- Semi-Programmable iPhone
- iPhone SDK in February!
- new to opengl
- Any native iPhone developers in here?
- iPhone game development coming
- Hooray! Unity on iPhone!
- Bullet 2.68 Soft+Rigid Body OSX Universal Beta Test
- iPhone games
- [iPhone Dev] 2D Games, OpenGL or Quartz?
- Audio implementation / format?
- WWDC Keynote
- Welcome to our iPhone & iPod Game Programming Message Board
- iPhone games are front and center at WWDC - MacWorld
- Porting a C++ game to iPhone
- A Collectable Card Game with User Created Content, please?
- Game idea feedback
- Pixel artist team up with exp game prog
- Like SDL? Like iPhone? You're in luck!
- What will you have to need/know to develop games on the iPhone?
- Interface Builder and switching UIViews
- ANN: 2d game library for iphone
- Text bubbles
- New to iPhone: I have some questions
- is the ipod touch as powerful as the iphone?
- Out of NDA! [Mod edit: Not really, see posts]
- Anticipation
- I want to write iPhone games... where should i start?
- How much to develop an iPhone Game for App Store
- Strange errors
- how to convert screen coordinates to world coordinates
- Any suggestions on 3d iphone game?
- How to build my own static lib and link it to iphone game
- OpenGL Flip buffer sometimes fail
- read wifi/hotspots-names - how?
- iPhone Developer Program
- About Echochrome
- Tetravex for iPhone looking for beta testers
- Bowling iPhone Game Development Needed
- Fighting game development
- Minimum Spec 2nd Hand Machine for IPhone dev
- Alternative Input/Control Ideas
- Advertising iPhone Games
- iPhone Emulator / Leopard Questions
- Where to start learning iPhone development
- Testing on a real iPhone
- iPhone Physics SDK
- New iPod Touch?
- OpenGL ES (displaying model)
- iPhone Developer Program Question
- Creating an Age-Of-Empires-2-Esque Game for iPhone
- GL Golf for iPhone Beta
- Artist / Information Architect looking for a development Partner
- 2D Game/App, Core Graphic
- 3d game development
- Quartz game design?
- Drawing Text with OpenGL ES
- iPhone versus iPhone 3G versus iPod Touch
- Menus
- ScribBall is ready for beta testing.
- Downloads
- Font Colors with OpenGL ES
- Anti-aliased lines in OpenGL ES
- iPhone Game Framerates? Chipmunk & OpenGL
- Strange Error
- OpenGL textures
- Moving Balls Game User Interface : Help Requested
- How do you determine memory usage?
- Tessellation / Polygon triangulation on iPhone
- how to play short sounds asynchronously
- importing C++ code into Xcode HOW ?
- unable to locate a suitable developer disk image
- OS 2.1 issues
- iphone game development
- 2d/3d Artist Looking For Work - Inside For Details
- Lots of lots of sound on iPhone
- how can I sell my app on appStore->USA please ?
- mac machine for iphone development
- iPhone touch rect / status pane area
- OpenGL ES and GUI
- module mixer for iphone
- newb problems with iphone SDK
- glGetTexImage for iPhone or how read pixels from texture?
- Accelerometer problem
- It is a big problem?
- i have the acces code but what next
- Opengl es advanced
- Before I begin... (iPhone/iPod touch)
- In Regards to the iPhone NDA
- SCUBA beta test
- game: display a ball using opengl
- OpenGl Es Sprite render
- learning resources??
- iPhone, Will history repeat itself?
- Stupid Question: How do you get the app to the iPhone?
- arrange - Bring to front (interface Builder)
- Simple texture to Cube
- 4 pictures = 4 diferents sound
- Lite Versions
- testing on iphone vs testing on ipod touch
- Vertex Arrays and more
- boton = picture png (transparent)
- How to dynamically affect alpha of sprite?
- How to create and update data files?
- Time for Touching
- Life just will never be the same
- new action inside MainWindow.xib ????
- I can not understand this errors, help please
- how can I move out this bar please ?
- Optimizing Vertices
- Where is the application to upload for distribution?
- 512x512 picture for applications, where do they show it?
- Strange Graphics Glitch - Buffers
- Begin with game
- new sound problem ! (Aspen Simulator)
- please !.... what means this error.
- chipmunk-physics ??????
- error to test app on device
- dos apple will block myiphone 2G ?
- so sorry but i realy (again) need your help please !
- URL Links
- video on iphone NATIVE APP
- a small question (xcode button actions)
- Reversed Normals
- Texturing challenge
- Orthographic Projection
- Status Bar Touches
- Per Pixel collision
- AudioQueue issue
- Basic OpenGL ES question, please help
- Where to go after "Getting Started"?
- Can't log into iPhone Developer Program
- How To Animate a sliding of a circle on touchesMoved.
- AppStore Clerk - Parse iTunesConnect Sales Reports
- Landscape Mode in OpenGL ES - Help
- Display strings in xcode debugger
- newbie windows developers
- can I do the whole process without adding a device?
- Draw Sprites
- OpenGL ES Scrolling Background
- iPhone vs. iPod Touch
- Accurate Physics timing
- Reading the depth buffer? Plus gluUnProject
- cocos2d: 2d game library for iPhone
- App Store Game Download Numbers
- Can I use STL and C++ in ithe iPhone?
- iPhone BitmapFont Class
- Newbie: Referencing Objects
- OpenGL render loop - NSTimer vs rendering thread
- OpenGL|ES tutorials - Follows NeHe track.
- Horizontal view
- Text on hud in open gl
- problem running on iPod Touch
- iPhone testing tools
- Can't access iPhone Dev Forums
- Code Provisioning Profile
- Tutorial on Multiple View swapping?
- Starting OpenAL & alBufferData()?
- Floating point types on iPhone
- How to Achieve Landscape View Properly
- iPhone/Obj-C development complicated??
- Who has stuff up on App store?
- iPhoneOS vs iPhone Simulator Framework Differences
- Stanford iPhone Development Course - Complete Lectures (Download PDF)
- Texture Size in Memory
- Drawing Blur (Render to Texture)
- Reading the Silent Switch?
- Python,Pygame, Blender and SIO2... will those be good enough?
- iPhone developer program for Europeans
- Setting up a Game Project
- multiple Sprites???
- integrating scripting on iphone
- iPhone OpenGL Texturing / Memory
- NSMutableDictionary with key:(NSString*) efficiency
- TheBunny's Iphone Game Dev FAQ
- TheBunny's Iphone Sales Numbers ( Mouse House )
- ScribBall sales statistics
- touch scrolling & gestures?
- Custom menus, buttons and UI elements
- glScalef
- Using lua
- What's wrong with Core Graphics and UI?
- Createing a map from tiles
- ?? About how many downloads the apps are getting
- let user play ipod music in background with soundengine
- OpenGL swapping buffers: flickering
- where to put my gameloop?
- iPhone apps success metrics
- Picking
- (GL ES)Fast particle system?
- Works in the simulator, but not on my device...
- Selecting initial row in TableView - error?
- Xcode debugger kills me!
- imageNamed vs imageWithContentsOfFile
- Compile For Thumb == bad
- iPhone 2.2 Firmware now available