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View Full Version : Porting non-Mac Pygames to the Mac


Carlos Camacho
2005.10.22, 06:55 PM
Since OMG Cup info was posted on the PyGame site, various Win/Linux users are interested. That is fine, as long as they can enter a Mac executable. But how to, without a Mac? Here is a sample email I've been getting...

...how a windows/linux user could
create a mac executable for a pygame game... Most of
the pygame users are linux/windows, so such
information would greatly increase the odds of pygame
participation in this contest. (As well as being a
valuable resource to pygame users in general! I'd
love to release my existing pygame games as mac
executables.) Info on creating mac-installers would
be nice as well.

Possible? Not possible without a Mac?

Cheers,

OneSadCookie
2005.10.22, 07:04 PM
I think they'll need a Mac (or a cross-compiler) to compile a little C program to start python. Beyond that, making a PyGame app stand-alone isn't straightforward.

As for the installer question, we don't use installers on the Mac for stand-alone applications.

Malarkey
2005.10.22, 09:30 PM
They should talk to this guy: http://pygame.org/shredwheat/solarwolf/

ravuya
2005.11.24, 03:03 AM
py2app may work: http://undefined.org/python/py2app.html