PDA

View Full Version : Tools & Technology


Pages : [1] 2 3 4

  1. Beginning development
  2. Milkshape model loading on a Mac?
  3. Keyboard with Cocoa HID Manager
  4. Starter Programming Languages
  5. CubeX: Porting discussions
  6. Cocoa Socket Control?
  7. Network Programming
  8. Picking Cocoa or Carbon
  9. Multiplayer and networking
  10. Cross Platform game development
  11. Shall we bring Duke 3D to Mac OS X?
  12. Network play
  13. Obj-C on Linux
  14. Porting Code (e.g. Java)
  15. Level editor creation - Cocoa or Carbon
  16. Multiplayer Network Connection
  17. What language/api should I use?
  18. What API do 2D MacOSX games use?
  19. Networking Tutorials?
  20. want to start making a game
  21. Subspace Continuum for Mac
  22. Using Stuffit for games
  23. Networking
  24. Network Servers - whose connected to me?
  25. Marathon level formats
  26. Distributed (networked) dynamic terrain
  27. Mac is SOO frustrating to program for
  28. OpenTransport?
  29. Help Me! (Pick IDE)
  30. What's your game development environment?
  31. Getting Started in Mac Game Dev
  32. iPod Game Programming?
  33. BSD Unix to Mac OS X
  34. MVC Paradigm for games?
  35. Networking for Multiplayer Games Where to start?
  36. Game activated web browsing link
  37. Carbon or Cocoa? Pros and Cons
  38. 2D Tile map editor?
  39. Tools needed to create a game
  40. Linux IDE's
  41. So Many APIs
  42. Books/tutorials for programming basics
  43. Installing Allegro
  44. Saving a Place for Networking
  45. ogre3d looks neat
  46. Source Code Voice over Network and Physics Engine available
  47. Recommended physics libraries?
  48. Network Code Design
  49. Linux Games/Tibia
  50. Torque Demo Problems
  51. Amazing Torque Shader Engine-presentation at IGC '04
  52. Cross platform asset management?
  53. Xml game...
  54. Screen Recorder
  55. Game Console Programming
  56. Book Recommends Anyone?
  57. Dev. hardware - Which one?
  58. Ways to Network.
  59. Threads, Networks, and Performance.
  60. Using threads to set a timeout on a connect() call
  61. Xbox2 SDK on Macs?
  62. porting linux glut code to mac os x
  63. TextWrangler is now free!
  64. Simple networking?
  65. Mac Equivalent of MessageBox
  66. Free (LGPL) Skeletal Animation lib - Animadead
  67. Target Mac OS X?
  68. Doom 3 engine
  69. Need help porting an MMORPG client
  70. Changing Subversion server in Xcode
  71. ODE Problems
  72. Xcode Linker Errors
  73. Implementing Maya
  74. ODE w/ Cocoa
  75. Best technology to draw large indexed textures
  76. Newton weirdness
  77. Unrecoverable XCode Project
  78. Shark Messages
  79. Processing projects and proper bundled .app's?
  80. Shark and .app's with File manager...
  81. Openning .xCode with PB...
  82. Windows Event Loop -> Cocoa Timers
  83. Mailing data back home
  84. Outside IP
  85. Game port to test
  86. strange application error
  87. viewing standard output
  88. Handling drag and drop on image well control
  89. [ANN] Multithreaded Newton demo
  90. Ogre3d
  91. Sdl, X11, Os X...
  92. Squirrel Physics Kit vs. Newton
  93. Anyone know IF it's possible to get MS-paint's source?
  94. The Mana World
  95. Cocoa window focus
  96. /sw/lib/libcurl.2.dylib to /usr/lib/??? (terminal...???)
  97. XCode 2.0 linker woes ( Tiger )
  98. /usr/lib problems again...
  99. Codewarrior and Tiger
  100. Syntax hiliting in xcode
  101. Styled text in a Carbon window
  102. Tiger hoses C++ compatability
  103. Unity Public Beta
  104. Strange Newton Error
  105. Project 64
  106. blocking libstc++.a on PB
  107. XCode deployment
  108. Parsing man pages
  109. Game porting requirments
  110. Ssh?
  111. XCode and non Framework Libs
  112. Static linking woes.
  113. BSD Problems
  114. Link error in Xcode
  115. Xcode 2.1 - Cool!
  116. Question about using Subversion and svnserve
  117. More Issues
  118. What is your game development environment? (June 2005)
  119. What project type should I be using in Xcode?
  120. include files in Xcode
  121. autotools on os x with sdl/opengl
  122. include/linking basics...
  123. Debug build works on Panther, but not Release build...
  124. cvs2svn, nib files, and .cvswrappers
  125. Best Compression Choice
  126. Lwjgl
  127. How to get GNU debugger to wait at main()
  128. need help understanding cocoa code
  129. icns editor
  130. Simple Linking Error of a new user defined class?
  131. Is there a good place discussing various engines for a game newbie?
  132. BSD Socket: Send Data but never Receive
  133. Xcode #include strangeness
  134. 3 line OpenGL strangeness....?
  135. Blender -> Export .Obj -> .mtl's Missing Texture
  136. Xcode deployment setting
  137. Hosting Suggestions
  138. edit remote files with Xcode?
  139. RBuild
  140. Homegrown Gamedev Tools
  141. Need help building Crystal Space Engine
  142. Creating maps for crystal space
  143. dynamic and shared libraries
  144. Switching to Torque from Dim3
  145. I'd like to learn BASIC
  146. Question about HID Utilities and Hatswitches
  147. XCode - Zero link annoyances
  148. CoreData: Getting the currently selected item
  149. CPlusTest Problem With Framework in App Bundle
  150. Cannot debug header files XCode 2.0
  151. what does a graphics card actually do
  152. Camera Controls Poll
  153. Are texture sizes getting any bigger with time?
  154. Looking for a coder to port an OpenGL game
  155. Interface Builder: lost bindings on alt-drag/copy/..
  156. Application Bundle Identifiers for Browsers
  157. Torque vs Unity
  158. Applescript/shellscript
  159. New GCC 4.0 template rules?
  160. SDL game porting trouble: undefined symbols
  161. ./Game
  162. Custom NSWindow Deminiaturize
  163. Game making tools for the Mac
  164. RGSS: Ruby Game Scripting System
  165. Cocoa: Modifying bitmapData
  166. help the devver kid!
  167. SDL Questions for Possible dim3 Porting
  168. Two Stupid Xcode and debugger questions
  169. linking libraries
  170. Xcode template for SDL
  171. SDL: fullscreen (stretched)?
  172. How to determine if dashboard was opened
  173. XCode 2.1 and ZeroLink: unknown symbol
  174. Apple Netwon MessagePad
  175. How do I fix unaligned loop start?
  176. GraphicsImportDraw undocumented error code -4205
  177. Apple's article on Mac game tools
  178. sed or regex or somthing
  179. Wild Magic Library Fullscreen Support
  180. "Undefined Symbols" error in XCode using SDL
  181. Information on how to structure networking for gaming - Not how to code connections
  182. An XCode build question
  183. Suggest A Path To Begin?
  184. Render tools
  185. Re-installing CodeWarrior 9
  186. Is it possible to dlopen the running executable (for purposes of classloading)
  187. newlines at end of file
  188. Which program is best for a new user
  189. Making Textures With SDL_ttf
  190. Xcode and C++ libs
  191. Platform #defines
  192. Sed help please
  193. Compiling in the Terminal
  194. Compiling FTGL
  195. Xcode debugger and C++ global/file scope variables.
  196. Possible gcc bug?
  197. OSC's GLUT Tutorial: Weird Error
  198. read() doesn't read certain characters
  199. GLUT for dim3, Should I be Talked out of It?
  200. OpenGL Font Maker
  201. host-client matchmaking "server"...
  202. Making A Font With FTGL
  203. Cocoa Sprite Kit question
  204. Quake 3 SDL Port needs mac coder
  205. Compilation error with Xcode 2.0
  206. What "technology" would you suggest?
  207. OpenSource game need a MacOs porter...
  208. Ruby 1.8.3 and GNU Readline
  209. SDL Xcode templates
  210. Carbon Window with GL-Context w/o xcode
  211. NSStream Send & Receive Handler
  212. Font Making tools
  213. I'm creating a Flash-based RPG, and...
  214. Intel transition - Backward Compatibility of Xcode 2.1, gcc 4
  215. Realmforge
  216. Open source Fallout engine coming to Mac (with your help)
  217. XCode Error???
  218. Universal Binary AND 10.2.8 compatibility
  219. Xcode 1.5 and SharedCaches folder
  220. Carbon broken after QuickTime update...
  221. xCode "Copy Files Build Phase"
  222. Preference file I/O in Carbon
  223. developing a CgFX design tool
  224. New To Game Design
  225. Image grid
  226. ODE TriMesh
  227. Dumb Xcode interface question...
  228. Direct X port ?
  229. prerelease of a CgFX design tool for Mac OS X
  230. How to track a memory smasher when Guard Malloc doesn't work?
  231. Installer for Mac
  232. Porting non-Mac Pygames to the Mac
  233. Nav dialog Q's and A's
  234. Problems with compiling code
  235. ClanLib in XCode?
  236. Tech Support
  237. Porting Wolfenstein 3D to Mac OS X
  238. Core Data as a Cheap Database
  239. Xcode and Mac dev books 2006
  240. q3lcc for Mac?
  241. XCode project build options + makefiles = compiling fun!
  242. XCode 2.2, oh noes!
  243. Help porting Puyo Puyo from Code warrior 8 to xcode
  244. XCode tip: Generating folders in the Resource folder
  245. Release of Cryptic Allusion Tiki Toolkit
  246. Linux geek wanting to get into Mac games programming
  247. bug tracking
  248. GI baker for windows. Any for OSX ?
  249. Compiled app won't launch
  250. 3D math library