View Full Version : Tools & Technology
- Beginning development
- Milkshape model loading on a Mac?
- Keyboard with Cocoa HID Manager
- Starter Programming Languages
- CubeX: Porting discussions
- Cocoa Socket Control?
- Network Programming
- Picking Cocoa or Carbon
- Multiplayer and networking
- Cross Platform game development
- Shall we bring Duke 3D to Mac OS X?
- Network play
- Obj-C on Linux
- Porting Code (e.g. Java)
- Level editor creation - Cocoa or Carbon
- Multiplayer Network Connection
- What language/api should I use?
- What API do 2D MacOSX games use?
- Networking Tutorials?
- want to start making a game
- Subspace Continuum for Mac
- Using Stuffit for games
- Networking
- Network Servers - whose connected to me?
- Marathon level formats
- Distributed (networked) dynamic terrain
- Mac is SOO frustrating to program for
- OpenTransport?
- Help Me! (Pick IDE)
- What's your game development environment?
- Getting Started in Mac Game Dev
- iPod Game Programming?
- BSD Unix to Mac OS X
- MVC Paradigm for games?
- Networking for Multiplayer Games Where to start?
- Game activated web browsing link
- Carbon or Cocoa? Pros and Cons
- 2D Tile map editor?
- Tools needed to create a game
- Linux IDE's
- So Many APIs
- Books/tutorials for programming basics
- Installing Allegro
- Saving a Place for Networking
- ogre3d looks neat
- Source Code Voice over Network and Physics Engine available
- Recommended physics libraries?
- Network Code Design
- Linux Games/Tibia
- Torque Demo Problems
- Amazing Torque Shader Engine-presentation at IGC '04
- Cross platform asset management?
- Xml game...
- Screen Recorder
- Game Console Programming
- Book Recommends Anyone?
- Dev. hardware - Which one?
- Ways to Network.
- Threads, Networks, and Performance.
- Using threads to set a timeout on a connect() call
- Xbox2 SDK on Macs?
- porting linux glut code to mac os x
- TextWrangler is now free!
- Simple networking?
- Mac Equivalent of MessageBox
- Free (LGPL) Skeletal Animation lib - Animadead
- Target Mac OS X?
- Doom 3 engine
- Need help porting an MMORPG client
- Changing Subversion server in Xcode
- ODE Problems
- Xcode Linker Errors
- Implementing Maya
- ODE w/ Cocoa
- Best technology to draw large indexed textures
- Newton weirdness
- Unrecoverable XCode Project
- Shark Messages
- Processing projects and proper bundled .app's?
- Shark and .app's with File manager...
- Openning .xCode with PB...
- Windows Event Loop -> Cocoa Timers
- Mailing data back home
- Outside IP
- Game port to test
- strange application error
- viewing standard output
- Handling drag and drop on image well control
- [ANN] Multithreaded Newton demo
- Ogre3d
- Sdl, X11, Os X...
- Squirrel Physics Kit vs. Newton
- Anyone know IF it's possible to get MS-paint's source?
- The Mana World
- Cocoa window focus
- /sw/lib/libcurl.2.dylib to /usr/lib/??? (terminal...???)
- XCode 2.0 linker woes ( Tiger )
- /usr/lib problems again...
- Codewarrior and Tiger
- Syntax hiliting in xcode
- Styled text in a Carbon window
- Tiger hoses C++ compatability
- Unity Public Beta
- Strange Newton Error
- Project 64
- blocking libstc++.a on PB
- XCode deployment
- Parsing man pages
- Game porting requirments
- Ssh?
- XCode and non Framework Libs
- Static linking woes.
- BSD Problems
- Link error in Xcode
- Xcode 2.1 - Cool!
- Question about using Subversion and svnserve
- More Issues
- What is your game development environment? (June 2005)
- What project type should I be using in Xcode?
- include files in Xcode
- autotools on os x with sdl/opengl
- include/linking basics...
- Debug build works on Panther, but not Release build...
- cvs2svn, nib files, and .cvswrappers
- Best Compression Choice
- Lwjgl
- How to get GNU debugger to wait at main()
- need help understanding cocoa code
- icns editor
- Simple Linking Error of a new user defined class?
- Is there a good place discussing various engines for a game newbie?
- BSD Socket: Send Data but never Receive
- Xcode #include strangeness
- 3 line OpenGL strangeness....?
- Blender -> Export .Obj -> .mtl's Missing Texture
- Xcode deployment setting
- Hosting Suggestions
- edit remote files with Xcode?
- RBuild
- Homegrown Gamedev Tools
- Need help building Crystal Space Engine
- Creating maps for crystal space
- dynamic and shared libraries
- Switching to Torque from Dim3
- I'd like to learn BASIC
- Question about HID Utilities and Hatswitches
- XCode - Zero link annoyances
- CoreData: Getting the currently selected item
- CPlusTest Problem With Framework in App Bundle
- Cannot debug header files XCode 2.0
- what does a graphics card actually do
- Camera Controls Poll
- Are texture sizes getting any bigger with time?
- Looking for a coder to port an OpenGL game
- Interface Builder: lost bindings on alt-drag/copy/..
- Application Bundle Identifiers for Browsers
- Torque vs Unity
- Applescript/shellscript
- New GCC 4.0 template rules?
- SDL game porting trouble: undefined symbols
- ./Game
- Custom NSWindow Deminiaturize
- Game making tools for the Mac
- RGSS: Ruby Game Scripting System
- Cocoa: Modifying bitmapData
- help the devver kid!
- SDL Questions for Possible dim3 Porting
- Two Stupid Xcode and debugger questions
- linking libraries
- Xcode template for SDL
- SDL: fullscreen (stretched)?
- How to determine if dashboard was opened
- XCode 2.1 and ZeroLink: unknown symbol
- Apple Netwon MessagePad
- How do I fix unaligned loop start?
- GraphicsImportDraw undocumented error code -4205
- Apple's article on Mac game tools
- sed or regex or somthing
- Wild Magic Library Fullscreen Support
- "Undefined Symbols" error in XCode using SDL
- Information on how to structure networking for gaming - Not how to code connections
- An XCode build question
- Suggest A Path To Begin?
- Render tools
- Re-installing CodeWarrior 9
- Is it possible to dlopen the running executable (for purposes of classloading)
- newlines at end of file
- Which program is best for a new user
- Making Textures With SDL_ttf
- Xcode and C++ libs
- Platform #defines
- Sed help please
- Compiling in the Terminal
- Compiling FTGL
- Xcode debugger and C++ global/file scope variables.
- Possible gcc bug?
- OSC's GLUT Tutorial: Weird Error
- read() doesn't read certain characters
- GLUT for dim3, Should I be Talked out of It?
- OpenGL Font Maker
- host-client matchmaking "server"...
- Making A Font With FTGL
- Cocoa Sprite Kit question
- Quake 3 SDL Port needs mac coder
- Compilation error with Xcode 2.0
- What "technology" would you suggest?
- OpenSource game need a MacOs porter...
- Ruby 1.8.3 and GNU Readline
- SDL Xcode templates
- Carbon Window with GL-Context w/o xcode
- NSStream Send & Receive Handler
- Font Making tools
- I'm creating a Flash-based RPG, and...
- Intel transition - Backward Compatibility of Xcode 2.1, gcc 4
- Realmforge
- Open source Fallout engine coming to Mac (with your help)
- XCode Error???
- Universal Binary AND 10.2.8 compatibility
- Xcode 1.5 and SharedCaches folder
- Carbon broken after QuickTime update...
- xCode "Copy Files Build Phase"
- Preference file I/O in Carbon
- developing a CgFX design tool
- New To Game Design
- Image grid
- ODE TriMesh
- Dumb Xcode interface question...
- Direct X port ?
- prerelease of a CgFX design tool for Mac OS X
- How to track a memory smasher when Guard Malloc doesn't work?
- Installer for Mac
- Porting non-Mac Pygames to the Mac
- Nav dialog Q's and A's
- Problems with compiling code
- ClanLib in XCode?
- Tech Support
- Porting Wolfenstein 3D to Mac OS X
- Core Data as a Cheap Database
- Xcode and Mac dev books 2006
- q3lcc for Mac?
- XCode project build options + makefiles = compiling fun!
- XCode 2.2, oh noes!
- Help porting Puyo Puyo from Code warrior 8 to xcode
- XCode tip: Generating folders in the Resource folder
- Release of Cryptic Allusion Tiki Toolkit
- Linux geek wanting to get into Mac games programming
- bug tracking
- GI baker for windows. Any for OSX ?
- Compiled app won't launch
- 3D math library
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