View Full Version : Porting Games
- Milkshape model loading on a Mac?
- CubeX: Porting discussions
- Cross Platform game development
- Shall we bring Duke 3D to Mac OS X?
- Obj-C on Linux
- Porting Code (e.g. Java)
- Mac is SOO frustrating to program for
- Linux IDE's
- Linux Games/Tibia
- Cross platform asset management?
- Dev. hardware - Which one?
- porting linux glut code to mac os x
- Mac Equivalent of MessageBox
- Target Mac OS X?
- Need help porting an MMORPG client
- Windows Event Loop -> Cocoa Timers
- Game port to test
- Anyone know IF it's possible to get MS-paint's source?
- The Mana World
- Project 64
- Game porting requirments
- Looking for a coder to port an OpenGL game
- SDL game porting trouble: undefined symbols
- newlines at end of file
- Platform #defines
- GLUT for dim3, Should I be Talked out of It?
- Quake 3 SDL Port needs mac coder
- OpenSource game need a MacOs porter...
- Carbon Window with GL-Context w/o xcode
- Open source Fallout engine coming to Mac (with your help)
- Direct X port ?
- Porting non-Mac Pygames to the Mac
- Porting Wolfenstein 3D to Mac OS X
- Help porting Puyo Puyo from Code warrior 8 to xcode
- Linux geek wanting to get into Mac games programming
- Porting issues (most likely byte order issues)
- Anyone interested - quake 1 in Doom 3 engine
- Liero Xtreme?
- Transitioning Vectorized code to Intel
- CatastropheV3 - my (Windows) FPS - source available
- Pioneers
- DirectX
- Try to port Counter-Strike source to Mac
- Soldat port?
- "Super Mario War" - SDL and C
- FlowerMan: PC-DirectX game for Macintosh - porting tools?
- cmd line okay, SDL not
- Got SDL working on intel macs
- Objective-C SDL Bindings and Windows?
- #import <ppc_intrinsics.h> for Universal Binary ?
- A nice map editor
- SDL, libpng, etc. on Intel
- Universal headers?
- glaux.h for Mac OS X?
- Quake .md3 character file format
- GLUT, C++, and Opengl with Xcode
- Metal Basic
- kAEOpenDocuments handling
- Link problem
- Best Porting Options - Mac (Cocoa/OpenGL) to Windows
- How do I compile an SDL app on PrjctBlder in OSX 10.2.9?
- Mac <-> PC meta keys?
- SDL_mixer problem in XCode
- Pascal ported games...
- JEDI-SDL, MacOS X and XCode Tutorial
- Where Should I Ask This Question? (Request)
- Porting The Animator And The Editor
- I am writing an RTS in TNTBasic. But want to port to other platforms later.
- Is there a way to use rpg maker on my mac?
- Fairly small OpenGL GLUT example not running on OSX
- Porting Dirk Dashing to Mac - build issue
- from .dll to .bundle
- RFP - Dirk Dashing
- Scripting language for C game
- Trying to port an OpenGL Windows game
- Nethack '_NSAutoreleaseNoPool' - Falling into despair
- Library/Preferences folder
- Porting an Aquarium Screensaver
- Classic to Cocoa: Finding Equivalent Functionality
- Dirk Dashing beta is ready!
- Port of Cortex Command?
- SetCurrentDirectory() equivalent?
- Where Are My Files?
- The Instagib Project Universal Binaries
- Win32/DirectX to OSX/OpenGL: Initial request for help for spare time project
- Developing on a mac?
- xcode flag for for-loop scoping
- BeginFullScreen moving windows around
- best way to enumerate resolutions
- Portable Computer-Gaming Platform
- GLUT apple menu close application
- Visual artefacts on OS X Dock
- xcode can't find GL/gl.h
- Porting help with allegro
- Mac os x Port of Cortex Command, it is time
- Thinking of switching to Mac, but have questions
- passing parameters to open -a programmatically
- Love needs a Mac port and someone to maintain it
- ObjC object reallocation question
- Cross compile for Windows, a little note
- Cross Platform System Commands
- Porting from PC to MAC
- Cross-Platform IDE compatible w/ Scons
- How to turn unix executables into .app?
- Detritus (3d-ish FPS-ish take on asteroids)
- Detritus - Performance question
- Tibia Game - Port to Mac
- Red Marble Games seeks contract help
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