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- initializing opengl in cocoa
- XCode path
- Universal binary tutorial and legacy?
- Problem Updating Old Xcode Projects
- Is data serialized/inflated via NSArchiver/NSUnarchiver safe for ppc/intel crossover?
- cocoa events: handling multiple key input
- dlopen for loading plugins
- Writer needed to update "Introduction to Mac Game Development Tools"
- Grep? Effective c++ Violations with Xcode
- Simple Text Editor with Syntax Highlighting
- Adding frameworks and resources to .app
- Press any key to continue
- Learning C with Xcode (book suggestions)
- Intel Macs and 3d modellers
- Xcode, C++, OpenGL, and Graphics Engines OH MY!
- Advice sought for first project.
- Adding frameworks to a framework
- Is FTGL really that slow ?
- rightMouseDown: woes
- Fixing Include Paths
- Starting from scratch
- Complex XCode projects
- Would you use these/how are they?
- "Unknown class in nib file"
- Data Type Conversion
- Subversion Client
- Recommened Text Editor
- 'Undefined Symbols' problem with Xcode 2.3. Any ideas, please!!
- 'Unidentified error' error in Xcode
- Anyone got darcs working on 10.3?
- Turning off typedef's in Xcode function pop-up menu
- Anybody here have experience with "D", ( digitalmars )
- Linking to dylib in xCode
- HID Utilities working
- Development on current/next gen game consoles
- Very new at this, any help would be appreciated.
- FTGL Outline Font
- This reference site is really good
- Building Universal Binaries
- GLFW and Xcode
- Changing window functionality when using SDL and Carbon
- Getting Irrlicht to work
- Using Packages and Text Files
- Skeletal Animation
- Window Buffer Trouble
- SDL, Nibs and GCC
- Universal Binary Problems
- 64-bit in Leopard
- Well-Behaved Mac Games...
- Cocoa, SDL, and NIB Files
- Question about Xcode targets and templates
- Where do I put resources for an SDL program?
- Embedding OpenAL.framework (Xcode 1.5)
- How do I use a NIB file for my main menu in SDL?
- Possibilities of an Intel based Mac?
- Using boost::filesystem in an Xcode project
- Parse errors that won't go away
- Ruby for scripting my game engine...
- HID Input Library - give me your wishlist
- Carbon AGL Python Extension Window Problem
- Redirecting a download-link?
- xCode is going slow these days
- Microsoft Dev Studio to XCode
- Includes with Xcode
- Xcode 1.5 + SDL 1.2.11 issues
- Help, I need a compiler :/
- Getting past the shielding window
- Renaming an executable in Xcode
- Quick Lua question
- Enabling the "quit" menu function in an SDL program
- Torque
- Computer Science Dilemma!
- SDL doesn't like C++...
- LGPL and Frameworks?
- Carbon mouse events blocked by window events
- physfs or howto make frameworks ?
- Xcode processor spikes
- Cross compiling with Gcc problem
- Help with new XCode version
- Can somebody with an intel mac help me?
- Xcode build configurations
- Disabling C++ named operators in Xcode
- Xcode re-compiles only every second time
- Interface Builder won't launch
- Failing to link with static library
- Problems compiling with libpng
- Help With libjpeg
- Subject: Trouble with Mix_LoadMUS_RW()
- SDL frameworks are giant.
- DMG making
- How to force the use of static libs when the dylib is present?
- height map image to .obj app
- Scroll Ball Direction
- WTF ___gxx_personality_v0
- NSData & zcat
- Unity contra Torque
- Xcode project template for Game Developers
- HID get scroll ball deltas
- Version control recommendations
- Torque Game Builder
- Good idea to merge SVN repos?
- suspend event notification ?
- Need help with undefined symbols error with Univeral app running under 10.3.9
- Unity issues
- Regular Expression Search And Replace in Xcode
- Dream 3D editor for games pipeline
- 3d Modeller Advice
- Framework and bundle problem
- Xcode and library search paths
- Fullscreen GL with Save Panel on top
- Open source alternatives
- HID get cookies given usage page and usage
- Attaching an OpenGL profile permanently
- XCode Build Question
- Console-style gamepad/input library
- 3DU Unity Entrants
- Universal binary?
- universal app testing?
- How to use a "C" Library?
- context sharing question
- XCode woes
- flex / bison port from win32 to OSX
- Ambiguous Linker Error
- How to start?
- Loading resources in SDL project
- cross-platform SDL packaging
- Statically linking to libjpeg?
- SDL or Allegro?
- OS X equivalent of ODE
- Free Game Engines
- What are the best programs to start out with?
- exec packers?
- Scons OsX Install Question
- PlayGround SDK
- Deployment build with XCode
- xCode see when the windows looses focus
- Remove the File Menu from app
- cross development issues
- .C cplusplus files in XCode?
- linking glew
- retaining colors with 0 alpha in GIMP
- Sdl?
- Doxygen
- Debugging user crashes in your sharware app
- Error with Release mode build: Zerolink?
- FTGL rendering problem
- Find info about installed gfxcards?
- Newbie networking - just dl'ing data from an URL...
- Makefile setup
- testing to see if my apps work on OS X 10.0 -> current
- OpenGL Menu engine?
- Removing Backgrounds of Animated Gifs
- help OpenSceneGraph
- Spiderweb's Blades of Exile is now open source
- file system question
- Adventure game studio
- Get mouse speed instead of position?
- DirectX
- Easy game dev tools for a young child
- C++ Class in XCode
- Objective-c class design
- Sauerbraten Help!
- OpenGL BASIC Compiler/SDK?
- Sound apis
- Leopard backwards compatible?
- A question about building target in xcode
- a link error,please help
- SVN: Terminal or XCode...
- Any Emacs users?
- Please test my app (it's not a game though). 10.3.9 users!?
- lex/yacc
- Runs in XCode, not on its own?
- a question about GetSharedLibrary
- HOpenDF Question
- how to debug a dylib?
- I met a question again,about dlopen.
- Easiest way to find CPU type and/or speed
- Setting up a fullscreen context
- Continuous Mouse Input and Keeping Focus
- It is a very stange problem, about Creating and Opening Files
- Amelio Framework
- Get sound intensity with SDL_mixer
- XCode Woes
- Bullet vs Ode
- Mono Performance For Games
- SDL, what's the dealwith SDL_FreeSurface?
- Help! Build failing on libcurl
- Changing the mouse image
- Unity 2.0.1 Released - Leopard Compatibility
- FSMakefsRefUnicode()
- HID Manager In Leopard
- How do you compile using the 10.3.9 SDK at the command line?
- CGContextShowTextAtPoint() help
- Need Help Debugging PPC Build on Intel
- Target Applications not created
- Help needed in Quartz
- NSAlert Memory Leak?
- Adding entries to Xcode editor's function listbox
- old computer software
- Anyone played with Unreal mods?
- Cross Compiler for Win32
- Compile a C file in XCode
- Run multiple targets simultaneously in Xcode?
- XCode or Terminal?
- NMG Plugin
- FutureBASIC
- program not running outside of debugging
- Interface Builder bindings
- Universal Binary on PPC : a few questions
- Build SDL Games with OS X and XCode
- Add a tab in Objective-C
- Multiple Targets in Xcode
- saveDocumentAs in firstresponder
- Help with opening/saving
- Xcode 3.0 crashes on project load
- Universal Binary
- Explicit casting of toll-free bridged objects
- IB3 App Title Problem
- Bug/Issue Tracker Systems
- NSColorWell afffects NSTextView
- First time build system?
- Quartz Composer
- Initial Svn Import?
- Multi-Touch Trackpad - open to developers?
- OpenGL problems
- XCode 3.1 Broke UB Linking
- Leveraging CoreData in Graphics Based Applications
- Newbie problem XCode Include files
- Tao.Sdl and window input focus
- how are "etext" and "end" defined on Darwin?
- #include <ft2build.h>
- How to play Flash SWF?
- recreating precompiled headers
- Sfxr - One Click Retro Sound Effects
- Anyone need Unicode format conversion code?
- Torque Game Builder (2D) Breakout Tutorial
- Retrieving user name with carbon.
- (SDL) command line commpiling questions
- Free tool for making your own fonts
- APP development question
- Makefile help
- How to install TAO ?
- Rewriting a (rather large) codebase in Cocoa
- Release the game .....
- SDK problem
- HID Device Framework
- Copy directory
- Stuck on CocoaDevCentral.com Cocoa tutorial
- Unholy method to link Linux library?
- Patches
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