PDA

View Full Version : Information on how to structure networking for gaming - Not how to code connections


lfrog
2005.09.01, 10:04 AM
I see there is a lot of information on how to code sockets, etc., but I was wondering if there are any good sources on the various high level architecture for game networking. I am thinking along patterns or strategies to use for various types of online games (ex. online campaign vs peer-to-peer battle vs other types). Am I clear as mud? Is this even the correct forum for a non-code level question on networking?

OneSadCookie
2005.09.01, 04:14 PM
this is the best I've found dealing with real-time game networking:
http://unreal.epicgames.com/Network.htm

it's a bit unreal-specific, but you can read between the lines to get some general advice.

lfrog
2005.09.03, 12:54 PM
Thank you for the link. That is exactly what I was looking for.

NYGhost
2005.11.28, 12:02 PM
that's a great article!
thanks

unknown
2005.11.28, 12:53 PM
yeah its a really really good link, I learned good bit from it too.
*adds the link to http://gamewiki.evolpenguin.com/*

Skorche
2005.11.28, 07:29 PM
http://www.codewhore.com/

Also some very good info.