished Tic Tac Toe in C - Feedback on my source?
  7. Using STL Map
  8. Arrays or variables containing executable functions
  9. Allocated int's versus non allocated int's?
  10. Gaining sole access to a HID device
  11. What could be causing this SIGSEV?
  12. What... the... heck? Const Char & Chars.
  13. Image Collison for Unknown Curves
  14. where do global variables fall into the memory type?
  15. Key Config Dialog, EventTypeSpec, etc.
  16. Threading
  17. Proper Way to Exit an NSThread
  18. how to track the last lines you modified
  19. Conditional Compilation Errors
  20. Picture in Interface Builder
  21. Text Box tabbing
  22. Multiple def. of symbol??
  23. Animate An NSImage
  24. basic C++ <iostream> question
  25. data between 2 Instantiations
  26. C++ references
  27. C++ Different forms of the same thing
  28. syntax for C++ initializer list?
  29. Parts of C++ not linking properly?
  30. CodeWarrior Question
  31. Zooming Control with a 2D Camera
  32. Carbon C/ Cocoa API Questions
  33. Box to Plane Intersection With Quaternions
  34. PTK w/ XCode getting started
  35. InvalWindowRect() is killing me!!
  36. Hello! A variety of questions, need some direction! :)
  37. (Probably silly) OpenGL/XCode question
  38. I need a graphics API
  39. API Internal ID's, and my ID's
  40. GLUI buttons
  41. manymouse problems
  42. Errors With AppKit
  43. Errors In System Files
  44. Carbon - Reading / Writing Text Files
  45. Using a matrix to generate a new vector position
  46. Little Endian to Big Endian
  47. Designing a better framework
  48. Sending an NSImage on a Network
  49. 3D Math Problem
  50. Reading/writing files in Carbon?
  51. First look at my Text RPG
  52. Interleaved or tightly-packed VertexArrays?
  53. Font conundrum
  54. NSIntersectsRect detection, buggy..
  55. Bullet Physics Library / COLLADA physics viewer
  56. Newbie question: Cocoa and Carbon - which for what and how to get started?
  57. Using/making dylib
  58. Program dependencies
  59. Even *MORE* endian issues
  60. Apple "OpenGL Game Template"
  61. problem with time based animation
  62. Should global variables be pointers or full objects?
  63. Main loop in Carbon/C++
  64. What's the best, erm, window handling thing?
  65. Compiling DevIL as a static library
  66. Trouble with template classes
  67. Difference between Development and Deployment?
  68. Trouble with Time and GLUT looping mechanisms
  69. Managing bigger project with namespaces
  70. What do I have to do to achieve this?
  71. 2D Polygon intersection testing
  72. Rotation along directional vector
  73. debugging framework source in XCode
  74. Please, teach me the memory address junk!
  75. Coding a Tic Tac Toe game in C
  76. Where to start?
  77. Closest Point on Polygon Boundry
  78. Please help me with problem (OpenGl\Cocoa\Objective-C)
  79. Handling more than one key press at once
  80. is such a code construct possible?
  81. Problems with rendering using NSOpenGLView
  82. Game crashing and I can't figure out why
  83. Should my board game be multi-threaded?
  84. Area Calculator app in C++
  85. Haha, what a waste (collision detection)
  86. OpenGL and Carbon Controls in the same Window
  87. Preparing my application for release
  88. GLUT hates characters with ASCII value less than 100
  89. Some sort of guide to processors?
  90. drawRect in NSOpenGLView help
  91. calculating X and Y coordinates w/ an angle and distance
  92. Combining then splitting angular and linear velocity
  93. Best way to calculate framerate
  94. Starting Menu: a separate event loop?
  95. Intel Mac -> Many Warnings (deprecated functions)
  96. Trouble With NSDate Usage
  97. Help With A Prototype
  98. NSOpenGLView subclass not overriding super?
  99. Effects of improper/different namespace usage.
  100. Best vertex throughput on MacBooks?
  101. Help with texture mapping please :)
  102. Separating data, scene & rendering from user interface (preferably using bindings?)
  103. Mud with or without Multi-Threading ?
  104. Endian-ness
  105. Making a game
  106. Multiplayer socket programming, Windows/Mac compatible
  107. Refacored Bullet Physics Library 2.1 released
  108. Problems with variables in Obj-C
  109. Cross-platform RPG
  110. Weird behaviour with structs and the = operand
  111. Falling
  112. How to use gettimeofday?
  113. Trouble with stack implementation
  114. Bullet C4 Physics demo
  115. Creating Stable And Accurate Physics With Newton
  116. Calculating direction of car from normal vector and angle
  117. Removing Vector Items In Loop?
  118. Integrating Force And Torque
  119. Converting integer/numeric values to Strings
  120. Where Do I Start?
  121. Taking advantage of 3DNow, SSE, MMX or whatever the PPC equivalent is called...
  122. kEventMouseUp with HIViews in a window
  123. Straight Joints With Particles
  124. Engine Internal Fundamental Design
  125. Weird (but small) compiling error
  126. carbon+OpenGL, a very annoying problem, can anyone help?
  127. Collision Response With Circles
  128. (nothrow) = ? (C++)
  129. bsp
  130. Calculate mouse position in opengl
  131. Generating Corner points of Rectangular Box using center point and forward vector
  132. Experience with MD2's? Your brains are needed!
  133. dynamic arrays, file reading/writing, etc.
  134. Mouse look
  135. Comparing Floats Without ==
  136. C++ Unions
  137. Trouble With Template Classes in C++
  138. GDB locks up
  139. GUI Management Design
  140. Interface Troubles
  141. making a window in C++
  142. Writing an ObcJ function/calling it from C++
  143. Unity trial is buggy
  144. atomic operations in multithreaded c code?
  145. Thread-Safe reference counted smart pointers in c++
  146. two-dimensional dynamic array, const char* adding
  147. SIGSEV I can trace, but not fix (help needed)
  148. Mac Programming resources/links
  149. C++ in Mac OS X
  150. Finding Outer Vertices of Shapes
  151. Previous frame inner to this frame (corrupt stack?)
  152. Weird errors with std::map
  153. Combined declarations and definitions in .h file
  154. Killing the char on the end of a char array
  155. How to access the game memory to withdraw information
  156. how to call fathers setNeedsDisplay from child.
  157. dynamic array not working properly
  158. SDL Loading bitmap (Newb)
  159. Bullet Showcase Contest: win a Playstation 3 or Nintendo Wii
  160. Really simple #pragma question
  161. Really stupid general library question...
  162. Problems including png.h
  163. Changing cursor in C++/SDL possible?
  164. Getting CGContext for a window
  165. Collision detection
  166. Probably trivial Opengl question..but
  167. 3d file format
  168. libsdl down and can't find SDL_ttf framework
  169. program dies, but no error :\
  170. OpenGL Fire effects with blending
  171. windows C++ -> mac C++ dev
  172. Need to learn SDL
  173. NSWindow frame message not returning correct values after moving the window
  174. Need help with acceleration/time physics...
  175. What do you want to see in a Random Number Generator?
  176. Framerate control + basic physics math
  177. Fullscreen SDL problem
  178. Python and game programming
  179. My pongball won't move!!
  180. Bizarre glitch...
  181. Creating a shortcut icon on desktop ??
  182. Bizarre Bug
  183. Curious Compiler Issue?
  184. Fastest Game?
  185. Cocoa OpenGL
  186. IMG_Load undefined error
  187. Frame Based Animation
  188. List of connected devices?
  189. C++ copy constructor with subclasses
  190. Need help with Nehes tutorial
  191. char array versus pointer to string constant question
  192. Newbie book on cross-platform game making? and some questions...
  193. Need Help
  194. _NSAutoreleaseNoPool(), glcaml, SDL and ocaml
  195. Porting examples from an introductory 3D book
  196. pass c++ objects to thread via DO
  197. Looking for some books
  198. programming problems
  199. 2D space game. How to have infinite starfield?
  200. Designing a 2D game...
  201. Need help with game
  202. Making a car align with the terrain
  203. getting tha angle from 2 normals
  204. mouse sensitivity
  205. Gett my Quaternions into my matrix properly
  206. Accessing an inherited class's variables
  207. Anybody have an idea what this variable is used for?
  208. graphic image ordering question
  209. Strange bug with yellow minimize buttons
  210. Cocoa OpenGL
  211. error: malloc.h: No such file or directory
  212. fstream not working
  213. Planning my route
  214. Need Help to Continue On
  215. Cocoa OpenGL
  216. Carbon Opengl
  217. My AnimationManager didn't like being a pointer.
  218. Starter Help
  219. Mouse coordinates with Cocoa
  220. Simple textures with GLUT?
  221. Quaternion Problem
  222. AbsoluteTime manipulatiion
  223. Collision detection Fundamentals please
  224. Hex key codes
  225. 3d worlds
  226. Registering window movement
  227. gettimeofday discrepancy
  228. boost dynamic_pointer_cast, shared_ptr not working as expected
  229. Help with Floats
  230. How To Convert C into Objective-C for games???
  231. Nehe Fullscreen
  232. Help with GL code
  233. CocoaGL Book
  234. OpenGL question
  235. Menu Item Question
  236. Wave generator problems...
  237. Dot and Cross product
  238. NSEvents
  239. Full-screen without OpenGL
  240. Obj loader help
  241. Cocoa or Carbon?
  242. Mouse acceleration curve
  243. Browser Based.. Updating turn times?
  244. What "technologies" should I use?
  245. n00b question. Shuffling a deck (NSMutableArray)
  246. Dealing with OBJ vetices formats
  247. Info for working with image files?
  248. Another newbie request.
  249. 22 pixel dead spot in fullscreen
  250. Question about Update() loops