- converting graphics to tile coords
- Inheritance issues
- Beginner's Help
- Drawing into a custom view from another object?
- MD2 coordinate system?
- apple drops 64-bit carbon support?
- Where are strings?
- objective-c on windows?
- setting up opengl w/cocoa
- Please help me:cry:
- glutwarppointer, what should i use instead?
- Using Scons To Build OgreNewt
- Make a method pause???
- Convert vector to angle?
- More angular problems
- Converting Local to World Coordinates
- What to use for collision detection
- Octree Problem
- stringByAppendingString question.
- Depth Sorting algorithm
- OH GAWD! Text parsing in cocoa?!?!?
- Confused with array-ness
- Calculating relative transformations
- Good Game Programming Book
- Signed distance fields
- Beat this bug!
- Controlling Game Loop
- Errors Building SGF
- Collision detection for 3D rigid body dynamics
- Begining visual programing.
- Renderware
- Objective C and Xcode for a former SuperCard user
- Simple 2D collision response
- OpenSceneGraph question
- Game Speed
- High Scores
- simple camera issue...
- Randomize Code Order
- Find 3D Direction with 2D Coordinates
- Troubles with simple events in Pygame
- Coding efficiently (pygame)
- [NSEvent keyCode] to actual keys?
- changing mouse icon in cocoa
- Coldet on OS X / 3D Collision Detection Libraries
- Creating NSImageView programmatically [fixed]
- only one error left! Please help...
- Making monsters drop stuff when they die
- Tile Movement w/ Pixel Scrolling
- 360 Degree Spaceship slide question
- Little Quaternion Example
- Array of Objects in C++
- Making your own game.
- A Beginner's question
- new position with vector
- simple Question about movement
- Noob: Accessing Structures from Cocoa Classes
- Help for drawing text with Quartz
- Who wants to help me balance a segway? ( fun, I hope )
- JPEG code?
- Please a Pac-man game tutorial in C
- Why doesn't my accented e ("é") show up in my alert sheets?
- Falling snow
- Java 4K Game Programming Competition
- Cross-Platform Programming
- What's your best AI?
- Debugging Help - Game Won't Display
- Modern fullscreen toggling
- help w/ performSelectorOnMainThread
- Verlet integration - Collision Handling - C++
- Command line arguments
- Where To Start for Graphics
- Yield in a Cocoa while loop
- NSArray Weirdness
- Math problem
- Some quick help getting started with certain Carbon functions
- No window focus in Carbon app on 10.5
- Collision Detection using four dimensions (time)
- performSelectorOnMainThread error
- Getting UBs from makefiles
- What do you like in your libraries
- Natural language AI
- Care to offer some advice?
- Internal Error on XCode
- Ragdoll Physic's: (For GML)..
- Modelling Tank Velocity
- AI: Attack, Defend, Retreat, Guard and Search
- General Physics Engine Questions
- Slow down over high ground
- Simulating a vehicle onterrain (OpenGL)
- GDC 2008, who's attending?
- Carbon start
- Getting the system time?
- List of member-created tutorials?
- draw and import SVG in Cocoa
- Mouse Events in NSView
- jump preview
- Strange problem while using 4x4 Rotation Matrix
- Get super triangle/bounding triangle of points
- Karl Berg's .obj loader and textures
- Where to go
- Edge Collision Response Problem
- Absolute Beginner
- Super Mario Galaxy Physics
- Adding static gravity object
- Problems with Rotation using Quaternions
- Immediate mode 3ds loader OUCH!
- Sending Data to a Website
- Loading TGA Image
- Users/Shared
- Basic programs in Cocoa
- Some free mac games
- (Relatively) easy way to compile XCode projects in MinGW on Windows?
- Full Screen Event Handling
- opengl and code::blocks link error
- linking against win32 libs?
- string to interger comparison?
- Proper game update loop in Cocoa?
- Is -fconstant-string-class broken under the XCode/Next runtime
- Installing 3rd party libraries/XCode
- how to make a Castlevania/metroid clone
- Better way of calling a function in another class?
- Collision complications...
- Maps Pathfinding Nodes
- Left mouse button causes moueup event despite button still being pressed.
- sqrt speed test - help please!!!...
- Suggestions on capturing video from opengl app?
- Encrypting game content
- Framework Issues
- Paralle programming baby steps
- Lua editor
- game newb
- Objective-C++
- Compiling on leopard
- SDL Acting Up
- My next thing
- Collisiondetection in 3D
- XCode OpenGL Game Engine
- Single file export
- XCode particle engine
- I need a timer
- Problems with user interaction and OpenGL
- 2D game programming in SDL
- ready to go, learn, and share !
- small question ..... help please !
- i made a file.c on xcode, what next please ?
- OpenGL transparency
- Do not know were to start!
- Best way to set up your main loop?
- Collision Detection in Depth
- Input Management
- Multiple NSTimers
- rotate around own axis
- Help Getting Started
- Quaternions: Pointing one vector at another
- Second Opinion Sought
- Using NSTimer in SDL Loop.
- Dice Rolling Metalanguage
- importing model problem
- opengl es HUD etc
- Just a simple rectangle
- GLUT Events
- Really Big Problem
- Im stuck...
- simple question (private)
- what means pending contract please ?
- Back to timer/update issue
- Couple of issues...
- Where to start
- Get path to user's "Application Support" folder
- Angle between two points?
- Collision Response
- Detected Collision Pipeline
- Trouble with mesh simplification
- Writing libraries vs writing apps.
- Subversion
- Subversion through Router
- CoreData, Vectors, and relationships
- Rotation Equation
- Applets from the Command Line
- AI/Movement
- Why free memory on application quit?
- openssl for iphone
- _NSFireTimer crash
- Suggestions for a physics library for java? Is there a chipmunk binding?
- My Flash game! :)
- 3d Space Sensing movement?
- im creating a text base game site
- Carbon events in windowed/full screen mode. Help needed.
- f suffix on floats revisited
- What to do?
- Requesting Help: Smooth keyframe interpolation algorithm
- TomorrowPlusX's SimpleGameFramework
- XCode 3.0 deployment
- MVC woes in Xcode/Interface Builder
- Game Programming for iPhone? Help with Cocoa and MVC.
- Separating update rate from render rate
- Window focus events in Cocoa
- Questions regarding flash
- Automated puzzle testing
- polling mouse location?
- Game has been ported to Mac: Please test
- C++ Interlocking Classes
- Game Programming Tutorial
- Triangle Normal Calculations
- Local (X, Y) Coordinates from 3D plane coordinates
- Alloc/Release question
- Triangle Intersection Tests
- [Article] Advanced Racing AI
- Ragdoll Physics
- mutating an array while enumerating
- Fullscreen Frustrations
- Breaking a 2D image
- keyboard limitations
- Objective-C Game development
- Books to add to Learning Programming list,
- Navigation of views in view base application
- xcode memory error thing issue
- Inheritance
- Noobish C++ Question - invalid argument types
- Question about Portability
- Pixel Perfect Collision Detection.
- How to get a UIView color of a perticular pixel(x,y)?
- Puzzles!
- Confused as to array behaviour
- Font bitmaps
- Collision Detection
- Snap
- CodeSign error: no certificate founnd
- Have Hierarchical Sprite Tree, Need To Transform Screen X,Y To Determine Which Sprite
- ending location from angle and speed
- Please help me in choosing web hosting
- 2D collision detection
- Mac version of ...
- Preprocessed Waypoints
- pointer cleanup questions
- memory pointer tricks?
- Book dedicated for iPhone Game Development
- Keyboard Input - C++ OpenGL
- Platform Game Design
- linking with a .dylib problem
- Key reading questions.
- Probability distributions
- M4a
- Profanity filtering?
- Testing PPC version on an Intel Mac.
- Where to go now?
- Darwinia AI
- Newbie trying to understand NeHe's Tutorials
- Moving images under user control - Please help!
- Objective-C problems