- Creating enemies in a 2d game
- Beginner, 2D side scroller
- Carbon Apple quit Event troubles
- Scrolling tiles?
- Quartz and Animation
- System Info
- Optimizing Cocoa Games
- HomeBrew OpenGL view in Cocoa
- Moving mouse location
- CGDisplay problems
- Accessing the Datafork in Carbon
- Receiving mouse clicks from different buttons
- Game-Related Cocoa Questions
- Slopes in Side-Scrollers
- RezLib on OSX
- MPW & Carbon
- Carbon File Code
- Carbon events
- Porting QTValuePak
- GBA Development on the Mac
- Cocoa Hex Based Game question
- File Code Problems
- Cocoa Keyboard help
- Drawing fps/Event timing using Carbon
- Using Carbon API in Cocoa Apps
- C String weirdness
- Carbon and edit text fields
- Manual Data Alignment in Cocoa
- 3D sound
- Full-screen with NSOpenGLView not working
- Game Timing (Cocoa)
- Slowing Game Down
- Carbon events (again)
- Rotating Images in Classic
- struct arrays
- Beginning Game Programmer, Question about GetKeys()
- When to run event loop...
- Laser collision
- OpenTransport problem in X
- Cursors in Cocoa
- Mouse events
- Full Screen in Cocoa
- Dragging + Selectors
- NSOpenGLView's init not being called... why?
- escape key?
- Moving stuff around
- I need help starting
- combo keydown
- Drawing sprites on screen
- In-Game Memory Usage Info
- kEventMouseMoved not functional?
- RAEL() and games
- of WaitNextEvent and Thread Priorities and Ceiling Whacks
- Creating and storing map data
- Wall Performance
- Collision Detection Woes
- This translucency code is killing me
- Java-Cocoa Resources
- Mac Game Programming book, worth it?
- MGP Question: DrawToBackBuffer()
- what is the best/easyest way to do graphics in C++?
- Loading World Nodes Incrementally
- Parallax Scrolling -- I've got it!
- How to do (2D) Particle Systems?
- MGP Book Question: GameLevel - Method p. 122
- Quickdraw question
- CursorDeviceMoveTo() is missing in Carbon
- Carbon Keyboard Events
- Simple Sound Tutorial
- Refreshing NSViews
- Setting the mouse location
- NSImage disappears
- Cocoa only input/event mechanism?
- resizing window
- Using an array of ptrs
- Animation in cocoa
- Quickly refreshing NSViews
- Sound library for Carbon
- Question for the performance experts
- CopyBits vs CopyMask
- Carbon Key Events
- Accepting Mouse Moved Events
- Games using dynamic libraries without installers
- Drawing into a window's GWorld
- Threads
- Physics tutorial
- mouse location woes
- FMOD - MAC Version
- Sound using carbon
- Collision Between Objects
- from NSString to text file
- Cocoa - Reset Mouse Position to center of View
- Cocoa: Mouse x and y
- invalid display
- Updating only parts of the screen
- What C to choose
- turn int to NSString?
- Porting Help: Input Devices
- textured windows/animated buttons
- NSRunLoops and NSTimers
- Carbon OpenAL
- Looping Sound in Cocoa
- [ANN] Amelio Game Input Library (G.I.L) v0.9
- Pro Gaming Tools (why use C?)
- Codewarrior for OSX vs Project Builder
- AI Ideas
- C# on a mac (warning: could scare small children)
- Triangular Data Structure
- Help finding good tutorial or sample code....
- Cocoa speeds
- Capturing Kestrokes
- Create a simple 2d sprite based game
- ObjC/c code error with lists
- Good libraries for C/C++
- smooth animation
- Dictionary vs Class
- Programming games in C++
- Newbie Cocoa Q: Help with pong
- The Noobing of a Sound Programmer
- OpenAL & reverb
- Newbie Developer in need of help.
- Create a Layer in Cocoa from a picture
- Sound from disk in Carbon?
- Pixel-based collision detection
- collision detection libraries - which one is king
- Playing MP3 from Cocoa
- Soul Ride snowboard sim
- Converting mouse coordinates in fullscreen context?
- Containment detection
- Distance in a shootem up 2D
- NSRunLoop
- How to use GetKeys()
- which model format
- How is Q3A taking advantage of dual CPUs?
- Simple Quake Variant?
- Cocoa & openGL
- Force feedback example?
- Sphere/Rectangle collision detection
- Accurate FPS
- Second mouse button input
- Very simple physics problem
- Question about angles
- VC++ Game Class problem
- Object Collision
- Point to Point
- Getting XY speed from an angle/velocity
- Anyone here gotten FMOD's newest release to work?
- What's the difference between FMOD and mikmod?
- High Scores in Cocoa
- Vanishing Menu Bar
- New to Carbon, need help plz...
- Display capture questions
- 2D collision detection in 3D
- Fullscreen in Cocoa
- Cocoa Question
- Ragdoll and cloth physics
- Thoughts on Allegro on Mac OS X
- 3dfx video card drivers source code released!
- 2D Fighting Game - Programming Techniques
- Frame Rates
- BSP (Quake 3) PVS Issues
- Getting Started
- 2+ keys down?
- Some quick Q's (Carbon)
- Drawing: Transparent Pixels and NSImage
- State of OpenAL?
- Aligning two picts on an Angle
- Creating editors
- Objective-C Sprite Animation
- Keeping track of bullets
- Vectors vs linked lists
- Collision Detection with concave-Polygons
- Scaling down the no. of bitsÖ
- Kinetics & Collision (In 2d)
- Speed distance velocity and other headaches
- 2D Graphics question...
- Animation Rotation Complication
- Need help with 2D animation
- Random numbers
- Camera rotation problem
- Keyboard Question
- Carbon Windows Problem
- Quaternions, coordinate systems, etc...
- Upcasting an std::vector
- Do you use STL for games?
- variable frame rate animation in Cocoa
- Problem reading mouse button state
- What should I be using for compiling?
- Tiling Engine Suggestions.
- FMOD and Cocoa
- GLUT questions
- Developing a 3-d game
- SpriteWorld 3
- Getting mouse location
- Getting angle between two points
- Quaternion constraints
- Carbon and Cocoa together....
- Volcanis Progress
- C++ Vertical Scrolling
- Best/simplest way to load data from disk
- What engine to use?
- What is the OSX version of DirectInput?
- Isometric tile plotting and such
- Help with gamemaking
- [For David, aarku] Carbon Events
- Good lod heuristic
- CB Key handling
- Building CocoaBlitz tilemap images.
- Fix for Annoying PB Warnings?
- Keys
- Scrolling
- (BSD Sockets) Dealing with Multiple Connections
- C++ blitting
- Beginner Interested in Game Programming
- Fast 2d rendering - CopyBits
- Simple physics math
- [CB] Drawing tilemaps using viewWillDraw
- Networking in games?
- NSSound and mp3
- Cocoa + Keys - Subclassing View
- Sprites collide with tiled background
- Correct way of handling key down
- Hi/Question
- Good File Engine For RTS Map Editor
- Building SpriteWorld "Simple" example with Project Builder
- Error during linking when trying to use FMOD in Cocoa app
- Cocoa: Tile Question
- How to create a Random Map Generator
- Terrain following
- Quick mouselook question
- Input Management
- how do I get a CG screen id from cocoa?
- Blitting in Cocoa
- Configurable keys - describe key that was pressed
- CBPong - CocoaBlitz
- Help with Alllegro
- Game input in Cocoa
- Book Review: Core Techniques and Algorithms in Game Programming
- Cocoa Filename Question
- Implementing sound
- Translating HID keyboard events to unicode chars
- Anyone has Cocoa tutorials or simple game sample code?
- [Cocoa] Problem with keyDown
- Gamma/brightness in Carbon
- Why won't my dot move?
- windows getting resized/moved after switching resolutions
- Halloween 3D shooter complete Tools Sources & Bin release
- Camera Following Object (3rd Person Perspective)
- Cocoa Game Programming for Dummies
- Simple Physics Game