View Full Version : OMG Entries Progress
aarku
2005.10.25, 05:25 AM
How are everyone's entries coming along?
Any Unity entries? :) Feel free to stop by the unity irc channel if you need help... or the general idevgames channel too.
-Jon
Taxxodium
2005.10.25, 06:22 AM
Bussiness is slow, I got a scrolling background and the player can be moved, that's it. You can't even shoot at aliens and there's no collision detection at all...
I need more time :p
EvolPenguin
2005.10.25, 08:12 AM
Kinda same thing for us. Player moves around a map, but no collision or any semblence of a level yet. We've been going a bit slow, but we'll just have to wait and see how it goes.
Alex
BeyondCloister
2005.10.25, 08:21 AM
Idea and design is still in my head.
I hope to get my design document written and online in the next day or so and then basic engine the day after that.
PowerMacX
2005.10.25, 09:16 AM
Haven't started yet. :( I've got a full game in my head, and some basic utility code, but that's it.
sealfin
2005.10.25, 09:32 AM
I've got my switch between turn-by-turn and real-time movement running, but that's pretty much it; I've not yet frozen my design (I loathe coding for a moving target...) but I've got a concept document a couple of pages long; I need some time to sit down and plan :zzz:
unknown
2005.10.25, 11:09 AM
I dont know what to do, go with slicing or ASCII shooter..
Ive got my ASCII sprite loader and a spaceship flying around, that can now shoot and ive started work on a type of thing similar to opengl picking, to test if the bullets hit an enemy.
But then the slicer still needs to triangulate the caps and then recalculate adjacent triangles for the subdivided triangles.. its really tough, so I dont know just yet which idea ill be going with.
(hopefully both :P)
Malarkey
2005.10.25, 12:25 PM
I'm actually pretty far along for how much time I've been able to spend on it. Basically, I'm doing a remake of Chiral (anyone remember that game?) since I'm sick of having to run Classic to play it and I'm going to add a couple twists to it to (hopefully!) make it more interesting/different (with hopefully the option to have the original Chiral gameplay). I've got it to the point where the basic gameplay of putting atoms on the board and them disappearing when they're done completed.
Yeah, yeah, it's a simple idea but hey, I already program for "the Man" 6-8 hours a day, Monday through Friday, as it is. :p Plus I had been playing a lot of Pipe Dream and Tetris lately so I wanted to make an action-puzzler type game (next up will be a Pipe Dream remake, I think).
aarku: Hey, you don't happen to be remaking Alice (http://www.folklore.org/StoryView.py?project=Macintosh&story=Alice.txt) with all those chess pieces you requested, are you? ;) I never played it but I came across some references to it so I might dig out an old Mac to try it out.
MattDiamond
2005.10.25, 03:40 PM
aarku: Hey, you don't happen to be remaking Alice (http://www.folklore.org/StoryView.py?project=Macintosh&story=Alice.txt) with all those chess pieces you requested, are you? ;) I never played it but I came across some references to it so I might dig out an old Mac to try it out.
I was asking for chess pieces, not sure if aarku was...
I'm not remaking Alice, although I remember that game pretty fondly. Thing is we'd play it for a few minutes and then get bored. I didn't fully understand the game I think until I read about it in Revolution In The Valley (fun book.) [Edit: now I see that you linked to the Alice story from the online version of Rev in the Valley.] Pity Apple felt the need to downplay Alice just because it was a game, and Macs weren't supposed to be toys...
But I digress. I'm making a puzzle game. Chess pawns are the main "characters" but a few other chess pieces will probably make an appearance. It's too early to discuss the game in detail, I'd rather people see something playable.
Progress is slow (Unity & Blender learning curves.) I was hoping to have some basic mechanics down by now. But I'm excited. I think this is going to be quite fun to play.
OneSadCookie
2005.10.25, 04:55 PM
bugs, bleh :(
Skorche
2005.10.25, 05:24 PM
I'm making a Thrust/Transball clone. Super Transball 2 (http://www.braingames.getput.com/stransball2/default.asp)
So far I've got it so that you can fly the ship around and pick up the ball. Most of the collision detection functionality works, I just have to start making levels.
Malarkey
2005.10.25, 05:24 PM
I was asking for chess pieces, not sure if aarku was...
Whoops. Got my iDev members mixed up. Anyone else working on puzzle games? Andrew?
As much as I like my shumps and side-scrollers, it always seems like there's a lack of fast-past puzzle games in these contests.
cgoran
2005.10.25, 06:20 PM
Just getting the basics going. I have a stand in chimp in a space suit. some animation and some basic physics and pickups working. lot's left to do!
Bachus
2005.10.25, 06:28 PM
Whoops. Got my iDev members mixed up. Anyone else working on puzzle games? Andrew?
As much as I like my shumps and side-scrollers, it always seems like there's a lack of fast-past puzzle games in these contests.
That's what I'm leaning towards. It may end up being more straight up action instead of puzzle though. Still working on game play prototypes.
aqua_scummm
2005.10.25, 07:01 PM
ok, using TNT basic for the first time because I have no experience programming graphics, besides some work with proce55ing. Thus far I have the basic movement system. Just created some tiles and sprites to get it running, pretty much stickfigures and stuff haha.
To do list, in expected order:
Finish movement system
implement mouse/cursor
collision detection
weapons
enemies
After that, its all just improving what I have
willThimbleby
2005.10.25, 07:29 PM
I'm making a Thrust/Transball clone. Super Transball 2 (http://www.braingames.getput.com/stransball2/default.asp)
Never heard of it, but sound disturbingly similar to what I'm aiming for. :???: It'd be a shame if our games are too similar. Couldn't get the download to work so I don't know for sure.
Anyhow I've a fun prototype: http://will.thimbleby.net/tractorbeam/
Malarkey
2005.10.25, 08:15 PM
I downloaded the PC version of Super Transball 2 and after playing your prototype and looking at what you're planning on doing, it's similar in the sense that you're using tractor beams to move things while flying around but different enough that you don't need to worry. :)
EvolPenguin
2005.10.25, 08:25 PM
Good luck to everyone!
Alex
AGhost
2005.10.25, 08:46 PM
Well here's my dev blog so far:
Here (http://ghostsoft.blogspot.com/)
Never tried mac programming before, so I am starting with TNT Basic.
Good luck Everyone!
AGhost
Carlos Camacho
2005.10.25, 11:14 PM
>Never tried mac programming before
I'm glad to see many new faces trying to compete. Best of luck to all you new programmers!
BeyondCloister
2005.10.26, 04:05 AM
Anyone else working on puzzle games? Andrew?
I'm not doing a strict puzzle game but instead a seek and collect puzzle game across multiple screens in the 8 bit tradition (http://www.100tinsoldiers.com/wally/SU/everyone_h.htm) mixed with a almost unique graphical style. If this does not work out then I do have a pure puzzle game in reserver based on my new card game, but I'm not so happy in going with that option due to rights issues.
kevglass
2005.10.26, 05:08 AM
Hey all, new here so please excuse me if I don't know the rules and/or ettiquette,
I'm pretty much done on my entry bar tweaking the gameplay a bit. Its a game based on Tempest:
Screenshot (http://www.cokeandcode.com/tempest/tempest6.png)
Play Tempest (http://www.cokeandcode.com/tempest/tempest.jnlp)
Not sure whether its really up to the standard required for the contest. Also can't find an upload page yet?
Kev
willThimbleby
2005.10.26, 05:10 AM
I downloaded the PC version of Super Transball 2 and after playing your prototype and looking at what you're planning on doing, it's similar in the sense that you're using tractor beams to move things while flying around but different enough that you don't need to worry. :)
Brilliant, thanks. :)
BeyondCloister
2005.10.26, 05:46 AM
I'm pretty much done on my entry bar tweaking the gameplay a bit. Its a game based on Tempest
Very nice game. I like it. I could see hours of my life easily sucked into it.
OneSadCookie
2005.10.26, 05:49 AM
Not sure whether its really up to the standard required for the contest.
Lookin' good :D
unknown
2005.10.26, 09:13 AM
I was one guy off going round for a third time, I got 95300 points.
Its really great, reminds me a lot like macattack, which had a boss that was a spider like creature that walked sideways, I hope you add some more harder levels though..
kevglass
2005.10.26, 09:29 AM
Interesting, you're the first one to report "its too easy" - everyone else has said it way to hard :)
Uber-player.
Thanks for the positivity guys.
Kev
BeyondCloister
2005.10.26, 09:31 AM
I've finally started work on my entry and the thread for it can be found here: http://www.idevgames.com/forum/showthread.php?p=101305
Shunter
2005.10.26, 04:30 PM
I only have a little bit of time to work on my entry, and after my uDev '04 failiure I've decided to aim small.
Simple 2D top-down maze escape. I'll be adding more If I have time :)
-> Is anyone up for hosting my game? As of late I don't have a server worth much :(
BinarySpike
2005.10.26, 08:15 PM
*remembers udev 2004*
Wooo hoooo!
To bad I can't enter :'( I could start sleeping in the computer room and program 13h's a day....
(and my parents will let me "pause" school)
When your skin turns pale, and your eye's are always blood shot...
Good luck guys. Hope nobody dies this time.
I can store about 20MB so if anybody needs space just e-mail me.
(only 5GB bandwidth so it can't be like bitracer :-P)
Malarkey
2005.10.27, 12:23 AM
Since it seems like everyone else is making developer logs, I went and put one up as well using LiveJournal: http://www.livejournal.com/users/malarkeysw/
aqua_scummm
2005.10.27, 02:03 AM
i will be able to host plenty of them. matt dot pace at gmail dot c0m
JonTrainer
2005.10.27, 09:04 AM
This is my first mac development effort as well.
I'm blogging about it on http://makemacgames.com.
Carlos Camacho
2005.10.27, 09:18 AM
>I'm blogging about it on http://makemacgames.com.
Kubrick is so nice, isn't it. :)
Might want to change "iDevGames Forums" to simply "iDevGames" ;)
Anyways, VERY good blog/site.
Cheers,
JonTrainer
2005.10.27, 09:24 AM
>Kubrick is so nice, isn't it. :)
Ya, I've been meaning to change that template for some time now.
>Might want to change "iDevGames Forums" to simply "iDevGames" ;)
Good catch. When I added that link, that's all there was here. It's now fixed.
>Anyways, VERY good blog/site.
Thanks! :)
aarku
2005.10.28, 02:03 AM
aarku: Hey, you don't happen to be remaking Alice (http://www.folklore.org/StoryView.py?project=Macintosh&story=Alice.txt) with all those chess pieces you requested, are you? ;) I never played it but I came across some references to it so I might dig out an old Mac to try it out.
I actually am not entering at all, in fact. :)
It sure was tempting though...
-Jon
Najdorf
2005.10.28, 01:23 PM
You wont believe it but... I'm runnning this time!
Got a physics based platform on the way! Of course minimalist graphics (only balls and rectancles, probably going to be in greyscale :p ), but it's up and running! Got the editor and game going, just got to design the levels (and of course fix the tons of bug I never suspected to find in my physics engine)
unknown
2005.10.28, 04:50 PM
Heres a screen shot of my progress...
http://www.geocities.com/ed72678954/noesc.jpg
Well I love Ikaruga so I wanted to make somthing similar, but I dont rule like treasure...
You can fly about and the ship tilts, and theres a picking matrix sort of thing for the bullets, the graphics engine (and bullets) is c and most of the other stuff is lua. Its going really really slowly because Im only making tiny changes to it and kinda dont know where to go next.
some suggestions would be nice, because I am quite close to giving up :\
phydeaux
2005.10.28, 05:44 PM
some suggestions would be nice, because I am quite close to giving up :\
It's nearly impossible to tell without seeing how the game plays. Can you post a binary somewhere?
unknown
2005.10.28, 06:26 PM
You need SDL and SDL_image because I cant package them with the binary yet, sorry.
If anyone know how please tell me :)
http://fax.is-a-geek.net:8080/~ed/N0x35C49E.zip
OneSadCookie
2005.10.30, 04:27 AM
teaser:
http://onesadcookie.com/~keith/OutnumberedTeaser1.png
Taxxodium
2005.10.30, 04:37 AM
Wow, nice, reminds me of the movie The Birds.
OSC, maybe when you are finished doing the game, you can make some tutorials for us beginners to OpenGL :)
Shivers
2005.10.30, 09:58 AM
I just upgraded to Tiger; terrible idea. It messed up a fair bit of my code. It's hard to make up lost time like that in a month.5 long contest.
Malarkey
2005.10.30, 10:11 AM
You need SDL and SDL_image because I cant package them with the binary yet, sorry.
If anyone know how please tell me :)
http://fax.is-a-geek.net:8080/~ed/N0x35C49E.zip
Dies with this error on startup:
cannot read /Users/ed/N0x35C49E/Scripts/main.lua: No such file or directory
Loading ((null)): (null)
unknown
2005.10.30, 07:17 PM
Ohhhhh, Its hardwired to my computer... Ill just fix that.
Malarkey
2005.10.30, 07:25 PM
I just upgraded to Tiger; terrible idea. It messed up a fair bit of my code. It's hard to make up lost time like that in a month.5 long contest.
Ah, that's unfortunate. You didn't have enough space to make a backup of at least your home directory or anything? Did you do an upgrade install or a clean one?
My game is loosely based on the flash game Spaced Penguin (google search for it if you want to play that).
Differences:
in mine you are a spaceship launching missiles at another spaceship
you have a limited supply of missiles
more powerup types
multiple targets per level (you don't have to hit all of them with one shot)
I'll try to get a screenshot or build up soon. It's close to playable. I just got done implementing the gravity from planets on the missile but that caused my collision checking code to misbehave so I want to have that fixed before showing it off. :)
unknown
2005.10.30, 07:41 PM
Thats fixed now, theres still not much to see :/
but im working on it, or I hope too soon.
Shivers
2005.10.30, 08:39 PM
Ah, that's unfortunate. You didn't have enough space to make a backup of at least your home directory or anything? Did you do an upgrade install or a clean one?
I have all the code, the issue is that there were several problems with my code earlier that didn't really matter and compiled in Panther but crash on Tiger. It's good that I'm going to fix them now, but I don't want to.
unknown
2005.10.31, 02:57 AM
Made mine into a mac os x exec. because I cant use gdb well enough :(
anyway its getting there ish, so I think ill probably have something by the end, that doesnt crash at least...
BeyondCloister
2005.10.31, 05:32 AM
Would it not be sensible to have a thread for each game in the Work In Progress section of the forum?
It is getting a bit tangled and confusing in this thread now that people are posting about one game and then replies appearing about another. Maybe a simple mistake to make for a new forum member, but at least one of the posters in here is not so new ;)
whogben
2005.11.10, 12:17 PM
I'm in trouble - wasting tooo much time playing my game instead of developing it!
BeyondCloister
2005.11.10, 01:29 PM
I'm in trouble - wasting tooo much time playing my game instead of developing it!
I know that feeling all too well. Just hope you don't get hooked playing other people's entries - or maybe I do so the competition drops ;)
unknown
2005.11.10, 02:26 PM
OMG, im entering...
gah do some work ed!
vBulletin® v3.6.8, Copyright ©2000-2008, Jelsoft Enterprises Ltd.